• Star Citizen earned more in 2014 than all videogame Kickstarters combined
    44 replies, posted
[url]http://www.pcgamesn.com/star-citizen/star-citizen-earned-more-in-2014-than-all-videogame-kickstarters-combined[/url]
That's sad.
Glad to see the project I'm passionate about continue to be successful.
Good to see the borderline literal cult that surrounds this game still lives on
[QUOTE=revan740;48917802]Glad to see the project I'm passionate about continue to be successful.[/QUOTE] lol are you shitting me. Let me know how successful it is when it actually releases and deliverers. Not how fancy its kickstarter is. Might as well commend Scientology on its yearly donation total and tell me how successful that is lol.
[QUOTE=HoodedSniper;48921564]lol are you shitting me. Let me know how successful it is when it actually releases and deliverers. Not how fancy its kickstarter is. Might as well commend Scientology on its yearly donation total and tell me how successful that is lol.[/QUOTE] The ships its developed are beautiful and well detailed. But the entire game is missing, and the game is pretty much "Hey, pay me all this money for a model you can fly around with your friends!" Seriously, the constellation is $325? Oh, or that rare one that was $2500. This game at first came out with huge promises and a solid framework. But now it just seems like its a overglorified model browser that allows you to dog fight with some of your friends. Leaving me to just suspect this game is just a fucking cash grab.
I'll actually give a damn and maybe fund it once there's like some hella interesting news about the FPS module. Unless that was cancelled or something I don't remember I don't follow Star Citizen. [editline]18th October 2015[/editline] Like as interesting as the rest of it may be the FPS part is what I'll be spending most of my time on since that's more my genre of choice.
oh for fuck's sake. [QUOTE=HoodedSniper;48921564]lol are you shitting me. Let me know how successful it is when it actually releases and deliverers. Not how fancy its kickstarter is. Might as well commend Scientology on its yearly donation total and tell me how successful that is lol.[/QUOTE] Your title continues to be appropriate. The kickstarter only provided $2 million. That was three years ago and the funding has now increased [B]4500%[/B] so the timeline, scope and goals set out are more than a little outdated. By successful I'm pretty sure revan740 is referring to what they've delivered and shown so far, and not specifically the fact that they're getting lots of backing. [QUOTE=Richard Simmons;48923835]This game at first came out with huge promises and a solid framework. But now it just seems like its a overglorified model browser that allows you to dog fight with some of your friends. Leaving me to just suspect this game is just a fucking cash grab.[/QUOTE] Alpha(!) 2.0, end of the year. Adds in multi-crew ships, missions, and warp drive. Might not seem like much but this is culmination of a loooooong effort to convert a shitload of code to 64bit doubles. And "overglorified model browser" is close. It's more like a glorified dev level to get people breaking the game as much as possible and getting feedback on the core gameplay mechanics. Also the money they're making right now is going straight back to development. Recently there's been a bullshit rebuttal of "then maybe they shouldn't be paying big-name actors" but that's not a waste of money since an all-star cast was one of the stretch goals. They'd be breaking a promise if they got some second rate soap actors. [QUOTE=gk99;48930080]I'll actually give a damn and maybe fund it once there's like some hella interesting news about the FPS module. Unless that was cancelled or something I don't remember I don't follow Star Citizen.[/QUOTE] If you want some "hella interesting news" about the FPS module then maybe [I]should [/I]follow Star Citizen, the information is out there. But I'll save you the effort of reading all this: they've rescheduled. Work on the FPS has been scaled back and efforts directed at Alpha 2.0 to ensure it's out before end of year. [QUOTE=ScottyWired]here's a bunch of progress reports. [URL="https://robertsspaceindustries.com/comm-link/transmission/14995-Monthly-Studio-Report"]September (13'000-ish words)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14937-Monthly-Studio-Report"]August (14'000)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14871-Monthly-Report"]July (13'000)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14814-Monthly-Report"]June (12'000)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14758-Monthly-Report-May"]May (12'000)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14690-Monthly-Report-April"]April (11'000)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14640-Monthly-Report-March"]March (9'500)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14563-Monthly-Report-February"]February (8'000)[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/14481-Monthly-Report-January"]January (10'000)[/URL] That's just 2015. Oh and while you're at it have a few playlists too. [URL="https://www.youtube.com/playlist?list=PLVct2QDhDrB2LmbRq06t8sChjbU3SsDeM"]10FTC[/URL]- 86 videos about 20 minutes long where various staff answer questions. About 30 hours of stuff to watch there. [URL="https://www.youtube.com/playlist?list=PLVct2QDhDrB3tDp7Sk8z_LKNaR0hDtazF"]Bugsmashers[/URL]- lead debugger shows off all the bullshit that stops the game from working. [URL="https://www.youtube.com/playlist?list=PLVct2QDhDrB290jDIeV9fTTq-X8Kt49nX"]Around the Verse[/URL]- 62 episodes averaging 40 minutes long, about 40 hours of stuff to watch there. [URL="https://www.youtube.com/playlist?list=PLVct2QDhDrB0izy7I5_nISg748TVBPts9"]Reverse the Verse[/URL]- 22 hours of content on this playlist. [URL="https://www.youtube.com/playlist?list=PLVct2QDhDrB21nk_lXX4LV_5DUtX-d4kq"]Inside CIG[/URL]- 22 videos of miscellanea that doesn't fit anyway else [URL="https://www.youtube.com/playlist?list=PLVct2QDhDrB0sipIorv4skO-XR8bAO7Pp"]Wingman's Hangar[/URL]- 72 episodes about 35 minutes long. 42 hours of stuff to watch there. [URL="https://www.youtube.com/watch?v=n2hETOEGt-Q&list=PLVct2QDhDrB0zaroa4xJZzj8mznFL489Y"]Meet the Devs[/URL]- 41 interviews with staff. Some camera shy, some annoyed to be there, but all of them informative. The filming of all this doesn't come out of the development budget, there's a seperate fund for that.[/QUOTE] [QUOTE=esk0;48919446]Good to see the borderline literal cult that surrounds this game still lives on[/QUOTE] Except cults are behind closed doors. This community is pretty open in terms of information.
Apparently according to this thread, I'm part of a cult comparable to Scientology. Oh look at the time, I'm late for my daily sacrifice in which I smash a constellation model on the shrine of Chris Roberts. (Then I go take out a bank loan to buy more) Fucking really
I can see why people would get so butthurt over the idea that we paid a good amount of cash for this game, you kinda need a solid disposable income and a passion for these things to understand. While people are bitchin about me drinking the kool-aid, I'll be flying my freelancer max and hauling some dope space cargo
I only paid 250, tyvm!
[QUOTE=esk0;48919446]Good to see the borderline literal cult that surrounds this game still lives on[/QUOTE] [video=youtube;eCiFO7qV54E]https://www.youtube.com/watch?v=eCiFO7qV54E[/video]
[QUOTE=RichyZ;48933062]No amount of solid disposable income will justify a 300+ dollar ship, you guys are heckin' bonkers.[/QUOTE] [QUOTE=The golden;48933755] $300+ for a ship is stupid and there is no other way around it.[/QUOTE] [I]You're not paying for the fucking ship.[/I] It's been made abundantly clear that you don't need to buy ships, any money you spend is merely a donation towards development and the ships are just an incentive to go with that, not so different from backer tiers. Every ship can be acquired through in-game means in the final release or even beta. If you just want to pay [URL="https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter"]$45[/URL] for early access + final release + Squadron 42 and not pay a cent more, that's perfectly fine. No one is being forced to go beyond that.
[QUOTE=ScottyWired;48933827][I]You're not paying for the fucking ship.[/I] It's been made abundantly clear that you don't need to buy ships, any money you spend is merely a donation towards development and the ships are just an incentive to go with that, not so different from backer tiers. Every ship can be acquired through in-game means in the final release or even beta. If you just want to pay [URL="https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter"]$45[/URL] for early access + final release + Squadron 42 and not pay a cent more, that's perfectly fine. No one is being forced to go beyond that.[/QUOTE] A lot of the people paying a ton of money for the ships anyway has to do with the fact that while some ships might be somewhat exclusive or very difficult to obtain in-game (Idris M), many people just really want to see the game made and see the bigger ship as a nice bonus to funding something they believe in.
[QUOTE=ScottyWired;48933827][I]You're not paying for the fucking ship.[/I] It's been made abundantly clear that you don't need to buy ships, any money you spend is merely a donation towards development and the ships are just an incentive to go with that, not so different from backer tiers. Every ship can be acquired through in-game means in the final release or even beta. If you just want to pay [URL="https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter"]$45[/URL] for early access + final release + Squadron 42 and not pay a cent more, that's perfectly fine. No one is being forced to go beyond that.[/QUOTE] But they've already earned more in a year than other kick starters combined, they have a budget double most AAA games and the game is marketing itself. Why do they need backing?
[QUOTE=Rossy167;48934760]But they've already earned more in a year than other kick starters combined, they have a budget double most AAA games and the game is marketing itself. Why do they need backing?[/QUOTE] Because people keep giving it to them. What kind of developer would be stupid enough to say "yeah, we've got enough funding now let's stop". This game is a wetdream come true for Chris Roberts, he's got no outside investors which means the only deadlines and profit requirements are ones the he sets himself. ALL of the money right now is going towards development and it's only a vocal minority who seems to be bitching about the final release being delayed because the scope of the game keeps increasing. They still haven't reached GTA5 levels of funding yet, and that's about the scope of the game they're expecting to reach in terms of sheer content.
[QUOTE=Rossy167;48934760]But they've already earned more in a year than other kick starters combined, they have a budget double most AAA games and the game is marketing itself. Why do they need backing?[/QUOTE] More funding > More staff/higher quality resources > Faster development/additional polish > Surplus funding goes towards maintaining and improving the game after release. No dev studio in their right minds would ever turn down additional funding, regardless of whether they think they have enough already. And if people want to keep throwing money at them, that's up to the backers.
Yeah if you pay any attention to development they've been constantly hiring new staff and opening new studios and reorganizing to get things moving along. If anything that's a legitimate concern (see all points bulletin). People just think Chris is depositing into a swiss bank account and its pretty funny and uneducated.
I'm not questioning why devs would turn down the funding, of course they wouldn't, but why consumers keep funding them is beyond me.
[QUOTE=Rossy167;48935144]I'm not questioning why devs would turn down the funding, of course they wouldn't, but why consumers keep funding them is beyond me.[/QUOTE] I think they just want the game to be the best it can be.
Games gona suck. Calling it now
[QUOTE=Jimesu_Evil;48935191]I think they just want the game to be the best it can be.[/QUOTE] I suppose that makes sense, still nobody's going to argue with me when I say that Shovel Knight is a better game that Assassin's Creed: Unity yet look at the budgets on those.
[QUOTE=esk0;48919446]Good to see the borderline literal cult that surrounds this game still lives on[/QUOTE] Eh, I grew up on Wing Commander and Freelancer. I still play Freelancer to fuck around with RP retards. I figure that I should be supportive of a successor of a series of games I've been playing for over ten years. So I tossed em a hundred dollarydoos. That said, I am hoping like hell this thing doesn't flop. I'm not going to be one of those types who say "but they are adding x at this time" because that's silly. As it stands right now, I agree. Not much has been released. But I also recognize they got a shitload more than they bargained for and planned a lot more as a result. Hoping they didn't bite off more than they can chew. But fuuuuck is it gonna be amazing if it is everything they say it will be.
[QUOTE=ScottyWired;48933827][I]You're not paying for the fucking ship.[/I] It's been made abundantly clear that you don't need to buy ships, any money you spend is merely a donation towards development and the ships are just an incentive to go with that, not so different from backer tiers. Every ship can be acquired through in-game means in the final release or even beta. If you just want to pay [URL="https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter"]$45[/URL] for early access + final release + Squadron 42 and not pay a cent more, that's perfectly fine. No one is being forced to go beyond that.[/QUOTE] How hard are they to get in-game though? Saying you can get them honestly doesn't really say anything, anymore.
[QUOTE=lockdown6;48942733]considering people have spent hundreds of dollars on them you can bet they'll either be impossible to acquire without buying them or it'll involve grinding for months[/QUOTE] I doubt it, it'll probably be just like ED or Freelancer. It'll be as grindy as any other game that has vehicles as a major point. Like ED, Freelancer, GTA and such. You'll have plenty of choices to make money. Or you can say fuck space ships and just be a crew member of someone's ship. You can play a soldier for a guild or something. Ships are a major part of the game, but not required.
[QUOTE=elowin;48942722]How hard are they to get in-game though? Saying you can get them honestly doesn't really say anything, anymore.[/QUOTE] [QUOTE=lockdown6;48942733]considering people have spent hundreds of dollars on them you can bet they'll either be impossible to acquire without buying them or it'll involve grinding for months[/QUOTE] Massive capital ships will only be available as derelicts that you capture-repair-defend in deep space, so really it'll be a manpower thing. Regular capital ships will purchasable but stripped of high-end systems or weapons or anything really. (lore excuse is the government can't just sell a fully-fitted warship) For smaller ships, the in-game economy will determine the price of a ship in that region. Opens up chances for player-built stuff being much cheaper, or completely monopolised and expensive à la Eve Nullsec. In the final game there'll be no options to buy ships directly, at all. Game currency can be purchased with real money but there'll be purchasing limits and the economy will be set up so that 90% of the manufacturing and trading is done NPCs. This gives them a fine control over the economy to ensure that regular players have a fair chance but buying currency isn't completely devalued. There's also very strong hints that ship hijacking is a thing.
[QUOTE=ScottyWired;48930559]Rant here[/quote] Sure are butthurt about a game that could've had a lot more money spent elsewhere to actual games that need it then here. But ok, rant about a game that needs more clarification about why its so bad.
Some of you guys have some really weird fixation on this game.
[QUOTE=Sgt. Khorn;48948397]Some of you guys have some really weird fixation on this game.[/QUOTE] Right now you've got a lot of SC fans coming out of the woodwork to defend it because there's been a shitload of straight up misinformation about the game floating around the net, due to tryhard Derek Smart and his cronies. The recent Escapist article? A spinoff of that, the journalist's sources were proved to be bogus.
[QUOTE=archangel125;48949464]A spinoff of that, the journalist's sources were proved to be bogus.[/QUOTE] Were they though? Last I heard the sources and Escapist's methods of vetting them were just [i]very[/i] questionable, I don't remember any solid proof though.
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