• How Evolve learned from Left 4 Dead's AI director
    11 replies, posted
[url]http://www.shacknews.com/article/82787/how-evolve-assures-action-peaks-and-valleys[/url]
We've yet to see anything in game.
Sorry turtlerock, I'm not getting interested until you show me things.
I'm pretty interested in this game. I absolutely love Left 4 Dead and was very excited when this was announced. I know we've yet to see any ingame footage, but I don't have much reason to doubt them yet. Having it 4v1 instead of 4v4 seems interesting. And hopefully the mechanics they implement, like the ones mentioned here, help with the online community. I'd love for online matches to be balanced to the point where a game can't be determined in the first 5 minutes. And while surprise comebacks can and do happen in Left 4 Dead, many versus players will ragequit when they lose a single round. I've seen entire teams ragequit based on a 25 point lead. If they can find a solution to that problem, this game has the potential to be great. I will definitely be waiting on more info and some footage before pre-ordering, but I'd say it looks promising.
Im getting a Peter Molyneux vibe from this game. Nothing is shown but devs are saying how amazing everything is designed.
[QUOTE=Cmx;43649797]Im getting a Peter Molyneux vibe from this game. Nothing is shown but devs are saying how amazing everything is designed.[/QUOTE] They just announced the game two weeks ago. If they aren't showing anything off that's because it's still in it's very early production stages.
[QUOTE]Robb added that it's possible for one side to win in the first encounter, but it's not ideal. For that reason, Ashton says, they've set up "systems under the hood" to facilitate escape, so whichever side is losing can regroup and plan its next move. Maintaining that sense of slow build-up is important to the team.[/QUOTE] I'm extremely curious to find out what those 'escape systems' are. That was one of the problems with Left 4 Dead... If you had some relatively new or unskilled players on one team, but a skilled bunch on the other, it almost always resulted in one long round (skilled players as survivor having their way with the map) then one incredible short round as the unskilled guys get trounced in an instant. If Turtle Rock can design a system that allows a perhaps less skilled team to still keep in the game when a situation occasionally feels like a total loss WITHOUT it feeling like a cheap copout, that will be absolutely amazing.
It sounds pretty cool, I just hope it's not on Source.
[QUOTE=A big fat ass;43651408]It sounds pretty cool, I just hope it's not on Source.[/QUOTE] I'd be pretty okay with it being on Source, if it only meant mods/custom maps were more likely to be a thing.
[quote]If you played co-op [in Left 4 Dead], it very specifically had a very roller coaster ride to it, where things would slow down, things would get quiet, and then things would [B]go batshit crazy[/B][/quote] Yeah, that's certainly true. I've lost so many games of L4D because my friends and I are trundling along and suddenly the game dumps the entirety of the zombified population of New York onto us.
As long as they have good modding I'll be happy. nothings better than playing L4D2 with the Shrek Tank mod on. Sudden;y hearing this: [video=youtube;L_jWHffIx5E]http://www.youtube.com/watch?v=L_jWHffIx5E[/video] Follow by this: [img]http://i.imgur.com/GRPnKRD.jpg[/img] Hilariously scary.
I've always had a soft spot for the Johnny Bravo tank. Nothing like Elvis music starting up and the tank yelling 'Hey, you're those pasty annoying kids!' when he spots you. That being said, I'm cautiously optimistic about the game. Not boarding the hype train just yet of course, but I like the idea.
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