Ok, but if the system is designed to prevent shovelware, and it's obvious now that the game [I]isn't[/I] shovelware? Why do they still reject it, that doesn't really make any sense
GOG's curation is always weird. Sometimes even a good game won't get in as it may be considered "too niche".
Afaik mentioning about it in the community may help bringing the game in question to the store.
It's probably the game's Steam Workshop integration that could be the main culprit.
[quote]others argued that missing a gem or two is a small price to pay for weeding out the sort of shovelware that routinely clogs Steam's new release page.[/quote]
I wonder how supportive of this would those people be if Steam was still curated this way as well and Opus Magnum wasn't available there either.
The game would be dead in the water. But at least I didn't have to see any trash after bypassing all of Steam's trash filters!
[QUOTE=Drury;53038561]I wonder how supportive of this would those people be if Steam was still curated this way as well and Opus Magnum wasn't available there either.
The game would be dead in the water. But at least I didn't have to see any trash after bypassing all of Steam's trash filters![/QUOTE]
Yeah, I remember the 2010-2012 era of Steam when this became a big talking point and started to shift. It actually kinda sucked.
We had lots of good and interesting games (Space Pirates and Zombies always comes to mind for 2012) having trouble getting on to Steam or just being denied repeatedly altogether while absolute shit like Revelations 2012 gets on without trouble by virtue of using the Source engine.
That is entirely why Greenlight became a thing was in response to those exact complaints.
That is a damn shame - it is such a good game.
[QUOTE={TFS} Rock Su;53038560]It's probably the game's Steam Workshop integration that could be the main culprit.[/QUOTE]
Doubtful as there are several games on GoG that have a Steam version with Workshop integration.
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