[quote]The [URL="http://taesc.tauniverse.com/"][B]TA:Escalation[/B][/URL] team is proud to present the biggest and baddest battleships in the history of TA modding (imhho). You will find the highest standards and styles most adherent to Cavedog's original lineup in the [B]Arm Triumph[/B] and the [B]Core Sovereign[/B] (as well as the rest of [B]TA:Escalation[/B] [IMG]http://www.tauniverse.com/forum/images/smilies/icon12.gif[/IMG]).
[URL="http://media.moddb.com/images/groups/1/3/2726/corsdread_textured.png"][IMG]http://media.moddb.com/cache/images/groups/1/3/2726/thumb_620x2000/corsdread_textured.png[/IMG][/URL][URL="http://media.moddb.com/images/groups/1/3/2726/sdread.png"][IMG]http://media.moddb.com/cache/images/groups/1/3/2726/thumb_620x2000/sdread.png[/IMG][/URL]
Crafted to official Cavedog style and quality with the same high standards you've come to expect from us, these [B]Floating Fortresses[/B] are the pinnacle of Arm and Core naval engineering. Unrivaled amongst surface combatants with their assortment of plasma cannons and Blue Lasers of Death and projecting power far in land with their nuclear artillery, The [B]Triumph[/B] and [B]Sovereign[/B] displaces the venerable Arm [B]Victory[/B] and Core [B]Tyrant[/B] class [B]Dreadnaughts[/B] as the naval game-enders of [B]TA:Escalation[/B].
[B]TA:Escalation[/B] is not just about big units however, it is also about innovation and polish. Instead of including hundreds of units that do the same basic pointing gun and shooting, we are proud to present these unprecedented and previously thought impossible features to the TA engine:
- [URL="http://media.moddb.com/images/mods/1/15/14125/INTRO_04.png%3C/a"]Polished automated transports[/URL], with the best multiple unit air transport.
- Top tier sensors that provide the choice of [URL="http://www.moddb.com/mods/total-annihilation-escalation/features/core-peripheral-consciousness-omni-sensor-tower"]line-of-sight[/URL], [URL="http://www.moddb.com/mods/total-annihilation-escalation/features/core-peripheral-consciousness-omni-sensor-tower"]radar[/URL], [URL="http://www.moddb.com/mods/total-annihilation-escalation/features/arm-tantalus-omni-sensor-tower"]jamming[/URL], radar-targeting, and a clever "[URL="http://www.moddb.com/mods/total-annihilation-escalation/features/arm-tantalus-omni-sensor-tower"]Commander hack[/URL]" feature that reveals the location of enemy Commanders (and Decoy Commanders).
- [URL="http://media.moddb.com/images/mods/1/15/14125/TAESC_TELEPORTER.png"]Polished teleporters[/URL] that automatically ferries your troops across the map.
- Inverse kinematics of the [URL="http://media.moddb.com/images/mods/1/15/14125/INTRO_10.png"]Core Spiderbot[/URL], perhaps one of the best walk scripts for TA.
- [URL="http://www.moddb.com/mods/total-annihilation-escalation/features/arm-air-repair-pad"]Automatic repair towers[/URL] that repairs nearby units!
- [URL="http://media.moddb.com/images/mods/1/15/14125/INTRO_02.png"]Upgradeable buildings[/URL]! Like upgrading your Gaat to a Viper for additional firepower, or upgrading your Fusion for more armour and energy output.
- [URL="http://media.moddb.com/images/mods/1/15/14125/INTRO_03.png"]Adjacency bonus[/URL] that provides your power plants and energy storages with more energy output at the price of more vulnerability to chain reactions.
- [URL="http://media.moddb.com/images/mods/1/15/14125/INTRO_06.png"]Ballistic missile subs[/URL] that are not just surface ships with submarine graphics like all previous variations. Hide your strategic arsenal under the waves!
- [URL="http://media.moddb.com/images/mods/1/15/14125/INTRO_07.png"]Massive shield domes![/URL] Instead units with shield graphics and some additional armour, our shields actually block shots! These are the only shield domes that also work in multiplayer.
- [URL="http://www.tauniverse.com/forum/showthread.php?s=&threadid=41408"]Unit upgrades![/URL] Upgrade your Commander by building upgrade centers!
- And much much more we don't have room to mention here!
To add to this list. I present to you, hovercraft carriers with shadows!
[IMG]http://www.tauniverse.com/forum/attachment.php?attachmentid=24679&stc=1&d=1295930693[/IMG]
Wait what? You ask. Hovercrafts of Original TA did not have shadows, but we've discovered a way to provide hovercrafts with shadows, and this trick has been shared with some of the best TA mods of today, such as [B]TA:Excess II[/B]. However, due to the quirkiness of the engine, we were unable to display the landed aircraft properly on the correctly-shadowed hover carriers like on the ship carriers and air repair pads... Until now!
[URL="http://media.moddb.com/images/groups/1/3/2726/hovercarriers.png"][IMG]http://media.moddb.com/cache/images/groups/1/3/2726/thumb_620x2000/hovercarriers.png[/IMG][/URL]
Like many of the features listed above, there are no other third-party mods or units that contain hovercraft carriers with shadows. While this may seem trivial, but such is the spirit of innovation we bring to this ten-year old engine and the dedication we approaching making mods for our favourite RTS game.
So come join us in our [URL="http://www.tauniverse.com/forum/forumdisplay.php?f=144"][B]TA:Escalation[/B] forums[/URL], visit our [URL="http://taesc.tauniverse.com/"]website[/URL], watch us on [URL="http://www.moddb.com/mods/total-annihilation-escalation"][B]Moddb[/B][/URL], or join us in the running [B]TA:Escalation[/B] battles on [URL="http://www.gameranger.com/"][B]GameRanger[/B][/URL]. We need you to give us feedback on our ever updating private test releases and help us in our constant drive to perfect multiplayer balance.[/quote]
Source: [url]http://tauniverse.com/forum/showthread.php?t=41787[/url]
ok forgive me for being out of the loop
I played total annihilation as a kid, but then stopped when age of empires took over my life. did it get awesome while I was away?
[QUOTE=wheresmyfish;27833379]ok forgive me for being out of the loop
I played total annihilation as a kid, but then stopped when age of empires took over my life. did it get awesome while I was away?[/QUOTE]
Yes, it has. There was a BattleTech (MechWarrior) total conversion in the works, but I believe that may have been canceled, unfortunately.
why is this in the news?
[QUOTE=Anteep2;27833467]why is this in the news?[/QUOTE]
Because it's news. Gaming news.
Sounds pretty awesome. I'd love to dig out my dusty disk,
But we do have a Games Forum.
[QUOTE=MrEndangered;27833803]Sounds pretty awesome. I'd love to dig out my dusty disk,
But we do have a Games Forum.[/QUOTE]
The gaming news forum doesn't allow posts.
I still play TA. It has the best music of any game I've played
[QUOTE=RebeccaChambers;27833836]The gaming news forum doesn't allow posts.[/QUOTE]
General Games Discussion, honey
[QUOTE=MrEndangered;27833946]General Games Discussion, honey[/QUOTE]
Oh you meant that forum.
Oh god, reminds me of all the time I Spend/wasted playing the original
How is this different than TA: Spring?
Its on the original TA engine, which isnt full 3D. Spring is a new engine.
Should be able to import it to Spring very easily.
Ass.
I was thinking Total Annihilation : Escalation was a brand new game
I was just playing Core Contingency this morning, TA is still one of the best RTS's ever! Dont fuck with my Krogoth!
[img]http://fc05.deviantart.net/fs28/f/2008/114/1/c/For_those_that_ever_wondered_by_BlackKrogoth.jpg[/img]
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