• Terrible game play mechanics ideas?
    84 replies, posted
In this thread we discuss game play mechanics that would drive the player insane. I'll start: When you pick up ammo for a gun you must manually place bullets in the magazine before reloading.
Pressing any button results in you being sodomized irl (You will not enjoy it).
RNG
you die once and that's it game over your disc wont work anymore time to buy a new one
Each time you die, the amount and stats of enemies doubles.
A crafting system where you actually have to do the appropriate motions and such for as long as you would have to do in real life. None of that "pick ingredients and wait for a meter to fill" nonsense people are used to. The results would be affected by effort, skill, quality of materials, etc. Like, you could just throw some plants you pick up off the floor into a pestle, mash it for a few seconds and call it a healing potion, but it will most likely do nothing. Naturally it would go with an MMORPG, and as such the player markets would be empty save for some crap until people spent months and years actually getting good at crafting.
The game only creates a checkpoint when your health is at 1% max capacity.
Any sort of slightly illegal action will be met with an inescapable cutscene where a guard runs up to you, immediately tells you its no use struggling and throws you in jail. You then have to wait real time for your sentence to expire. oh wait dragons dogma already did that
[quote=Arkh Project]NPC Intrusions NPCs are unable to see the monsters, and therefore, they might get in the way of your battling the monster. They are spawned randomly at the start of the battle, and disappear when the battle is over. Each level and area will have a different algorithm for spawning them. Monsters are able to attack them, and so are you if you don’t aim properly. The aforementioned focus circle that helps you zone in on monsters will change to focus on an NPC if an NPC gets into your range. NPCs cannot fight at all. Types of NPCs that might intrude include: Adults (2-3 types) Children (2-3 types) Old people (2-3 types) Animals (2-3 types) Each NPC will move in a certain fashion, and the moves will change during the battle. —The following are just generic ideas for manners of movement.— If you hit the NPC, the NPC will follow you and repeatedly draw the focus circle away from the monster you’re facing to itself, trying to tempt you into hitting them more. If a monster hits the NPC, the NPC will flail and run wildly and swiftly around the space. Both of those actions will stop after 5 seconds. (Dependent on testing.) The default movement involves the NPC following a set, slow-moving path. NPC generation heavily depends on the point in the game you’re at and your location; the closer you are to towns, the more likely and more NPCs that will be generated. If you’re in the middle of a dungeon, you will have few, or no NPCs. NPCs may be trapped inside the area with Ain’s party and the monsters and can be killed if either the monsters or Ain’s party hits them a certain number of times, which varies according to NPC type. If the battles end with the NPCs alive, Ain can receive bonus BXP, items, or even LXP.[/quote] God Arkh Project was an awful idea. Good thing it never got off the ground. Also, enemies in a 2D hack-and-slash JRPG that block your attacks, block you from jumping over them, have longer range than you, and are blocking your way in an underwater passage, when the only character who can go underwater without dying is the weakest character in your party AND your healer. Basically, fuck merkids Something that hasn't been theorized or actually done by someone else? A cover-based shooter with regenerating health and medkits. But healing takes place in real time.
Confirmations for every action in the UI. Confirmations for confirmations. A Dragonball Z game requiring you to yell as loud as you can to power up.
Randomness used in shit you HAVE to do, like the gambling in that one Leisure Suit Larry game
[QUOTE=Maud;48085294]A Dragonball Z game requiring you to yell as loud as you can to power up.[/QUOTE] that sounds pretty fucking hype
pressing any unused keys will make your character suicide
Pressing any button during a citscene to skip it will replay the said cutscene from the beginning.
[QUOTE=chaosnipples;48084473]In this thread we discuss game play mechanics that would drive the player insane. I'll start: When you pick up ammo for a gun you must manually place bullets in the magazine before reloading.[/QUOTE] [video=youtube;IEFF3kYnbdg]http://www.youtube.com/watch?v=IEFF3kYnbdg[/video]
QTEs
Every time you kill an enemy you have to watch a cutscene of their funeral and their family falling apart.
look sensitivity is very low
You play as a hero who gains superpowers of your choice, but he only gains his powers at the age of 18 years old. When you start the game, you start at the point when the character is born. Time ingame goes equally fast as time in real life, meaning you must keep the game open for at least 18 years until you can start playing the main meat of the game. And also, no checkpoints or saving. Permadeath.
All you can do is walk around in a small and uninspired environment, read a couple pamphlets, and spout cheap philosophy to make you seem smart.
Ham-fistedly attempt to elicit an emotional reaction from the player by having them press a button to mimic paying respects to a fallen comrade, and not allow them to proceed in the game until they've done so.
Include a chat function into the multiplayer that does not mask out commands when typing in chat. So you type stuff like wasd and your character will move around, on every space it will jump and if you type a 'k' it will kill itself.
Random malaria attacks that severely hinder gameplay.
[QUOTE=arbio22;48085598]Random malaria attacks that severely hinder gameplay.[/QUOTE] Don't forget the finite medicine that will force you to continue the main quest and traveling to another area with no option to return to the other one and finish the remaining sidequests.
my friend wanted to make a horror game where you push a button to make your heart beat, you have to constantly do this while playing to keep your character alive. he was 100% serious.
A stationary enemy in an FPS with a ridiculous amount of health that has near perfect aim. It can be killed faster with weapons you have to pay for and if you get too close it blinds you! Plus many of the maps force you to be in the open with this thing. Oh wait, this already exists in Payday 2 :suicide:
[QUOTE=Mr.Brown;48085462]pressing any unused keys will make your character suicide[/QUOTE] Facewound had Q binded for resetting the campaign to stage 1-1, but not your lives or timer. And the game was controlled by WASD and mouse. Not a complete game though, but still. What were you thinking Garry?!
Your Quick Save and Quick Load buttons would randomly swap. So you could have not saved in a long time and then BAM...Quick Load. Also when you plant crops in any form of Farming game you have to wait in real-time for them to grow.
Every time a guard arrests you, you have to go through a trial. You have to hire a lawyer, if not, one will be given to you, but his or her skills are randomly generated. You also have the option to defend yourself. The trial itself can last from a couple of minutes to sever moths, even years. Rel time. You can't skip it. Depending on how you do in the courtroom and the severity of the crime, you can go free, go to jail or be executed.
Pay to win Paywalls Timers surpassed by paying
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