• Star Citizen likely to be ~100GB at launch with 14-20GB patches (says wildly speculative blogger)
    170 replies, posted
[quote][quote]Far from finished, Star Citizen is already pretty enormous. The final build, with its story missions, social spaces, first-person gameplay and more, will be a very weighty package indeed. According to developer Cloud Imperium games, all this content won’t come cheaply in terms of download time and HDD space. “The size and number of assets that are left to deliver means that our client size is much more likely to be 100 GB,” game operations director Jeremy Masker wrote on the game’s forums. There’s not much hope of patches getting any smaller, either. “We are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size,” he said. “Each patch has 100s of assets, each of these assets are at times 200 MB, this leads to 2-6 GB patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20 GB.” Lord, that’s weighty. Just another reason why Star Citizen isn’t being considered for consoles, I guess.[/quote] [/quote] Here's your warning to buy a bigger SSD if necessary. [url]http://www.vg247.com/2015/03/11/star-citizen-may-end-up-as-a-100-gb-download/[/url] [editline]12th March 2015[/editline] Messed up the title, meant 14-20GB patches.
From what I've seen in screenshots, I'm 70% believing it will be worth it.
For some people with poor internet it'd be easier to mail them the latest patch on disc.
[QUOTE=Thomo_UK;47305289]For some people with poor internet it'd be easier to mail them the latest patch on disc.[/QUOTE] I wonder if you can buy SSD's preloaded with Star Citizen?
Those poor aussies
Hopefully by the time the game releases they'll master the dark art of delta patching so I don't have to redownload the entire game every update like with the Arena Commander beta.
I would have to leave my internet for goodness only knows how many days to download something that big. Also means nobody can use the internet as I download :v:
[QUOTE=Saxon;47305313]Those poor aussies[/QUOTE] I downloaded one of the earlier Alphas but since then it's a waste of bandwidth. I'm going to have to wait for the full game and cap out my net I think. Hopefully my connection's improved by then.
[QUOTE=Thomo_UK;47305289]For some people with poor internet it'd be easier to mail them the latest patch on disc.[/QUOTE] Imagine if they shipped it on floppies.
[QUOTE=Tetsmega;47305395]Imagine if they shipped it on floppies.[/QUOTE] i just imagine an entire UPS truck pulling up, "sign here sir" and he just walks away
Tbh this is the kinda thing I've been waiting for. A huge jump from a successful company, sure it's big but it hopefully means will be getting pc games with more content while also encouraging new forms of optimization. Though I have 4TB of harddrive space so I might have some bias on this topic.
[QUOTE=Thomo_UK;47305289]For some people with poor internet it'd be easier to mail them the latest patch on disc.[/QUOTE] Basically world of warcraft all over again.
[QUOTE=Tetsmega;47305395]Imagine if they shipped it on floppies.[/QUOTE] It would take ~71,100 floppies for the main game, and 9,954-14,220 floppies per patch. Good God.
gonna need to buy a SSD dedicated just to the game :v:
[QUOTE=spiritlol;47305419]Tbh this is the kinda thing I've been waiting for. A huge jump from a successful company, sure it's big but it hopefully means will be getting pc games with more content while also encouraging new forms of optimization. Though I have 4TB of harddrive space so I might have some bias on this topic.[/QUOTE] ya this is sort of the first real jump from GB drives to TB drives, like the jump from MB drives to GB drives 10 years ago
I probably should get something like a terabyte drive anyway but I balked at 100gb. I thought Max Payne 3 at 30/40gb was insane, but 100gb? That would take almost all day for my computer to download, and I have a relatively good download speed as I understand it. Other than that I guess I can only say I feel sorry for Australians :v:
Game development shouldn't have to hold back parts of the game to save on file size just because a few people have slow internet, it's 2015. USA average is 33.5 Mb/s and 28.2 in EU. On average, people who have put a lot of money into the PCs to play this game would most likely have the ability to afford above average internet. The average person could just leave it downloading overnight and have it ready by the morning. Rate dumb if you're not part of the target audience and have slow internet. [highlight](User was banned for this post ("Asking for ratings" - Craptasket))[/highlight]
I've got a 2TB drive and a pair of external 500GB drives I use to store some extra games, and even I think that 100GB is a fucking insanely large game.
This is exciting, provided it's not all just uncompressed shit that's causing it to be so big. I've got the SSD room too!
Yeah, I'm in complete support of this. My game shouldn't be dumbed down because of some guy who only has a 500GB hard drive in 2015. Go on eBay, get a 3-4TB HDD for $100ish and call it a day. As long as it isn't like Titanfall with uncompressed audio files that don't even sound better than 320 mp3s, there's some value. After seeing their assets, I can see why it requires 100GBs of storage.
[QUOTE=Velocet;47305584]Yeah, I'm in complete support of this. My game shouldn't be dumbed down because of some guy who only has a 500GB hard drive in 2015. Go on eBay, get a 3-4TB HDD for $100ish and call it a day. As long as it isn't like Titanfall with uncompressed audio files that don't even sound better than 320 mp3s, there's some value. After seeing their assets, I can see why it requires 100GBs of storage.[/QUOTE] Heck you can get a 1tb for $50 or a 2tb for $80.
I have a 64 gb sdd and I'm regretting it for their price to gb ratio they're useless that being said I'm happy to have 2 1tb hdd's and an external for google drive
[QUOTE=Dalto11;47305460]It would take ~71,100 floppies for the main game, and 9,954-14,220 floppies per patch. Good God.[/QUOTE] A floppy from the 80's is around ~5.25in in width. If you lined up every floppy needed to play Star Citizen in a straight line, you would have [B]nearly six miles of floppies.[/B] ((5.25*71100)*1.57828e-5) [length*num]/[miles/inch] So, [B]nearly thirty-one square miles.[/B] ((5.25*5.25*71100)*1.57828e-5) [L-inch*L-width*num]/[miles/inch] [B]Over 14,969 football fields.[/B] (30.9294545175/0.0020661157) [square miles/sqmi of a football field] [B]3.8% of Israel.[/B] Yes, the country. (30.9294545175/0.0020661157/8019) [square miles/sqmi of israel] And [B]this game alone would cost [URL="http://www.amazon.com/Maxell-Floppy-10-Pack-Discontinued-Manufacturer/dp/B00004Z5EL"]$175,617[/URL][/B] for you to buy, not including the game price, shipping, or tax. (24.97*71100/10) Totally worth it, though.
Hopefully by the time the game is "finished" US ISPs get their heads out of their asses and set up some better infrastructure, as well as make it cost effective, that way the network can handle the huge updates that will be necessary for this game, and other things in the future.
[QUOTE=Roll_Program;47305561]Game development shouldn't have to hold back parts of the game to save on file size just because a few people have slow internet, it's 2015. USA average is 33.5 Mb/s and 28.2 in EU. On average, people who have put a lot of money into the PCs to play this game would most likely have the ability to afford above average internet. The average person could just leave it downloading overnight and have it ready by the morning. Rate dumb if you're not part of the target audience and have slow internet.[/QUOTE] Adding to this, people whined when game file size went from CD size to DVD size, and same again when games started becoming more blu-ray sized. File size can't stagnate for the sake of convenience to those with older computers. That being said, I haven't added to my computer since 2007.
[QUOTE=Korro Bravin;47305670]Hopefully by the time the game is "finished" US ISPs get their heads out of their asses and set up some better infrastructure, as well as make it cost effective, that way the network can handle the huge updates that will be necessary for this game, and other things in the future.[/QUOTE] oh no, they have the infrastructure to do it they just don't want to admit they do
[QUOTE=J!NX;47305634]I have a 64 gb sdd and I'm regretting it for their price to gb ratio they're useless that being said I'm happy to have 2 1tb hdd's and an external for google drive[/QUOTE] I wouldn't regret that, it's really nice for Windows 8/10
100 gigs of promises
[QUOTE=Roll_Program;47305561]Game development shouldn't have to hold back parts of the game to save on file size just because a few people have slow internet, it's 2015. USA average is 33.5 Mb/s and 28.2 in EU. On average, people who have put a lot of money into the PCs to play this game would most likely have the ability to afford above average internet. The average person could just leave it downloading overnight and have it ready by the morning. Rate dumb if you're not part of the target audience and have slow internet.[/QUOTE] I, like many others in southern Canada, have a bandwidth cap of 80 GB/mo at $45/month. It's an extra $2/GB over that to a maximum of $100. This game would cost me not only the game's price, but also the $100 on top of that.
[QUOTE=J!NX;47305710]oh no, they have the infrastructure to do it they just don't want to admit they do[/QUOTE] They don't actually have all the infrastructure. They got shittons of money for infrastructure upgrades a while back, and they laid fiber throughout the US backbone which is not currently used. A "dark net" if you will, of unpowered and unconnected fiber. The reason it is still unusable is that they just laid some for the backbone, never actually doing the last bit in any directoin. Who knows what the fuck they did with the rest of the money given to them to finish it though. Probably $100 bill cigars.
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