• ARMA 3 is free on Steam this weekend, and Battle Royale is the mod you should be playing
    33 replies, posted
[url]http://www.pcgamesn.com/arma-3-free-steam-weekend-and-battle-royale-mod-you-should-be-playing[/url]
Nah, grab a few other friends and play Zeus with eachother.
battle royale is such a badass idea
The default game is pretty fun too, you know... Admittedly I bought ArmA 2 due to DayZ but after a few Domination rounds with 60 FUCKING PEOPLE I played that for hours upon hours. Not sure what happened to Domination for ArmA 3 but Invade & Annex does pretty much the same thing, and it's great fun.
[QUOTE]Players are air-dropped from a plane; first having to overcome free-falling and parachute deployment, which often claims a few lives in every match. The island is Stratis: a 20 km² battlefield with rugged terrain and expansive forests, populated with military airbases. It’s in those bases where players can find weapons and gear to help them survive.[/QUOTE] just like the movie
Why, of all weekends, did it have to be the one before finals week...
[QUOTE=abcpea;44832524]just like the movie[/QUOTE] I don't remember them being airdropped in the film, I don't even think they explained it at all.
ArmA seriously excels in mods, even a tiny mod as having the ability to switch gears in a car has been tailored to the finest details. Really wish more people will be buying ArmA 3.
I always have trouble getting into Arma3 multiplayer because I have no idea what I'm doing or where to go or anything like that
hopefully the BR mission is more fun than the hunger games mission in A2 [media]http://www.youtube.com/watch?v=aIwHj3pKJKw[/media]
Random bombing runs to prevent people from camping. Well that's the worst idea I've ever heard. If it's random, then you have just as much of a chance of being hit and killed as someone who never moved, and random RNG taking you out of a long game is bullshit anyway
[QUOTE=TheTalon;44833152]Random bombing runs to prevent people from camping. Well that's the worst idea I've ever heard. If it's random, then you have just as much of a chance of being hit and killed as someone who never moved, and random RNG taking you out of a long game is bullshit anyway[/QUOTE] I think it starts at the edge of stratis and moves in land to force players into confrontation eventually.
[QUOTE=PieClock;44833280]I think it starts at the edge of stratis and moves in land to force players into confrontation eventually.[/QUOTE] Ah, that's not bad then. I was thinking just randomly all over the place
it sounds like everything people want out of DayZ without the boring or otherwise crappy bits
Damn! I downloaded this just for battle royale, but all the servers are always locked because you can only join after a round ends. Jesus, how do I play?
you wait until the game ends imo BR is pretty boring, might as well just play wasteland if that's what you want, it's basically the same thing but with more vehicles and respawns
BR is pretty good. It gets very tense if you survive long enough.
I'm having absolutely horrible performance with this. I get about 20-30 FPS with 50% CPU usage and 50% GPU usage. (I disabled VSync too, just to be sure) My hardware should easily run this at 60+ FPS Intel Core i5 4670 16GB RAM Geforce GTX 770
[QUOTE=Niklas;44833830]BR is pretty good. It gets very tense if you survive long enough.[/QUOTE] My friend and I were doing some stealthy stuff, it was so intense hiding in a shed, weaponless, during the night from an armed enemy who was walking around outside unaware of us. When he finally left, we explored the area as the death toll slowly increased and eventually found a pistol with 1 magazine and a AK-74 with no ammo. So we spend a good amount of time just exploring without seeing any players and eventually the circle keeps narrowing down. So, we're walking and all of sudden he screams that there's a guy right next to me on my right. I was like "wtf how did he get there, I never even heard him or saw him," but he was just motionless, facing one direction. So I shot him with the 8 bullets remaining in my pistol point-blank in the head, all of them connected. He didn't die and I thought "what the fuck," and went behind him, only to hear his gun fire NOT EVEN FACING ME and it killed me and my friend. Can't tell if he was hacking or the server was just fucking shit. This is why I'd rather just host my own server and play with a lot of friends, but the creator of this gamemode wants people to join his TeamSpeak or some shit and make an application.
Ehh, that was shit. Over 90% of all items are empty bags. Not that someone has taken the stuff out of them, just empty backpacks. I was the first to three separate supply drops and all were just filled with empty bags except one which happened to have a Ghillie suit I took. I saw exactly one gun the entire time through searching many buildings filled with nothing but bags. Also, despite having a crazy slow landing, the parachute decided to drag me about 30 feet across a mountain side hurting me right out of the gate. And seriously, it needs to stagger the release of players better so not everyone is falling as one stupidly big, jittery cloud. And it still has Arma 3's "clip and a half to kill someone" issue where people refuse to die, even from a headshot. When I am less than eight feet away wielding a big revolver and put two rounds in a guy's back and he shrugs it off, that is a problem.
I think I'd rather just play the game vanilla, or only with modifications that complement the game's normal content. None of these survival mod gimmicks.
[QUOTE=Robber;44839486]I'm having absolutely horrible performance with this. I get about 20-30 FPS with 50% CPU usage and 50% GPU usage. (I disabled VSync too, just to be sure) My hardware should easily run this at 60+ FPS Intel Core i5 4670 16GB RAM Geforce GTX 770[/QUOTE] You cannot say that your hardware should easily run it at 60FPS unless you know about the ArmA engine. It has different expectations to other games, you cannot just throw hardware at it and expect an increased FPS. You don't even list the most crucial thing for ArmA performance (IMO): What your HDD is.
[QUOTE=Jsm;44845436]You cannot say that your hardware should easily run it at 60FPS unless you know about the ArmA engine. It has different expectations to other games, you cannot just throw hardware at it and expect an increased FPS. You don't even list the most crucial thing for ArmA performance (IMO): What your HDD is.[/QUOTE] Well, it should easily run it at 60FPS if the engine was optimized. It's not a good looking game. Also, with 16 GB of RAM it mustn't do any HDD access every frame. That's just hilariously stupid.
[QUOTE=Notanything;44843460]I think I'd rather just play the game vanilla, or only with modifications that complement the game's normal content. None of these survival mod gimmicks.[/QUOTE] A fun recipe for fun in ArmA 3: Place several units in the largest city. Put on the radius area so they spawn more random. Spawn you and your mates at one of the exits of the city. Put a 'Move' objective at the other side of the city. Fight your way through the city to the end, best part is that you don't know what to expect. Bonus: Add Zeus for additional scenario flow.
[QUOTE=Robber;44848469]Well, it should easily run it at 60FPS if the engine was optimized. It's not a good looking game. Also, with 16 GB of RAM it mustn't do any HDD access every frame. That's just hilariously stupid.[/QUOTE] Once again, you need to understand the ArmA engine. It streams the entire map, constantly, because it knows everything thats going on on the server. That guy that picked up an item 15km away from you? Hard drive is pulling data for that, and the geometry surrounding him If you dont believe me, Install it to a ram disk, youll see your performance increase immensely
[QUOTE=ArcticRevrus;44849475]Once again, you need to understand the ArmA engine. It streams the entire map, constantly, because it knows everything thats going on on the server. That guy that picked up an item 15km away from you? Hard drive is pulling data for that, and the geometry surrounding him If you dont believe me, Install it to a ram disk, youll see your performance increase immensely[/QUOTE] Isn't it very stupid to even bother about someone that far away from you? Unless it's a special occasion you don't need to draw/calculate everything that is going on far away. I am SURE it's not happening already, because it would be the stupidest thing to do.
[QUOTE=Robber;44848469]Well, it should easily run it at 60FPS if the engine was optimized. It's not a good looking game. Also, with 16 GB of RAM it mustn't do any HDD access every frame. That's just hilariously stupid.[/QUOTE] But how can you say that, I hate people who say a game [I]should[/I] run at a certain FPS. Unless you are working on that game there is really no way to say that, no one apart from the developers of a game [I]knows[/I] what FPS a game should run at on a given hardware. ArmA thrashes CPU anyway, there's a lot of simulation going on which you don't see which is why a lot of people moan about low FPS whilst the game doesn't look amazing. Also, ArmA is a 32bit program with a memory restriction inside of the ~4gb 32bit limit. ArmA3 is a [B]lot[/B] bigger than 3.5gb so it has to be streamed from the drive non stop. This is a main cause of FPS drop and has been proven by many people in different ways. If you have it running from an SSD or from inside a ram disk it runs a lot faster with a massive FPS increase. [editline]19th May 2014[/editline] [QUOTE=Satane;44852059]It's the arma engine. It's just a better looking arma 1 engine with fancy animations. Most things at it's core haven't changed. Have you been playing multiplayer ? 30 FPS and below is perfectly normal for your specs, or any other specs for that matter. There's this silly design choice that hasn't changed since arma 1. It limits your framerate to server FPS. It's only recently being worked on look for servers with "PERF" in the name.[/QUOTE] That's proven to be false btw, the server doesn't limit client FPS.
you can read here how arma(2) handles memory (probably has changed since it's from 2008) [url]http://www.bistudio.com/english/company/developers-blog/85-breaking-the-32-bit-barrier[/url] [editline]20th May 2014[/editline] [QUOTE=Satane;44852059] It limits your framerate to server FPS[/QUOTE] this is just bullshit [editline]20th May 2014[/editline] we've had plenty of games when the server was chugging on 0-5 fps because people can't script, while clients was running just fine
i dont get why there isn't an option to lock server fps to a certain value
[QUOTE=Satane;44861579]But the server still bogs down clients when there's a lot of stuff happening. Even if the calculations aren't done on clients. Doesn't it ?[/QUOTE] well, yeah? imagine alot of of units moving around and nice explosions. everything has to be rendered on every client and network packages needs to be processed, so in that sense having tons of stuff happening will affect every client and the server FPS but the bottleneck is your PC and arma's engine [QUOTE=Johnny Guitar;44861625]i dont get why there isn't an option to lock server fps to a certain value[/QUOTE] technichally you can pause scripts if diag_fps is low, i think MSO did this back in a2. alive might do it aswell, still the core AI and pathfinding among other stuff can't be paused why is why you can't lock server fps.
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