• An average coder, looking for artsy folks for a game!
    2 replies, posted
(I have not found a rule which is against recruiting threads like this one. If there is one, I apologize. I have also copied this post from my other thread in the programming subforums, while changing a few things. ) Howdy! I am an average programmer who is trying to improve his skills. Being a videogame dev has been a huge dream of mine for quite some time now and despite the fact that I'm still not an amazing coder, I really enjoy programming! I've been using Unity for about a year now, and I love it. It's really easy to use and modify! [U][URL="https://www.youtube.com/watch?v=DAf1vcnXtjY"]This is a small thingy I've worked on for a couple of months.[/URL][/U] It has taught me a lot, and despite the fact that I worked on it mostly all by myself, I plan on getting back to it eventually. I find that working on something all by yourself is a bit boring and tiresome... Anyway, I've been craving to work with other people! Maybe there's someone out here who enjoys 3D modelling or something like that who's also trying to hone his/her skills, y'know? The main focus here is to improve your skills and gain experience. While I cannot pay anyone with cash (I would if I could!), this could be a great chance to learn some stuff and possibly start a game development group. Who knows! My current idea for a team project is a simple arcade shooter, a game comparable to Team Fortress 2, where you can create your own class. I find Team Fortress 2 to be a pretty solid FPS, so I believe that by making something a bit similar, I might learn a thing or twenty. I believe that the hardest part for this would be the networking code: I have used TNet (a networking solution) before, but never used it with competitive gameplay in mind. I'd have to study how client-side prediction works and implement that. Cheating prevention could also be a big deal. I have already coded basic movement (feels fast and fluid!) and two basic weapons: A rocket launcher (with rocket jumping!) and a police baton. The idea here is that players are going to create their own classes by choosing a primary weapon, a melee weapon and a passive/active ability. Weapons have weight, so while a rocket launcher might be more powerful than a pistol, having a pistol instead isn't going to slow you down so much. For this project, I'm going to need some serious help on the artistic part of things. That's why I am here! First of all, I'm in great need of a CONCEPT ARTIST, for the guns, characters and maps. Having a concept artist could make it all easier for MODELLERS, which is someone I also need. If you happen to be an ANIMATOR or a SOUND DESIGNER, I'm also needing both of these! So, what do you guys think? Is this whole thing a good idea? Is anyone interested? Am I getting ahead of myself here? Please, feel free to give me some feedback/ideas, I'm all ears!
I have been very interested in sound design, and I have already taken a college course in sound design (the only one offered at my college aside from individual studies) and I think it would be an interesting learning experience to try sound design for an actual game. Hit me up on steam or something and lets talk about it. I have some experience in design/concepting as well, although I am not super good at it and I am kind of rusty. As far as previous work goes for sound design, I really have only this to show. [video=youtube;5gTr7W82Y-I]http://www.youtube.com/watch?v=5gTr7W82Y-I[/video] All sounds are either creative commons or made by me. The laser sound could be different but it was made with a slinky and no contact mic.
Check your inbox, buddy. I am currently working on the test map. I'll add some spawnpoints and code a basic CTF game logic. Then I'll start working on the class creation system. You can experience the rocket jumping [URL="http://overdrive.netne.net/Unity/Webplaya.html"]here![/URL] The web player seems to screw some of my scripts up for some reason. ESC brings down the GFX menu and Q swaps your weapon.
Sorry, you need to Log In to post a reply to this thread.