• Star Citizen video shows off the ridiculous level of detail in each ship
    26 replies, posted
[url]http://www.pcgamesn.com/star-citizen-video-shows-ridiculous-level-detail-each-ship[/url]
Hope I can customize it, because my pc probably will start melting within 10 minutes of playing with that quality/
I have a very strong feeling this won't live up. Not to say it won't, but I just don't feel confident in the project. Seems incredibly ambitious and I have yet to see any real gameplay other showing off how beautifully it's all rendered in real time.
[QUOTE=Cows Rule;41252124]I have a very strong feeling this won't live up. Not to say it won't, but I just don't feel confident in the project. Seems incredibly ambitious and I have yet to see any real gameplay other showing off how beautifully it's all rendered in real time.[/QUOTE] Well it's still in alpha, and in-game engine was shown of Chris flying the Hornet out of the hangar.
[QUOTE=Cows Rule;41252124]I have a very strong feeling this won't live up. Not to say it won't, but I just don't feel confident in the project. Seems incredibly ambitious and I have yet to see any real gameplay other showing off how beautifully it's all rendered in real time.[/QUOTE] Bear in mind though, it's a space sim game, so they'll use quite a lot of lower quality/detail LOD models because you'll be zipping past ships at high speeds, like Roberts mentioned in the 24h stream that they did not long ago. This means that obviously not everything will look as detailed as they do in the video, and the most detailed things on your screen will be the cockpit/internals of your ship.
I'm surprised no mention was made of selling 180 $1250 spaceships.
Does anyone else think this game is just going to be an overhyped mess?
[QUOTE=Giacomand;41254061]Does anyone else think this game is just going to be an overhyped mess?[/QUOTE] Why ?
[QUOTE=Giacomand;41254061]Does anyone else think this game is just going to be an overhyped mess?[/QUOTE] Nah, but people are overhyping it way too much.
[QUOTE=Giacomand;41254061]Does anyone else think this game is just going to be an overhyped mess?[/QUOTE] Overhyped, yes. Mess, not at all.
can nobody be excited for anything without it being labeled as overhyped anymore. Christ
Someone convince me this game will be bad. I don't want to have to buy it.
[QUOTE=Cows Rule;41252124]I have a very strong feeling this won't live up. Not to say it won't, but I just don't feel confident in the project. Seems incredibly ambitious and I have yet to see any real gameplay other showing off how beautifully it's all rendered in real time.[/QUOTE] there was a WIP AI combat gameplay video back when it was first unveiled, so it doesn't look very amazing but it's WIP so what do ya expect :v: Note this was before they got the crowd funding [video=youtube;5Y2cKSUNkVA]http://www.youtube.com/watch?v=5Y2cKSUNkVA[/video]
[QUOTE=Cakebatyr;41252843]I'm surprised no mention was made of selling 180 $1250 spaceships.[/QUOTE] I thought there was 200 of them, 150 first, and then 50 more later. With those 150 being sold out in godddamn [B]nine minutes.[/B]
I have to get my PC ready for this game.
I'd be fine with this game, if it turns out to be an upgraded Freelancer game. If they get that much, than I'm fine.
[QUOTE=Ilwrath;41256533]I thought there was 200 of them, 150 first, and then 50 more later. With those 150 being sold out in godddamn [B]nine minutes.[/B][/QUOTE] That might be the case, 130 in the first wave didn't make much sense. When I loaded the Idris page for the first time it said "130 remaining" so I just assumed everyone was shocked at the price and hadn't purchased one yet.
Wait I never heard of this game before the the official website doesn't really explain what the game is supposed to be. Dose graphics though.
[QUOTE=BenJammin';41257929]Wait I never heard of this game before the the official website doesn't really explain what the game is supposed to be. Dose graphics though.[/QUOTE] Have you been living under a rock? This is one of the biggest most financially successful crowdfunding game projects ever done, being done by the father of the space sim genre himself. In any case, it's a large and open ended "next gen" space sim being done by the creator of the Wing Commander series, Chris Roberts. Think along the lines of Wing Commander, X3, and Freelancer, except with fancy features like fully rendered and walkable interiors, being able to board enemy ships, its a hybrid of multiplayer/singleplayer using a weird MMO-like system that isn't a "fully multiplayer" MMO like EVE but more like a system that instances you dynamically with other players as you travel around, etc.
[QUOTE=KorJax;41258026]Have you been living under a rock? This is one of the biggest most financially successful crowdfunding game projects ever done, being done by the father of the space sim genre himself. In any case, it's a large and open ended "next gen" space sim being done by the creator of the Wing Commander series, Chris Roberts. Think along the lines of Wing Commander, X3, and Freelancer, except with fancy features like fully rendered and walkable interiors, being able to board enemy ships, its a hybrid of multiplayer/singleplayer using a weird MMO-like system that isn't a "fully multiplayer" MMO like EVE but more like a system that instances you dynamically with other players as you travel around, etc.[/QUOTE] I haven't really played any space games at all and I don't pay attention much to the indie-game scene until a good game actually comes out of the blue. I actually bought a few space games to try to get into the genre but I haven't played them yet. This looks cool.
[QUOTE=Medevilae;41252155]August the hangar module comes out to let people look at the ships September the dogfight module comes out for server stress testing and to balance/allow people to get a feel for the ships You should wait for the latter if you want to get a good idea of how it plays before release/2014 comes around[/QUOTE] That still isn't going to be good enough. This is supposed to be a large universe to play in, like X3 or Freelancer, but just like Infinity, if you remember that, They released a prototype multiplayer demo with combat and it was extremely unimpressive compared to what we've all been shown [editline]30th June 2013[/editline] [QUOTE=BenJammin';41258053]I haven't really played any space games at all and I don't pay attention much to the indie-game scene until a good game actually comes out of the blue. I actually bought a few space games to try to get into the genre but I haven't played them yet. This looks cool.[/QUOTE] If you want simplicity and story, go with Freelancer. If you want EvE online-type complexity (Okay maybe not that complex) with the freedom to pirate small ships to constructing huge complexes of self sustaining weapon, ship, food, drug manufacturing, fleet amassing sector invading stock trading galaxy exploring tiny ship to huge carriers holding 60 ships you also own sandbox fun, X3 Terran Conflict/Albion Prelude is for you. I prefer X3 these days because of the number of mods out there let you tailor the game exactly how you want it Both these games are excellent
[QUOTE=TheTalon;41258109]That still isn't going to be good enough. This is supposed to be a large universe to play in, like X3 or Freelancer, but just like Infinity, if you remember that, They released a prototype multiplayer demo with combat and it was extremely unimpressive compared to what we've all been shown [editline]30th June 2013[/editline] If you want simplicity and story, go with Freelancer. If you want EvE online-type complexity (Okay maybe not that complex) with the freedom to pirate small ships to constructing huge complexes of self sustaining weapon, ship, food, drug manufacturing, fleet amassing sector invading stock trading galaxy exploring tiny ship to huge carriers holding 60 ships you also own sandbox fun, X3 Terran Conflict/Albion Prelude is for you. I prefer X3 these days because of the number of mods out there let you tailor the game exactly how you want it Both these games are excellent[/QUOTE] I got X3 a while ago, it looks fun but really hard to learn. Also got Gal Civ 2 and Evochron Mercenary which seems like X3 but even harder.
[QUOTE=TheTalon;41258109]That still isn't going to be good enough. This is supposed to be a large universe to play in, like X3 or Freelancer, but just like Infinity, if you remember that, They released a prototype multiplayer demo with combat and it was extremely unimpressive compared to what we've all been shown [editline]30th June 2013[/editline] If you want simplicity and story, go with Freelancer. If you want EvE online-type complexity (Okay maybe not that complex) with the freedom to pirate small ships to constructing huge complexes of self sustaining weapon, ship, food, drug manufacturing, fleet amassing sector invading stock trading galaxy exploring tiny ship to huge carriers holding 60 ships you also own sandbox fun, X3 Terran Conflict/Albion Prelude is for you. I prefer X3 these days because of the number of mods out there let you tailor the game exactly how you want it Both these games are excellent[/QUOTE] X3 is certainly a standard I'm going to be judging Star Citizen against in terms of it's sandboxy nature. [editline]30th June 2013[/editline] [QUOTE=BenJammin';41258762]I got X3 a while ago, it looks fun but really hard to learn. Also got Gal Civ 2 and Evochron Mercenary which seems like X3 but even harder.[/QUOTE] I completely forgot about Evochron. Have they fixed the quicksave2win multiplayer combat yet?
[QUOTE=TheTalon;41258109]That still isn't going to be good enough. This is supposed to be a large universe to play in, like X3 or Freelancer, but just like Infinity, if you remember that, They released a prototype multiplayer demo with combat and it was extremely unimpressive compared to what we've all been shown[/QUOTE] Infinity also disappears for eons at a time and wasn't made by Chris Motherfucking Roberts.
I'm waiting for a more tangible product to pop up before I throw my money at it. I really hope the people who paid thousands of dollars for digital spaceships get what they paid for.
[QUOTE=MuffinZerg;41251786]Hope I can customize it, because my pc probably will start melting within 10 minutes of playing with that quality/[/QUOTE] Just remember that space is pretty empty - racing games can look absolutely incredible because all they need to render are simplified environments and a limited number of cars and run pretty well to boot. LOD models will reduce the polycounts to very tangible numbers (2 thousand polys for a regular fighter instead of several hundred thousand at a distance) - the biggest graphical limitation right now is that it will probably require DX11 since it's on cryengine 3
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