• Mouse choppy when turning in games (But not controller)
    2 replies, posted
So i've been playing games with a pad most of my time, i have had two seperate gaming mouses, a Zowie FK2 and a Razer Abysus, and it happens with both so that can be put to rest. Every time i have, no matter what, usually more noticable with FPS but happens in every game, when i play vsync 60hz, 60fps lock, unlocked whatever, theres a slight judder in the graphics, always when turning that is non existant on my pad. It's significantly less noticable at 120fps etc but i dont get that often on 1440p. However a pad is silky smooth turning around, it's only the mouse that does this, but it doesnt seem like a stutter, just juddery mouse turning. I've had this happen on my second rig too, doesnt matter what mouse i use it just happens, but both computers have a similar Asus motherboard. I've had replacement GCards, Ram, CPUs and all sorts since i first found this issue but it still persists, i'm going to replace the motherboard with a MSI one soon anyway because i want a complete msi build but is there anything i am missing? I have done every setting, turned it to 1000dpi, i've tried everything, it's just the mouse, never the pad. And it's really off putting. I noticed it happen on my second rig too, which makes me believe it's just how mouse inputs work, but i havent a clue. My main rig is a i7 4790k @ 4.5ghz sli 970s (sli turned off) 16GB Kingston Savage RAM Asus Maximus Ranger and the second rig (Gues rig i call it) is a Asus Maximus Ranger i5 4590 single msi 680 8gb Samsung Green ram. Doesnt matter what settings or mouse, just seems to be a persistent issue. I mean i dont mind playing Pad, it's what i mainly do, but sometimes i want to use a mouse/keyboard for shooters like the Battlefront beta and it just feels bloody off.
This sounds normal to me. Thumbsticks are smoother by nature, and smoothed further by game code, while mice aim to be maximally precise. Using a low sensitivity would help - that way a small movement will make less of a jump. Gaming mice often boast ludicrously high sensitivities, but that's a marketing gimmick, and the vast majority of progamers actually use very low sensitivities. You can change this in your mouse driver settings (DPI) and/or your games. I personally have my mouse set to 3,200 DPI and my game settings turned way down to require about 6" of movement for a 360-degree turn, and that's still really fast by pro standards. You'll take some time to get used to it, though. Alternatively (or additionally), you can turn on mouse smoothing/acceleration in your games. This will make your aim noticeably worse*, which is why almost every PC gamer nowadays has it turned off, but you might still find it preferable. * = technically, it's possible to be as good with mouse accel as without, since the movement is still entirely predictable, but it's generally considered harder to learn. [quote] i'm going to replace the motherboard with a MSI one soon anyway because i want a complete msi build[/quote] What benefit do you expect from that?
[QUOTE=DrTaxi;48904091]This sounds normal to me. Thumbsticks are smoother by nature, and smoothed further by game code, while mice aim to be maximally precise. Using a low sensitivity would help - that way a small movement will make less of a jump. Gaming mice often boast ludicrously high sensitivities, but that's a marketing gimmick, and the vast majority of progamers actually use very low sensitivities. You can change this in your mouse driver settings (DPI) and/or your games. I personally have my mouse set to 3,200 DPI and my game settings turned way down to require about 6" of movement for a 360-degree turn, and that's still really fast by pro standards. You'll take some time to get used to it, though. Alternatively (or additionally), you can turn on mouse smoothing/acceleration in your games. This will make your aim noticeably worse*, which is why almost every PC gamer nowadays has it turned off, but you might still find it preferable. * = technically, it's possible to be as good with mouse accel as without, since the movement is still entirely predictable, but it's generally considered harder to learn. What benefit do you expect from that?[/QUOTE] I know what you mean, but it isnt sort of the skipping/judder you'd expect from high sensitivity/unsmooth tracking on a mousematt, it's like an actual judder when turning, which shows even more on lower sensitivitys (the ones i actually use) my current method of getting around it is either using a pad or having my refresh rate at 144hz and capping the fps to 72, looks noticably less juddery when turning, still there but not as bad, and like i say non existant on a controller, i know you're probably thinking it's obvious that the higher fps/smoother it is but keep in mind it isnt an issue with smoothness of framerate, if i stand and strafe it's absoloutely fine, but if i turn the mouse it's like the reticule is correct but the backdrop of the game sometimes seems like it's juddering a bit.) And because i dont like this motherboard, i'm trading with a friend who wants to have an all asus build.
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