• Sony patents hot/cold Move controller
    34 replies, posted
[url]http://www.shacknews.com/article/76197/sony-patents-hotcold-move-controller[/url]
So if Lost Planet supported Move then I'm assuming I would get a wicked bad frostbite?
A Sextoy that changes temperature? Sony is really on the ball lately!
Sounds like a good idea. Seems like something that could really tear through charges.
I hope it doesn't get too cold. I don't like it when I'm playing games in the winter time and my hands get cold from playing.
obligatory: [IMG]http://www.forevergeek.com/wp-content/uploads/2009/08/sony-patent-complete.jpg[/IMG]
Thing is, cooling and heating are energy intensive processes and are hardly performable with a wireless controller.
Sony did it babee
It makes sense how it would heat up, but how would it chill itself? Just blow room temperature air though small vents like a air hockey table?
Katy perry controller
"Be sure to pick up this months hot item, the Sony Move controller, which is pretty cool"
[QUOTE=Photo Shop;38014288]It makes sense how it would heat up, but how would it chill itself? Just blow room temperature air though small vents like a air hockey table?[/QUOTE] Peltier elements probably. [url]http://en.wikipedia.org/wiki/Thermoelectric_cooling[/url] (One side gets cool, the other hot) I'm sure the temperature changes aren't going to be anything major, but just enough to be noticed.
What if the controller gets super hot that the player accidentally drop it because it could cause severer burns on their palms?
Over heating controllers are a feature now.
[QUOTE=BCell;38019164]What if the controller gets super hot that the player accidentally drop it because it could cause severer burns on their palms?[/QUOTE] Wont happen, you're not holding a 360 in your hand.
Sony seem to be the only ones that know what they're doing with controllers (disregarding playstation move) - the amount of subtle features in their controllers is crazy. Only yesterday did I realise that almost every button is pressure sensitive with a shitload of levels on a standard ps2 or ps3 controller. Little things like this can really add to games as long as they aren't over- or forcefully used.
[QUOTE=Darkimmortal;38021485]Sony seem to be the only ones that know what they're doing with controllers (disregarding playstation move) - the amount of subtle features in their controllers is crazy. Only yesterday did I realise that almost every button is pressure sensitive with a shitload of levels on a standard ps2 or ps3 controller. Little things like this can really add to games as long as they aren't over- or forcefully used.[/QUOTE] And they were the first to do clicky analog sticks.
[QUOTE=Darkimmortal;38021485]Sony seem to be the only ones that know what they're doing with controllers (disregarding playstation move) - the amount of subtle features in their controllers is crazy. Only yesterday did I realise that almost every button is pressure sensitive with a shitload of levels on a standard ps2 or ps3 controller. Little things like this can really add to games as long as they aren't over- or forcefully used.[/QUOTE] To be honest I was super disappointed in Sony's PS3 controller. I liked the layout of the PS2 controller and hated the Xbox controller, but felt like the PS2 controller felt flimsy and cheap. Moving on to the next generation, the Xbox 360 controller becomes perfectly ergonomic and sturdy and the PS3 controller still feels cheap and flimsy.
That's actually a pretty cool idea Although I don't see many uses for it...
[QUOTE=Elspin;38039195]To be honest I was super disappointed in Sony's PS3 controller. I liked the layout of the PS2 controller and hated the Xbox controller, but felt like the PS2 controller felt flimsy and cheap. Moving on to the next generation, the Xbox 360 controller becomes perfectly ergonomic and sturdy and the PS3 controller still feels cheap and flimsy.[/QUOTE] The Dualshock 3 controller seems to have fixed the cheap plastic feel that the Sixaxis had. I can't actually use my Sixaxis for extended periods because the finish just isn't as nice to hold now :v: Though they could have probably done with being slightly larger in size, the minor features of the controllers are still miles ahead of the 360, especially the pressure sensitivity.
[QUOTE=hexpunK;38039668]The Dualshock 3 controller seems to have fixed the cheap plastic feel that the Sixaxis had. I can't actually use my Sixaxis for extended periods because the finish just isn't as nice to hold now :v: Though they could have probably done with being slightly larger in size, the minor features of the controllers are still miles ahead of the 360, especially the pressure sensitivity.[/QUOTE] Every time someone tries to tell me about the "features" they seem to be just nonsense, someone actually tried to tell me at one point (and I swear to god this is true) that the PS3 controller has faster response times "because it's analog" :suicide:. Either way, the 360 controller is just so much better designed in shape that I'd prefer it any day. I mean look at the difference on the analog stick and d-pads on the 360 controller and the ps3 controllers [thumb]http://cdn.slashgear.com/wp-content/uploads/2008/08/xbox360_controller-480x309.jpg[/thumb][thumb]http://southernfriedgamer.com/wp-content/uploads/2011/12/PS3Controller2_270x253.bmp[/thumb] our fingers are rounded on the bottom, so it makes sense to have a small dip in the analog/dpad to better fit your fingers. They're less likely to slip, and it's more comfortable. The PS3 are in the worst possible arrangement, they actually mirror the shape of a finger so you have the smallest possible surface area contacting the analog stick.
[QUOTE=Elspin;38040935]Every time someone tries to tell me about the "features" they seem to be just nonsense, someone actually tried to tell me at one point (and I swear to god this is true) that the PS3 controller has faster response times "because it's analog" :suicide:. Either way, the 360 controller is just so much better designed in shape that I'd prefer it any day. I mean look at the difference on the analog stick and d-pads on the 360 controller and the ps3 controllers [thumb]http://cdn.slashgear.com/wp-content/uploads/2008/08/xbox360_controller-480x309.jpg[/thumb][thumb]http://southernfriedgamer.com/wp-content/uploads/2011/12/PS3Controller2_270x253.bmp[/thumb] our fingers are rounded on the bottom, so it makes sense to have a small dip in the analog/dpad to better fit your fingers. They're less likely to slip, and it's more comfortable. The PS3 are in the worst possible arrangement, they actually mirror the shape of a finger so you have the smallest possible surface area contacting the analog stick.[/QUOTE] The ergonomics of the PS3 analogue sticks and L2/R2 triggers are pretty awful, the triggers curve inwards causing your finger to slip off them, and well, you know about the sticks clearly. But I personally find the placement of the left stick/ d-pad on the 360 controller kinda silly, the d-pad isn't anywhere near as easy to reach (I can just roll part of my thumb over the PS3 d-pad without losing control of the left stick), and having one thumb up higher than the other for no discernible reason seems fairly silly too. though the size and general shape of the controller is a lot more comfortable for longer periods of time. But calling the PS3 controllers "faster" because they use analogue buttons? That's kinda silly and whoever said it should feel bad. There is no difference in speed between analogue and digital buttons, just the kinds of value they can output. Though some PS3 controller features are fairly cool, and I don't find the vibration in the Dualshock as bone-rattlingly obscene as it is in the 360 controller.
[QUOTE=hexpunK;38041149]But calling the PS3 controllers "faster" because they use analogue buttons? That's kinda silly and whoever said it should feel bad.[/QUOTE] Agreed [QUOTE=hexpunK;38041149]Though some PS3 controller features are fairly cool, and I don't find the vibration in the Dualshock as bone-rattlingly obscene as it is in the 360 controller.[/QUOTE] That is 100% exclusively the developer's fault - the vibration on the xbox controller has 16 bits (0-65535) of range, it doesn't have to be just vibrating or not vibrating at full power.
I would love it if my mouse and keyboard did this.
self heating dildo
basically microsoft made a super sleek controller that owns the 360 controller is honestly the only good one, ps3 has the literal worst and its clumsy as fuck to hold. the xbox controller is p sleek tho so it's always comfortable and just perfect for any pc game designed for a controller.
[QUOTE=DOG-GY;38043322]basically microsoft made a super sleek controller that owns the 360 controller is honestly the only good one, ps3 has the literal worst and its clumsy as fuck to hold. the xbox controller is p sleek tho so it's always comfortable and just perfect for any pc game designed for a controller.[/QUOTE] Although I agree it's the better designed controller as far as it's shape goes, I honestly think it depends on the game. I love playing skyrim with it on PC because it was designed for a controller (although some mods like skyUI attempt to remedy this), but I tried playing half life 2 using a controller and it just made me very sad :v:
well yeah because half life 2 isnt a controller game its a mouse and keyboard game. u just gotta know the dev's intent
To be honest when I tabbed in, my first impression of the diagram before seeing the title was some kind of noose.
I agree with pretty much everyone in here talking about how the 360 controller is better, except it has one flaw that's bugged me since launch. The wireless ones don't use bluetooth. Even the Wii remote uses it. You need to buy a $25 dongle to use wireless 360 controllers on a PC, whereas Wii and PS3 controllers can sync up easily to any computer with a halfway decent bluetooth chip.
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