Is it just bullet time in VR? If it's going to be the exact same with locked camera angles it'll be instant motion sickness.
I don't trust you though, Todd
don't believe his lies
You're not fooling me twice, Todd
Snappy movement to narrow, locked camera angles sounds like motion sickness city but alright, if that's your idea of awesome I won't judge too much.
[QUOTE=The Party Spy;51849613]You're not fooling me twice, Todd[/QUOTE]
Avatar fits.
For a second I thought you were all blaming tudd for this and I was genuinely confused
Now how about the real-time combat, Todd? Or, hell, for that matter, how about making your companion scripts less prone to breaking in a way that bakes into the game somehow?
And it'll be buggy as fuck no doubt.
[QUOTE=chunkymonkey;51850014]And it'll be buggy as fuck no doubt.[/QUOTE]
They wouldn't know, it can't get past 2 fps.
[I]Tell me lies, tell me sweet little lies~[/I]
Dunno why but I imagine V.A.T.S in VR would be like turning on noclip and moving towards your target and punching one of their limbs a few times.
answer the question todd!!
[QUOTE=da space core;51849852]For a second I thought you were all blaming tudd for this and I was genuinely confused[/QUOTE]
What do you have to say for yourself, Tudd? Defend this! I dare you!
How about you actually optimize the game so it runs well on computers...and consoles, before making the switch to VR?
Isn't the whole point of VR to give the player another layer of interaction?
V.A.T.S. literally turned the combat into a cut-scene if your build depended on it...
Why do you guys assume it will be the exact same input method as non-vr?
Could be that you swing your Rift-head around and press a button to dial in on a specific enemy/bodypart you're highlighting, or use your Vive-hands to point your gun directly and fire precisely where you want to fire. Or literally any other idea other than "just port it 1:1 and ship it."
Isn't fallout 4 locked to a certain FPS to prevent physics issues? Wouldn't a VR headset need the cap raised?
Or did they fix that?
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