SSFIV:AE was a nice port, but everyone knows this is going to be using gfwl.
What is that I see in the distance?
Could it be?
No...
OH GOD.
[img]http://download.gamezone.com/assets/old/screenshots/games-for-windows-live.jpg[/img]
Oh and something tells me it is going to be horribly optimized or something terrible. Thats usually how outsourced pc ports go.
Uh... it's a Capcom PC port?
Of course it's going to be poorly optimised.
Why would it use LIVE if it doesn't even have multiplayer?
Is that seriously how they're gonna call it, Devil may Cry Devil May Cry?
[QUOTE=RichyZ;37739648]capcom
FUCK YOUUUUUUUU
([url]http://www.youtube.com/watch?v=9cbMIKiGjy8[/url])[/QUOTE]
Shit man, this game is 2Edgey4me
[QUOTE=RichyZ;37739648]capcom
FUCK YOUUUUUUUU
([url]http://www.youtube.com/watch?v=9cbMIKiGjy8[/url])[/QUOTE]
FUCK YOU AND EVERY MALL SANTA THAT LOOKS LIKE YOU!!
I didn't even know this would be getting a PC version
And considering how outsourcing is typically frowned upon and with how stubborn Capcom is about their PC titles (even if they have decent-to-solid PC performances as far as I know), I probably don't care that this game in particular has a PC version.
I can already tell that the keyboard and mouse controls are gonna be a huge unplayable mess.
Oh what a shame, Devily Sword for PC is going to be late. I'll have to enjoy the sequel to the most meh action game of 2007 late now.
[QUOTE=zpiscool;37739627]Uh... it's a Capcom PC port?
Of course it's going to be poorly optimised.[/QUOTE]
If it were using MT Framework like DMC4, RE5, etc., I would completely disagree, but looks like Capcom has dropped their greatest asset and used UE3 instead (at least according to Wikipedia).
For perfect frame timing and perceived smoothness on PC, in my experience no other engine comes close to MT Framework and Dagor Engine. They have that flawlessness that you only get from arcade games and a handful of console games.
0/10 would not even pirate :(
Even the devil is going to cry while playing this game.
[QUOTE=entertainer89;37758845]0/10 would not even pirate :([/QUOTE]
0/0 would not rate before even trying
[QUOTE=Darkimmortal;37757890]If it were using MT Framework like DMC4, RE5, etc., I would completely disagree, but looks like Capcom has dropped their greatest asset and used UE3 instead (at least according to Wikipedia).
[/QUOTE]
It's Ninja Theory that's developing it, not Capcom. Not that that makes a difference.
[QUOTE=itisjuly;37746619]Why would it use LIVE if it doesn't even have multiplayer?[/QUOTE]
GFWL is also a DRM system, and an acheivment system. And if they are porting it from 360 to PC, then achievments will be easier because it uses the same system.
[QUOTE=itisjuly;37746619]Why would it use LIVE if it doesn't even have multiplayer?[/QUOTE]
Every pc game Capcom released has GFWL as it's drm.
See here
[url]http://www.cinemablend.com/games/Capcom-Prefers-GFWL-Over-Steamworks-Because-It-Cheaper-46484.html[/url]
Worth nothing DMC4 on PC did not have GFWL
Thank god we get this piece of FUCK YOU later than the consoles.
I think this actually looks really good, Dante seems a lot more of a bad ass in this one.
Probably will buy it on release
Is sad to see Capcom going down in the same road that EA took years ago.
So many bad choices this last years.
[QUOTE=massaki;37770696]I think this actually looks really good, Dante seems a lot more of a bad ass in this one.
Probably will buy it on release[/QUOTE]
Another thing added to the list of "Things that people never actually say"
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