I have noticed that every time I get low fps in a game, none of my components seem to be at full load so I have no idea whats stopping me from getting more fps.
I have a i5-4670k CPU and GTX780 GPU, I store everything on an SSD and I have 8gigs of high speed RAM
Lets take DayZ here as an example because its currently the laggiest game I have currently installed.
I'm getting around [B]22-24 FPS[/B] in a city, all settings set to Medium, except I have disabled AA and post processing.
This is the state of the monitored hardware while playing at that fps:
GPU usage: 27-35%
GPU clock: 614Mhz
GPU memory usage: 785MB out of 3GB
CPU1 66-73%
CPU2 35%
CPU3 37-48%
CPU4 44-50%
CPU frequency 3.6-3.7 GHz on all cores
RAM 3317MB out of 8GB
How is this even possible? I'd understand if one of my cores were at 100% load but no, #0 peaks at like 70%
shit optimization of the game itself rather than poor hardware
I heard dayz is very badly optimized, but I think that could have just been the non-stand-alone version
what other games you trying?
[QUOTE=J!NX;46697074]shit optimization of the game itself rather than poor hardware
I heard dayz is very badly optimized, but I think that could have just been the non-stand-alone version
what other games you trying?[/QUOTE]
laggiest games I have are all ArmA games, all assassin's creeds, watchdogs, rust
Metro: last light did the same thing in a couple of scenes.
So basically, the only reason our games lag (if the hardware is decent) is because they are programmed like shit? They are only using a "small" amount of the CPU and the frequency is the bottleneck?
every game you listed is poorly optimized. bohemia practically has it trademarked to release laggy games. watchdogs was a console game that was ported piss-poorly to the PC. i shouldnt even have to explain rust. as for the AC games, first 2 should run fine on your computer. AC 3 and later, ubi slacked on optimization as again, console games poorly ported to PC. As for metro, there are a few scenes where it might lag a bit, but for the most part, it should run good.
If the CPU isn't fully utilized it's waiting for something, whether that's memory requests or things like waiting on the videocard to render an image, is hard to find out.
Sorry, you need to Log In to post a reply to this thread.