• Elder Scrolls Online dev discusses interesting quest design
    10 replies, posted
[url]http://www.shacknews.com/article/73995/elder-scrolls-online-dev-discusses-interesting-quest-design[/url]
[QUOTE]These little parcels of quests may present choices and options, creative director Paul Sage said, giving the example of a town besieged by werewolves. "You head into town to fight the werewolves, and then, hey, there are these people barricaded in a church. Do you want to help them out, knowing that, if you do, something else won't be available to you?"[/QUOTE] The choice will be to either kill 12 Werewolves or to escort 6 townsfolk. Calling it.
and then it will be a WoW clone
[quote]Do you want to help them out, knowing that, if you do, something else won't be available to you?[/quote] What a pressing moral dilemma.
definitely need to have quests you can fail and then have that failure have an impact on stuff. like an orphanage is on fire and you fail to put it out in time so all the children inside are horribly burned and grow up to be vengeful psychopaths.
[QUOTE=Raidyr;36118706]The choice will be to either kill 12 Werewolves or to escort 6 townsfolk. Calling it.[/QUOTE] Sounds like GW2's questing.
[QUOTE=blubafoon;36119791]definitely need to have quests you can fail and then have that failure have an impact on stuff. like an orphanage is on fire and you fail to put it out in time so all the children inside are horribly burned and grow up to be vengeful psychopaths.[/QUOTE] YES. Since this is a continuous game world they shouldn't be concerned with the player "losing" and severing the prophecy..
And then later on the people in the church help you in some way, i.e. healing you or giving you a blessing etc. You know, stuff that's usually in most RPG's today
[QUOTE=Dantai;36120498]And then later on the people in the church help you in some way, i.e. healing you or giving you a blessing etc.[/quote] Or maybe they tie you up, strip you down, and offer you to their Daedric Lord. Yeah. Should have thought twice before you helped them out, huh?
[QUOTE=A.C.I.D;36119990]Sounds like GW2's questing.[/QUOTE] Is that how it is? My biggest bane with MMO's is lack of interesting and indepth quest design. I hate how in WoW the quests are like, kill 5 monsters, report back, etc. RuneScape is the only MMO that I've played that actually did quests right.
[QUOTE=TheCloak;36124977]Is that how it is? My biggest bane with MMO's is lack of interesting and indepth quest design. I hate how in WoW the quests are like, kill 5 monsters, report back, etc. RuneScape is the only MMO that I've played that actually did quests right.[/QUOTE] Guild Wars 2's quests don't have the depth of a singleplayer RPG or anyting but it's a huge step up over any other MMO-like game I've played. They're a hell of a lot more fun too because a lot of them do chain together for more depth and involve everybody in the area rather than just playing the objective by yourself all the time which sucks.
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