Good it's for charity and it's most likely still cheaper then hosting your own content.
It was only a matter of time really.
Sad that the illegitimate people ruin it for the rest of us, $100 isn't much but if you're just getting started in development or even posting a free game/mod like a few are it's not going to be worth paying $100 just to see if people want your game on Steam or not.
Maybe they will waive it if you prove your game is worth Greenlight.
$100 isn't a huge deal. Most indie devs are fine to pay that to upload their game. Just being on Greenlight will give it a large advertisement. And this will also stop people uploading stupid and joke entries.
There goes my chance.
[QUOTE=JesterUK;37549447]$100 isn't a huge deal. Most indie devs are fine to pay that to upload their game. Just being on Greenlight will give it a large advertisement. And this will also stop people uploading stupid and joke entries.[/QUOTE]
Most indie devs are working out of their home on a shoestring budget, just look at people like Notch (I hate using him as an example but the guy had literally quit his job in hopes that he would have a decent indie game)
should just be $10
They should ask for $100 and give it back after they verified the game as legit, or keep it when it's a fake.
[QUOTE=NightmareXx;37549525]should just be $10[/QUOTE]
It's worth spending like $75 then.
Well now I guess it'll be more manageable because of the lack of fake submissions, but I'm not too keen on the idea of indie devs having to pay $100 to only have a chance of making it to Steam.
Then again, this may encourage quality even more. We'll see, I suppose.
This is good, very good. 100 is nothing if you want your game on steam.
[QUOTE=maurits150;37549543]They should ask for $100 and give it back after they verified the game as legit, or keep it when it's a fake.[/QUOTE]
They can't really do this because there would have to be some legal definition of a 'game with effort gone into it' or something which would justify keeping someone's money
Doesnt this turn away low budget games
A necessary evil I'm afraid, there were just too many god-awful games being submitted. This should run out the riff-raff.
[QUOTE=GameDev;37549631]Doesnt this turn away low budget games[/QUOTE]
If you can't afford $100 you have no business being on Steam Greenlight. Low budget doesn't mean 'I have no money at all'.
Somewhere between 50 and 70 bucks would've been more appropriate in my opinion.
[QUOTE=GameDev;37549631]Doesnt this turn away low budget games[/QUOTE]
If you have a good and presentable game you shouldn't have any problem at all getting a few people to donate towards that fee.
If you're wanting thousands of people to like it and you can't get 10 people to donate $10 you're doing something wrong.
guys you have to pay $100 a year to apple to submit apps to the iphone app store, and yet iOS devices still have many cheap 99 cent games.
the one time $100 fee for greenlight is nothing
"hey indie devs, pay us $100 so we can take 30% of your profits"
$100 doesn't seem too bad. If nothing else, it will prevent "kids" and those who misunderstand from adding personal requests. I feel that if it was $10, then all those people suggesting Minecraft or other commercial games would feel they would need compensation for paying to promote it or something dumb like that.
[QUOTE=DaDillsta;37549489]Most indie devs are working out of their home on a shoestring budget, just look at people like Notch (I hate using him as an example but the guy had literally quit his job in hopes that he would have a decent indie game)[/QUOTE]
If you can't afford $100 you should probably reconsider your career as a game developer and better your financial situation first.
Considering the amount of shit people posted I'm not surprised.
[QUOTE=Clio;37549801]"hey indie devs, pay us $100 so we can take 30% of your profits"[/QUOTE]
apple does the same thing
[QUOTE=Clio;37549801]"hey indie devs, pay us $100 so we can take 30% of your profits"[/QUOTE]
There is a reason people want to be on Steam. They have something people want.
Pretty much the most successful digital distribution system to date.
The fee should perhaps be a bit less, maybe $50.
It's better if you circumvent this by either doing:
Selling it on your own site with paypal and everything... Reaching $100 gives you a chance to put it on steam thus getting more money.
[QUOTE=Clio;37549801]"hey indie devs, pay us $100 so we can take 30% of your profits"[/QUOTE]
In the days of retail, 30% is what the developers had left after stores and publishers took their share. There are few downsides to having your game for sale on Steam.
Correct me if I'm wrong, but isn't the Greenlight system kind of 'Good ones get to go on the Steam store, shitty ones are thrown out'? Because that would kind of suck if I payed 100 dollars only to see my game get taken off for not having enough plays.
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