• Kojima's new Action game should appeal to those who like The Division and Uncharted
    85 replies, posted
[url]http://www.vg247.com/2016/05/10/kojimas-new-action-game-should-appeal-to-the-division-and-uncharted-players/[/url] [QUOTE] Speaking in an interview with Famitsu, via Hachima, Kojima said his new triple-A title is an “amazing game” and contains “some parts which are very new.” “I won’t say that it’s an open-world title, but those that enjoy playing today’s AAA titles such as The Division and Uncharted will be able to play it smoothly,” he said. “Some parts are very new, so I’ll need to experiment with it. “When it gets announced some may think that it’s not as way-out as they had expected, but I’m sure they’ll understand once they play it.” Kojima said he’s brainstorming the character, game system and plot “equally” and is pleased Sony trusted him with such a big concept. He went on to say the publisher is providing him the freedom to create what he wants, and was trusting enough not to require a “Hollywood type” presentation beforehand.[/QUOTE] A Kojima-Made dark zone with uncharted movement?
Not this time Hideo. I fell for Phantom Pain.
Looking forward to what Kojima will make. E3 reveal?
Interesting. I await the reveal, and subsequent gameplay videos, with bated breath.
Hopefully he doesn't mean leaving the game to hackers, lacking an engaging story and providing lackluster dlc when he talks about the division. But I don't doubt anything in the way of his storytelling.
[QUOTE=DMGaina;50294681]Not this time Hideo. I fell for Phantom Pain.[/QUOTE] blame konami for pushing it out before it was cooked and basically abusing development he has full creative control now, if he fucks up then we will know who is responsible.
I guess it's not Horror, the horror.
[QUOTE=DMGaina;50294681]Not this time Hideo. I fell for Phantom Pain.[/QUOTE] That's a good way to totally ignore the reason for the phantom pain not being as good as it should have been. That being time constraints by Konami. Something out of his control.
I love both so hell yeah.
[QUOTE=Hogie bear;50294704]That's a good way to totally ignore the reason for the phantom pain not being as good as it should have been. That being time constraints by Konami. Something out of his control.[/QUOTE] [QUOTE=Wii60;50294694]blame konami for pushing it out before it was cooked and basically abusing development he has full creative control now, if he fucks up then we will know who is responsible.[/QUOTE] That's the easy answer. Don't forget that Phantom Pain was the first Metal Gear Game that Kojima wrote and produced all alone, he always had Tomokazu Fukushima and Shuyo Murata by his side. It's not only the state of the game and "quality" that makes me sceptical, it's also the writing. I think that there were way way WAY more factors that played into this and looking at the whole product, invested time, the "timeline" of the presentations, Ground Zeroes, tech demos, etc I am accusing Hideo Kojima of wasting resources and Konami of being a shit Publisher with very narrow sighted focus. Also, it's unrealistic to blame Konami alone for this one: [media]https://www.youtube.com/watch?v=qLKT75RHEAI[/media]
I'll keep my eyes and ears open.
[QUOTE=DMGaina;50294758]That's the easy answer. Don't forget that Phantom Pain was the first Metal Gear Game that Kojima wrote and produced all alone, he always had Tomokazu Fukushima and Shuyo Murata by his side. I think that there were way way WAY more factors that played into this and looking at the whole product, invested time, the "timeline" of the presentations, Ground Zeroes, tech demos, etc [B]I am accusing Hideo Kojima of wasting resources and Konami of being a shit Publisher with very narrow sighted focus.[/B][/QUOTE] Hideo Kojima being the one wasting resources? Konami shut down Silent Hills while it was well underway. I really don't get why you are mostly blaming it all on Kojima when Konami was simulateously shoving him and Phantom Pain out the door. [QUOTE=DMGaina;50294758]Also, it's unrealistic to blame Konami alone for this one: [media]https://www.youtube.com/watch?v=qLKT75RHEAI[/media][/QUOTE] Is this seriously the reason why you have your panties in a bunch? Grow up.
[QUOTE=Thlis;50294777]Hideo Kojima being the one wasting resources? Konami shut down Silent Hills while it was well underway.[/QUOTE] So? Does this count as wasted resources? Imagine they didn't cancel it and pumped even more millions into something that might never see the light of day. We will never know in which state Silent Hill was AND how much it did cost in the end. I am not defending Konami, but I am trying to look at it from an objective perspective. [QUOTE=Thlis;50294777] Is this seriously the reason why you have your panties in a bunch? Grow up.[/QUOTE] Yes, this is the ONLY reason, I am this narrow minded. It's just an example for directionless development and shit writing.
[QUOTE=Daemon White;50294685]Looking forward to what Kojima will make. E3 reveal?[/QUOTE] There's no way we're getting anything more than a CG trailer at E3 if anything. Whatever he's working on will have been in development for 6 months at best. The only games that can be demoed that soon into production are ones like Crackdown 2 which were built directly off its predecessor. Unless of course he was working on it under the table during his imprisonment at Konami, in which case I damn well hope that Sony is willing to back Kojima up legally in the event Konami's lawyers decide they're not done fucking with him yet.
While Hideo has had some questionable stuff in the past (the whole MGSV situation is a collaborative mess, from what has been discussed), I have faith in this new project- he wants to make a great game that people want to buy, so he's got to play the market a little bit instead of going balls out crazy. We won't see it for a long, long time, but when we do it's gonna be fun.
[QUOTE=DMGaina;50294681]Not this time Hideo. I fell for Phantom Pain.[/QUOTE] I thought the gameplay for Phantom Pain's single player was pretty good. What was wrong with it?
[QUOTE=Magikoopa24;50294810]While Hideo has had some questionable stuff in the past (the whole MGSV situation is a collaborative mess, from what has been discussed), I have faith in this new project- he wants to make a great game that people want to buy, so he's got to play the market a little bit instead of going balls out crazy. We won't see it for a long, long time, but when we do it's gonna be fun.[/QUOTE] Phantom Pain broke my heart as a long time fan, it will take a lot more this time than fancy promises to regain Kojima's trust.
[QUOTE=DMGaina;50294790][B]So? Does this count as wasted resources? Imagine they didn't cancel it and pumped even more millions into something that might never see the light of day. We will never know in which state Silent Hill was AND how much it did cost in the end.[/B] I am not defending Konami, but I am trying to look at it from an objective perspective.[/QUOTE] Oh please, spare me this crap. Silent Hills by far was the most anticipated horror game while it was in development and Phantom Pain sold more than $179,000,000 worth of copies on the first day. Blame lies squarely on Konami, and frankly you would have to be delusional or deceptive to claim that Kojima is the primary perpetrator. [QUOTE=DMGaina;50294790] It's just an example for directionless development and shit writing.[/QUOTE] DMGaina, It's metal gear.
[QUOTE=DMGaina;50294758]I am accusing Hideo Kojima of wasting resources[/QUOTE] If anything, investing in the Fox Engine and then decide to let it collect dust was a bigger of resources. EDIT: Scrap that, driving away such a reliable source of income as Kojima was the biggest waste.
[QUOTE=DMGaina;50294823]Phantom Pain broke my heart as a long time fan, it will take a lot more this time than fancy promises to regain Kojima's trust.[/QUOTE] From what I can tell, I don't think Kojima is gonna try to shoot as high as that- for one, it won't be open world (probably won't be small, either, but better than the emptiness that was phantom pain), and second that it's an "action" game, which is a vague term but most likely means no stealth (aka more focus on the shooty bits). If I'm right and the game is a smaller scope, we won't see any of the tragedies that befell MGSV. While we literally can't tell how good it'll be or what they even plan right now, I suspect we'll see -something- at TGS later this year that will assuage people's fears.
Kojima did waste a lot of resources. [URL="http://nichegamer.com/2015/07/31/metal-gear-solid-composer-says-hideo-kojima-split-from-konami-over-budget-issues/"]http://nichegamer.com/2015/07/31/metal-gear-solid-composer-says-hideo-kojima-split-from-konami-over-budget-issues/[/URL] [QUOTE]Rika Muranaka: “His business sense, you know, isn’t there. He’s a creator and he doesn’t think about the money, or budget, anything like that. So he’ll continue to make, keep making, you know, game, you know, how he feels like making. He feels like this is complete – when it’s not complete, he keeps going, you know? And that’s just how he is. And the company can’t afford to have an employee like that. They need to be budget, they need to have a deadline, they need to have a recouping point. And Hideo doesn’t think like that.” [Transcriber’s note: One of the interviewers began a question, but Muranaka continued.] Muranaka: He just wants to make – create. Whatever he feels like creating. A later clarification was issued by Muranaka, in which she claimed articles (like our own) were published based solely on speculation, and not on fact, and that her words were not the reason for Kojima’s “soon departure from Konami.” She also pointed out that “Konami, on the other hand, is a business that is focused on budget and profit. So I simply expressed that maybe that has something to do with it. But never did I say that either Kojima or Konami is at fault. The truth of the matter is that I don’t know why he’s leaving, and therefore I don’t have an answer.”[/QUOTE] It's probably both Kojima and Konami's faults
I'd be interested to see what they come up with, I thought Division had some good concepts and ideas but it has poor execution from what I see in YT videos.
[QUOTE=DMGaina;50294758]Also, it's unrealistic to blame Konami alone for this one: [media]https://www.youtube.com/watch?v=qLKT75RHEAI[/media][/QUOTE] What are you talking about? That was a beautiful and romantic moment between two very well developed characters. [sp]/s[/sp]
[QUOTE=DMGaina;50294823]Phantom Pain broke my heart as a long time fan, it will take a lot more this time than fancy promises to regain Kojima's trust.[/QUOTE] eh, i blame alot of it on Konami they do have an orwellian nightmare as for a work setting just so you know
[QUOTE=Svinnik;50294843]Kojima did waste a lot of resources. [URL="http://nichegamer.com/2015/07/31/metal-gear-solid-composer-says-hideo-kojima-split-from-konami-over-budget-issues/"]http://nichegamer.com/2015/07/31/metal-gear-solid-composer-says-hideo-kojima-split-from-konami-over-budget-issues/[/URL] It's probably both Kojima and Konami's faults[/QUOTE] Perfectionism =/= wasting the dude is like stanley kubrick/chris nolan tier of detailing
[QUOTE=Thlis;50294777]Is this seriously the reason why you have your panties in a bunch? Grow up.[/QUOTE] Admittedly that scene in particular is a great way to encapsulate all the fucking weird writing and direction that Kojima got into MGS: V. Quiet as a whole is a pretty shitty character outside of being a fucking dopeass ally. There's really nothing to her arc that made me care that much for her as a character. To contrast, the other characters were generally handled so well that I even actually felt emotion and was interested in most of them. Even Skull Face, despite his hilarious name and Saturday morning cartoon theatrics. Kojima can handle this stuff well, but if he wants to go totally off the walls with wank bank material characters and nobody is there to try and tone him down a bit, you get that weird fucking rain scene, or any other Quiet scene really.
[QUOTE=Thlis;50294828]Oh please, spare me this crap. Silent Hills by far was the most anticipated horror game while it was in development and Phantom Pain sold more than $179,000,000 worth of copies on the first day. Blame lies squarely on Konami, and frankly you would have to be delusional or deceptive to claim that Kojima is the primary perpetrator.[/QUOTE] You must be absolutely delusional and have a shit perception of reality to claim it's [b]KONAMI ALONE.[/b] I never pushed the whole fault on Kojima but I am looking at the situation objectively, compare it to similar project and compare it to the whole franchise, not just jump around in pure joy and filled with optimism. The "$179 000 000" did not break even the cost for development and marketing. Selling a videogame for $60 does not mean $60 of pure profit, that's not how the market works. They did not made any profit from Phantom Pain, not even weeks after the game was released. [url]http://www.forbes.com/sites/olliebarder/2015/09/06/metal-gear-solid-v-the-phantom-pain-sells-3-million-units-but-its-not-out-of-the-woods-yet/#12763fec2dad[/url] [QUOTE=Thlis;50294828] DMGaina, It's metal gear.[/QUOTE] Metal Gear was known for cheesy writing, bizarre characters and other oddities but Phantom Pain's writing was just BAD on some parts amateurishly bad. For the love of god, Kojima is a genius, he has proven this even outside of the Metal Gear franchise, but I am starting to suspect that he will loose the focus again without his writing team, as it happened with Phantom Pain. And this lack of focus could have [b]PROBABLY[/b] killed Phantom Pain. Not only old greedy evil publisher Konami alone.
[QUOTE=DMGaina;50294758]Also, it's unrealistic to blame Konami alone for this one: [media]https://www.youtube.com/watch?v=qLKT75RHEAI[/media][/QUOTE] Am I understanding this correctly? Are you blaming Kojima for a [I]fanservice[/I] scene? Like shit dude, fanservice has always been a part of MGS. Even MGS had some blocky PS1 T&A.
[QUOTE=hexpunK;50294872]Admittedly that scene in particular is a great way to encapsulate all the fucking weird writing and direction that Kojima got into MGS: V. Quiet as a whole is a pretty shitty character outside of being a fucking dopeass ally. There's really nothing to her arc that made me care that much for her as a character. To contrast, the other characters were generally handled so well that I even actually felt emotion and was interested in most of them. Even Skull Face, despite his hilarious name and Saturday morning cartoon theatrics. Kojima can handle this stuff well, but if he wants to go totally off the walls with wank bank material characters and nobody is there to try and tone him down a bit, you get that weird fucking rain scene, or any other Quiet scene really.[/QUOTE] I wouldn't argue that Quiet is a great character but bringing her up as an example of why Kojima is terrible is just absurd. This is a series in which one of the main bad guys (a hextuple agent that is pretending to be possesed by the grafted arm of the main character's dead clone brother) makes out with the good guy in a shirtless fist fight on top of a nuclear submarine with mount-snakemore on the side of it. With a knife fight between an undead nanomachine flamenco dancer vs a cyborg ninja, a psychic gasmask wearing gimp. If anything, the problem with Quiet is that she is mundane.
Kojima is an artist first, businessman never. It's honestly hard to argue that a man who clearly loves doing what he does would get so caught up in the artistry of it that he would exceed budgets. He wanted MGS: V to be the prettiest fucking thing ever, and so it was. He wanted some good voice talent to say about 3 lines, and lo, it was. But all of that, without other directors to try and reign him in, would easily push a budget. Especially considering the voice talent he went for. I anticipate this to see what he can do, without Konami and their pretty lacklustre will to fund new ideas he might get the budget he needs to do something really cool. He'll likely blow that budget, but it'll be interesting to see the outcome.
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