[release][url=http://www.gamesindustry.biz/articles/2012-03-19-runic-ceo-industry-stifled-by-USD200m-projects][img]http://dl.dropbox.com/u/12875849/jotain/logo-ig.png[/img][/url]
[B]"I look forward to the end of boxes and disks," says Max Schaefer
[/B]
Runic CEO Max Schaefer has blamed triple-A titles for stifling the industry, and admitted he'll be pleased to see the end of the traditional retail model.
"We could still improve as an industry in pushing innovation more than $200 million projects," he told GamingNexus
"We stifle ourselves and our customers with over-produced, 5-year development, derivative games."
Runic is currently developing Torchlight II, the sequel to its successful 2009 RPG. The majority stake in the company was acquired in 2010 by Perfect World.
"I'll get in trouble for this, but I look forward to the end of boxes and disks. Kill them with fire for all I care," he continued.
"The retail market has historically starved developers and narrowed the market for available games. Now we need to take advantage of services like Steam with innovative pricing, business models, and games."
[/release]
less middleman, more games!
Brian Fargo is leading a revolution.
[QUOTE=1239the;35208408][del]Brian Fargo[/del] Tim Schafer is leading a revolution.[/QUOTE]
Fixed that for ya.
People's expectations for video games are insatiably high now. The reality is that big game titles require massive resources to produce because making them is hard as fuck. The big titles take away from the smaller ones.
[QUOTE=BaconMan_lol;35208799]People's expectations for video games are insatiably high now. The reality is that big game titles require massive resources to produce because making them is hard as fuck. The big titles take away from the smaller ones.[/QUOTE]
In actuality a total of about 20% of a game's budget will go towards the actual development and the rest goes to marketing like ad campaigns and buying out reviewers. :v:
[QUOTE=1239the;35209339]In actuality a total of about 20% of a game's budget will go towards the actual development and the rest goes to marketing like ad campaigns and buying out reviewers. :v:[/QUOTE]
How about a source?
[QUOTE=BaconMan_lol;35208799]People's expectations for video games are insatiably high now. The reality is that big game titles require massive resources to produce because making them is hard as fuck. The big titles take away from the smaller ones.[/QUOTE]
People's expectations are insatiably high because they spend such an insane amount of money on marketing and advertising their game as if its the best game ever.
[QUOTE=rodent-man;35209768]How about a source?[/QUOTE]
[img]http://filesmelt.com/dl/z9H2m.gif[/img]
I would love to play 5 or 10 Euros for fresh and innovative games, that's why I try to get any indie title I find interesting. ( The sad thing is, there are way too many Puzzle Indie games, or bad copies of AAA games. )
[QUOTE=commander204;35209877]I would love to play 5 or 10 Euros for fresh and innovative games, that's why I try to get any indie title I find interesting. ( The sad thing is, there are way too many Puzzle Indie games, or bad copies of AAA games. )[/QUOTE]
Monday night combat can be fucking fun, but its dead now.
[QUOTE=Jetblack357;35210255]Monday night combat can be fucking fun, but its dead now.[/QUOTE]
Super Monday Night Combat is an absolute blast and its gonna be F2P.
I admit the cash shop prices are a little steep, but once you get your first few products and stuff set up through in-game cash, you realise that it just builds up before you know it and you have enough to buy a new character.
[QUOTE=Jetblack357;35209856][img]http://filesmelt.com/dl/z9H2m.gif[/img][/QUOTE]
That is not a source.
Well at least we now have a person that is willing to do something different unlike all the rest of the idiot game developers. Well there are the game developers like Valve that breaks this mold thankfully.
It's a widely known fact in the industry, that AAA games spend like 20% of their budgets on actual development and the rest on marketing. Producing games is not that expensive.
As good as it would be to have it completely digital, I'll always have a place in my (nigh nonexistent) heart for boxed games. Nothing beats seeing a shelf of all your shit in glorious 3D.
I'd rather have a thousand boxes that I have to find a place to store than to trust everything on hoping that a server doesn't go down or that they have enough in the first place.
I don't even understand how people could have afforded making long games that took long to make long time ago when these days indies do lesser games hoping to gain money and make a bigger game in the future.
And then there's rich companies with their hit-title shit games, and Valve plus few others like Rockstar.
He's just jelly he doesn't get all that money.
Why is he wishing stuff that is already happening. At my local game shops I'm lucky to see two or three different PC games while seeing shelves full of console games. If he hasn't noticed PC is already in the digital era.
[QUOTE=DarkCisco;35211531]That is not a source.[/QUOTE]
How so?
[QUOTE=The golden;35217919]If I'm getting less for my money, why am I paying the same price?[/QUOTE]Because you want the product, which is the game.
[QUOTE=The golden;35218055]Do I? If I'm paying for content which I am no longer getting, then no. I don't want it.[/QUOTE]Then don't buy it, they're not losing any sales by going digital. Gaining if anything. Your loss.
[QUOTE=Cushie;35211284]Super Monday Night Combat is an absolute blast and its gonna be F2P.
I admit the cash shop prices are a little steep, but once you get your first few products and stuff set up through in-game cash, you realise that it just builds up before you know it and you have enough to buy a new character.[/QUOTE]
I did not know of this Super MNC, thank you for telling me!
[QUOTE=Pocket Medic;35214879]As good as it would be to have it completely digital, I'll always have a place in my (nigh nonexistent) heart for boxed games. Nothing beats seeing a shelf of all your shit in glorious 3D.[/QUOTE]
Yeah, but it's also quite a nice feeling scrolling through a huge list of all of my hard earned Steam games.
I must be the only person in the world who doesn't give a rat's ass about having the box or the disc.
In my opinion, the box just takes up unnecessary space, and the disc's only purpose in existing is to be lost, preventing me from being able to play Freelancer until I find it months later, until I finally decide after losing the disc for the fifth time to just make an ISO / image of the installer because I'm tired of losing the fucking disc.
I don't know why, but that fucking disc loves getting lost. It's currently lost, AGAIN, for the sixth time now. Been missing for three months.
So personally, I couldn't give a rat's ass if all games became digital-only tomorrow. I only buy games digitally anyways, these days. So much less hassle. Plus, with all the Steam sales, I usually get them for a fraction of the price I'd pay if I bought them boxed.
I prefer to buy physical copies whenever I can because I don't trust a single publisher to keep their servers up forever, Valve included. Oh, and before someone quotes Gabe "we'll release a no-drm patch for our games" means pretty much only Valve games. There's no way they would get permission from any other company.
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