• Opinion: Piecing Together The Perfect MMO
    14 replies, posted
[url]http://www.shacknews.com/article/87764/opinion-piecing-together-the-perfect-mmo[/url]
[quote]Most games stick you onto a seemingly endless treadmill of acquiring better and better gear once you reach the endgame, but Destiny allows you to keep treasured weapons and armor by allowing you to upgrade them to more powerful versions. One could argue that Bungie is simply swapping out gear grinds for resource grinds, but I’m still in favor of allowing us to spend some time with weapons and armor sets we take a shine to instead of having them collect dust in our bank vaults because they’ve been replaced by a fancy new Raid drop or quest reward.[/quote] That is why games have a transmog system.
The problem is simple: MMOs' are to closed in, and for the player, it's boring as fuck. If the games play world cannot always be effected by other players, EVE Online style, then what's the point of playing the MMO? It get's boring. All though it's a terrible example, games like Second Life give you the amount of creativity that would be helpful for creating a truly unique and fun experience.
there was a perfect MMO it was called Star Wars Galaxies
guild wars was my perfect mmo shame they never made a sequel ;-;
My perfect MMO is one where i dont have to grind the same content a million of times just so i have enough resources to craft a piece of armor or to have a small chance of getting some random piece of gear Destiny is by far the WORST offender of this , the amount of grinding alone is so intense that i barely touch the game anymore
[QUOTE=MrBunneh;46952055]guild wars was my perfect mmo shame they never made a sequel ;-;[/QUOTE] The fuck.
[QUOTE=MrBunneh;46952055]guild wars was my perfect mmo shame they never made a sequel ;-;[/QUOTE] Dude. What. GW2 is a thing, look it up.
I know gw2 is a thing :v: but apart from some places being named the same, and some races/lore from gw1, it's never felt like guild wars to me. the core gameplay that made gw1 so much fun, the ability to pick and choose from hundreds of skills to make entirely unique builds using both your primary and changeable secondary professions is what really made gw1 compelling for me and everyone I've ever talked to. I was trying to say that while gw2 is a popular mmo and a lot of people may like it, it just doesn't feel like a guild wars game anymore.
There is a perfect MMO, it's called Wurm Online
The perfect MMO is whatever game the individual likes. There is no such thing as "Perfect" game. Some people like this, some like that. I like TF2, people may not like it. People love TLoU, i absolutely hate it. It depends on the taste... And marketing.
the MMO genre needs to evolve and get rid of the level system. We should be able to explore things in a much different way, and just rid all MMO's of "the grind". WoW even acknowledges this by giving everyone who purchases the latest expac a free level 90. The idea that to play a different class at the content level that I want requires me to level up a character for about two weeks or so in me-time is one of the most anti-fun mechanics that exists in videogames.
[QUOTE=Diet Kane;46951983]there was a perfect MMO it was called Star Wars Galaxies[/QUOTE] This. What was perfect about it was not everyone was a jedi, you actually had to work up and build your way to become one.
I'm a big fan if how Mabinogi does things, there's a lot that's unique about it. The crafting involves skill based mini games that affect the results, the character building is totally nonstandard and there's entertaining mini games like rafting down a river shooting goblins in the shore with magic and arrows while steering the raft around. Of course it also has a lot of problems too, the monetization being a major one
[QUOTE=werewolf0020;46952839]My perfect MMO is one where i dont have to grind the same content a million of times just so i have enough resources to craft a piece of armor or to have a small chance of getting some random piece of gear Destiny is by far the WORST offender of this , the amount of grinding alone is so intense that i barely touch the game anymore[/QUOTE] In terms of "grinding", one of the main offenders is having random chance determine what loot you get. In my opinion, I feel that loot drops should instead be determined by how you dealt with that target, with skillful fights being rewarded with appropriate loot. Far Cry 4 has shades of this present in animal hunting (though I guess Far Cry 3 might have had the feature beforehand), wherein cleaner kills with the Bow grants an extra skin whilst killing a tiger with a grenade usually yields Damaged Skin, and Metal Gear Rising granted you bonus XP for cutting off your enemy's left hand due to SOP data or something. Also, to address the issue of levelling multiple characters, I propose a solution inspired by games like Xenoblade Chronicles and Dragon Age, in that you would have a party of heroes that you find and recruit over the course of the story, starting out with two custom-built "best buds" characters from your starting zone. As you play through the story, you would find opportunities to pick up new randomized party members depending on where you are in the world, like if you go to the Emerald Reach you'd be able to find a Zoog who's a dashing Rogue or talented Hunter, complete her recruitment quest and convince her to join your merry band of heroes. Additionally you'd be able to switch between which of the characters you control, along with setting up their behaviours a'la Dragon Age and possibly building up affinity links a'la Xenoblade as your ragtag band of misfits gets closer together. Come to think of it, it could easily get away with being a singleplayer RPG, though being able to interact with other parties and work together with them/fight against them would be pretty cool.
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