[t]http://www.nanoaugur.net/dx/bible/images/artwork_w2.jpg[/t]
[quote]Back in 2013, Eurogamer published a look at what Ion Storm Austin's seminal game Deus Ex could have been, replete with excerpts of an original design document annotated by game director Warren Spector.
Now, it appears a Reddit user convinced the writer of that article and convinced him to share his full copy of the document, along with copies of Ion Storm design documents (circa 2004) for a Thief 4 game that never happened and a packet that includes design documents for a third Ion Storm Deus Ex game (along with a seemingly random assortment of other documents, including what appears to be notes given by film producer Laura Ziskin to Warren Spector on the draft of a script for a Deus Ex movie.) [/quote]
[quote]
2x the missions
open world with a 3rd person camera mode
Werewolves[/quote]
[URL="http://www.gamasutra.com/view/news/285520/Annotated_version_of_an_original_Deus_Ex_design_doc_surfaces.php"] source[/URL]
[URL="https://www.reddit.com/r/Games/comments/5crvld/full_dx1_design_doc_with_annotations_by_warren/"] the reddit post[/URL]
Even back then they knew the modded pistol would be the best weapon.
did you just say werewolves
what the fuck would that game have been like :v:
[QUOTE=Mining Bill;51376727]did you just say werewolves
what the fuck would that game have been like :v:[/QUOTE]
Basically X-files the game.
[QUOTE=Tureis;51376729]Basically X-files the game.[/QUOTE]
Would have been better than the actual X-files video games.
[QUOTE=megafat;51376883]Would have been better than the actual X-files video games.[/QUOTE]
You shut up talking about Weed Mulder like that.
[QUOTE=AaronM202;51376888]You shut up talking about Weed Mulder like that.[/QUOTE]
I love the shit out them, but i wouldn't call them classics.
From what I've read it sounds like we lucked out on deus ex being as good as it was. There was also supposed to be a moon level.
That skull looks Warhamma as fuck.
I love it when devs release content that no one has ever seen. Whether it be documentation or actual unfinished builds, these items [B]need[/B] to be preserved and prove to be an interesting source to study and gain information on ideas and concepts that haven't seen the light of day.
[QUOTE=redBadger;51377282]I love it when devs release content that no one has ever seen. Whether it be documentation or actual unfinished builds, these items [B]need[/B] to be preserved and prove to be an interesting source to study and gain information on ideas and concepts that haven't seen the light of day.[/QUOTE]
Yeah and they did it so spontaneously too. I'm glad I got to see it even if I never asked for this.
[QUOTE=redBadger;51377282]I love it when devs release content that no one has ever seen. Whether it be documentation or actual unfinished builds, these items [B]need[/B] to be preserved and prove to be an interesting source to study and gain information on ideas and concepts that haven't seen the light of day.[/QUOTE]
apparently Warren Spector put these documents and a bunch more into storage at the Dolph Briscoe Center for American History at the University of Texas.
[QUOTE=milktree;51377298]apparently Warren Spector put these documents and a bunch more into storage at the Dolph Briscoe Center for American History at the University of Texas.[/QUOTE]
What a badass.
[QUOTE=megafat;51376883]Would have been better than the actual X-files video games.[/QUOTE]
"what's the matter with you?"
that game was incredible
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