• Is there a way to control my computer from another computer?
    14 replies, posted
I want to be able to control my computer from another computer. But more importantly, I want to run my games smoothly (Or at least close to smooth) on my computer from another computer (Yes, my computer is capable of running games smoothly). I can care less about image quality; it can be crappy video steaming quality for all I care. Programs like UltraVNC, LogMeIn, and RealVNC, don't really do well when it comes to running my games from another PC. Heck, sometimes my games aren't even displayed correctly on another PC. Is there a free (Or cheap) way to achieve this?
You can try [url=http://www.streammygame.com/smg/index.php]streammygame[/url] I tried streaming Bioshock to my netbook with this via LAN a couple years back - it was a small resolution, but it still took a considerable performance hit responsiveness was actually pretty good That's purely from my memory, so as far as I know the program might've went through a complete renovation [editline]wef[/editline] lol [img]http://i.imgur.com/j4LKc.png[/img]
Playing games with network rendering is never a good idea to be honest.
[QUOTE=B!N4RY;29748747]Playing games with network rendering is never a good idea to be honest.[/QUOTE] Any alternatives?
there's really none to be honest
Try TeamViewer, though don't expect anything great.
[QUOTE=Darkimmortal;29749546]Try TeamViewer, though don't expect anything great.[/QUOTE] No, I couldn't even run Never putt from that
[QUOTE=Darkimmortal;29749546]Try TeamViewer, though don't expect anything great.[/QUOTE] Teamviewer is one of the worst out of all. The connection is not direct.
[QUOTE=Macktastic;29748561]You can try [url=http://www.streammygame.com/smg/index.php]streammygame[/url] I tried streaming Bioshock to my netbook with this via LAN a couple years back - it was a small resolution, but it still took a considerable performance hit responsiveness was actually pretty good That's purely from my memory, so as far as I know the program might've went through a complete renovation [editline]wef[/editline] lol [img_thumb]http://i.imgur.com/j4LKc.png[/img_thumb][/QUOTE] I'm trying this right now. I can run the games on another computer sharing the same network just fine, but will it work on another computer that isn't on my home network? Like from a friend's house or school?
I have no idea
If the program doesn't support it directly, you could use a VPN, but don't expect acceptable performance. You'll have lag on every keystroke and mouse click, and not enough bandwidth for decent video.
Honestly, its impossible. Your graphics card on the main machine is typically on a 3Gbps bus, and chances are you're running on a standard lan of 100Mbps. There is simply no way that the network can handle all of that data, and with the latencies...it would just murder everything. You can use Remote Desktop, its built into Windows, but you can't play games. Just don't try it, I've tried it....impossible.
The graphics card is on a fast bus, but that's for communication between the CPU and GPU to upload mesh data, textures, and programs to be used for rendering. We're not talking about forwarding [i]that[/i] over the network and rendering the graphics on the other end, we're just talking about rendering locally and then sending the resulting images over the network as a video stream. 1024x768x24bpp [i]uncompressed[/i] video at 60fps needs 135MiB/sec of bandwidth. That's not much more than the theoretical maximum bandwidth of gigabit Ethernet, which is around 120MiB/sec. Some lossy compression could bring it well into the realm of possibility, on a LAN at least. (Sending the video out over a residential broadband connection (less than 1MiB/sec upstream) would require some [i]very[/i] lossy compression.) The problem I see is that video compression is a CPU-intensive (or GPU-intensive) task, and those things are likely to be busy enough already with just running the game.
OnLive?
In a few more years yes. Now no.
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