• Shadow of the Tomb Raider looking increasingly legit, following new leak
    11 replies, posted
[url]http://www.pcgamer.com/shadow-of-the-tomb-raider-looking-increasingly-legit-following-new-leak[/url]
I'm glad they're working on one, their poor sales for being such decent games keep making me paranoid they're gonna terminate the franchise or the studio :( Hopefully they won't shaft their marketing this once.
I legitimately really enjoyed both of the recent Tomb Raider games. Rise of the Tomb Raider felt a little short, I do have to say, but was still really good.
Battle for the Rise of the Shadow of the Tomb Raider
[QUOTE=AntonioR;52377202]Battle for the Rise of the Shadow of the Tomb Raider[/QUOTE] Battle for the Rise of the Shadow of the Planet of the Tomb Raider Apes.
[QUOTE=Terminutter;52377093]I legitimately really enjoyed both of the recent Tomb Raider games. Rise of the Tomb Raider felt a little short, I do have to say, but was still really good.[/QUOTE] I tried both in good heart and found them to be horribly subpar due to their constant desire to be derivative. The original five games actually had relatively few combat sequences in them, in which you would rarely fight more than a couple enemies at a time. This made them feel more earnest as the emphasis was really put on, well, being a tomb raider. This one on the other hand is lacking in good exploration/puzzle solving and has too many linear sequences with what has to be one of the most boring combat systems I've played in years. Like for fucks sake, it's trying so hard to copy the bombastic, over the top action of Uncharted that the game puts you under a barrage of explosion-ridden linear path tumble-fests far too many times, and has you mass-murder hundreds of people in the blink of an eye. I think you effectively kill more people in the first game of the reboot series than you do in the entire first five games combined.
[QUOTE=Ganerumo;52378955]I tried both in good heart and found them to be horribly subpar due to their constant desire to be derivative. The original five games actually had relatively few combat sequences in them, in which you would rarely fight more than a couple enemies at a time. This made them feel more earnest as the emphasis was really put on, well, being a tomb raider. This one on the other hand is lacking in good exploration/puzzle solving and has too many linear sequences with what has to be one of the most boring combat systems I've played in years. Like for fucks sake, it's trying so hard to copy the bombastic, over the top action of Uncharted that the game puts you under a barrage of explosion-ridden linear path tumble-fests far too many times, and has you mass-murder hundreds of people in the blink of an eye. I think you effectively kill more people in the first game of the reboot series than you do in the entire first five games combined.[/QUOTE] I bought the first one for $5, played until I got tired of the vicious linearity (when the wolves attack in fucking slow motion so there's no real danger) and refunded it because I wanted to play an actual game.
[QUOTE=gk99;52381053]I bought the first one for $5, played until I got tired of the vicious linearity (when the wolves attack in fucking slow motion so there's no real danger) and refunded it because I wanted to play an actual game.[/QUOTE] So you played for 10 minutes and didn't get out of the tutorial?
[QUOTE=Ganerumo;52378955]I tried both in good heart and found them to be horribly subpar due to their constant desire to be derivative. The original five games actually had relatively few combat sequences in them, in which you would rarely fight more than a couple enemies at a time. This made them feel more earnest as the emphasis was really put on, well, being a tomb raider. This one on the other hand is lacking in good exploration/puzzle solving and has too many linear sequences with what has to be one of the most boring combat systems I've played in years. Like for fucks sake, it's trying so hard to copy the bombastic, over the top action of Uncharted that the game puts you under a barrage of explosion-ridden linear path tumble-fests far too many times, and has you mass-murder hundreds of people in the blink of an eye. I think you effectively kill more people in the first game of the reboot series than you do in the entire first five games combined.[/QUOTE] That's a fair point, I would agree on the lack of decent puzzles, and the emphasis on a lot of combat. I still like them as games, but kind of treated them separately to the nostalgia of the old tomb raider, almost like a different series. Might be a case of "good game, but not really true Tomb Raider".
[QUOTE=Ganerumo;52378955]I tried both in good heart and found them to be horribly subpar due to their constant desire to be derivative. The original five games actually had relatively few combat sequences in them, in which you would rarely fight more than a couple enemies at a time. This made them feel more earnest as the emphasis was really put on, well, being a tomb raider. This one on the other hand is lacking in good exploration/puzzle solving and has too many linear sequences with what has to be one of the most boring combat systems I've played in years. Like for fucks sake, it's trying so hard to copy the bombastic, over the top action of Uncharted that the game puts you under a barrage of explosion-ridden linear path tumble-fests far too many times, and has you mass-murder hundreds of people in the blink of an eye. I think you effectively kill more people in the first game of the reboot series than you do in the entire first five games combined.[/QUOTE] I agree. I don't even think of them as Tomb Raider games tbh. They basically lack everything that defines the series for me and I only finished the first game because I liked the setting.
[QUOTE=Janus Vesta;52381100]So you played for 10 minutes and didn't get out of the tutorial?[/QUOTE] Sure, if 40 minutes is 10 in your fantasy world. I didn't buy it to waste close to an hour of my time being bored out of my fucking mind. I don't care if it gets better later, it should've been better a [I]real[/I] 10 minutes after I started it.
[QUOTE=Ganerumo;52378955]I tried both in good heart and found them to be horribly subpar due to their constant desire to be derivative. The original five games actually had relatively few combat sequences in them, in which you would rarely fight more than a couple enemies at a time. This made them feel more earnest as the emphasis was really put on, well, being a tomb raider. This one on the other hand is lacking in good exploration/puzzle solving and has too many linear sequences with what has to be one of the most boring combat systems I've played in years. Like for fucks sake, it's trying so hard to copy the bombastic, over the top action of Uncharted that the game puts you under a barrage of explosion-ridden linear path tumble-fests far too many times, and has you mass-murder hundreds of people in the blink of an eye. I think you effectively kill more people in the first game of the reboot series than you do in the entire first five games combined.[/QUOTE] This is what put me off from the reboots. I looked some gameplay trailers and new Lara Croft seems to be a much more dangerous killing machine than the guys in Crysis games were with all their fancy tech and nano-suits.
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