• Team Fortress 2 Updates Released
    40 replies, posted
[url]http://store.steampowered.com/news/4054/[/url]
I'll miss those bugs :saddowns:
35 revenge crits? It goes that high?
[quote]Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. [/quote] NOOOOOOOOOOOOOo!
R.I.P. level 3 mini sentries.
[quote]Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. [quote] EVEN MORE NOOOOOOOOOOOOo
Aww. I liked the mini sentries, but the sentry rocket spam was annoying.
35 revenge crits? Just shell out some buildings in an area where they'll get destroyed a lot. Suddenly you are on an amazing killing spree.
[quote]The amount of revenge crits a player can have at one time is now capped at 35[/quote] :ohdear:
[QUOTE]Fixed a bug where players would go into reference poses when switching classes while carrying a building.[/QUOTE] God damn it not again. [editline]05:36PM[/editline] [QUOTE]Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. [/QUOTE] [QUOTE]piston[/QUOTE] I feel the need to comment on Valve's mistake.
[QUOTE=G-Strogg;23240886]35 revenge crits? Just shell out some buildings in an area where they'll get destroyed a lot. Suddenly you are on an amazing killing spree.[/QUOTE] The sentry has to get kills in order for you to get revenge kills.
Or is it a mistake.
We had some good times, me and my mine level 3 sentry.
Fuck. I loved having a mini lvl 3 sentry. It was amusing.
[quote]Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.[/quote] Good, I freaked out when I started playing yesterday in offline mode. :v:
I remember the lvl 3 mini sentry Fun times
"New response rules and sounds added for some classes" Anybody know which files were added yet?
From TF2 subforum, when you press E when aiming at medic you say some lines like "Follow me doctor!" not for every class tho
[QUOTE=GhostSonic;23240924] I feel the need to comment on Valve's mistake.[/QUOTE] I'm pretty sure they're talking about the Gunslinger. Unless I'm mistaken, it works like a piston.
[quote]Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.[/quote] NOOOO- [quote]Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. [/quote] yay!
[quote]Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.[/quote] [media]http://www.youtube.com/watch?v=WWaLxFIVX1s&feature=related[/media] [editline]01:36AM[/editline] I wish valve would at least add it as a server setting like the overtime glitch.. SOMEONE FIND A GODDAMN EMAIL.
[quote]The amount of revenge crits a player can have at one time is now capped at 35.[/quote] Damn.
[quote]New response rules and sounds added for some classes [/quote] How interesting....
Equip wrench Hold out blueprint for lvl 1 sentry dont build switch to gunslinger while holding blueprint build lvl 1 sentry upgrade to lvl 3 move gear up Lvl 3 mini sentry is alive.
The new response/sounds are when a medic is healing you, if you look at him and call medic again, you can tell him to follow you.. I don't think the sounds are new (they've been in the GCFs for a while).
In their little "BEAT THIS" thing added to the main menu, it says as [b]a[/b] Engineer, not as [b]an[/b] Engineer. I am too lazy to point this out though.
[QUOTE=belink;23243066]The new response/sounds are when a medic is healing you, if you look at him and call medic again, you can tell him to follow you.. I don't think the sounds are new (they've been in the GCFs for a while).[/QUOTE] They aren't new sounds but they weren't ingame before.
Some of these bugs makes me wonder if they even playtested the thing
[quote]Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server[/quote] Oh good this happen to me while i was playing with bots
They didn't fix the Get Along achievement :frown:
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