• How Oculus VR is building the future we were promised
    11 replies, posted
[url]http://www.pcgamesn.com/how-oculus-vr-building-future-we-were-promised[/url]
This and a flight simulator deck would be pretty sweet. Get Starfox 64 on that shit.
I literally can't wait for this to come out. I just love the people behind it too and love that they are actually getting a lot of momentum from fans and developers to support it, it really makes me believe that this thing isn't just gonna be a silly peripheral that nobody cares about after a year. Probably because it's a peripheral that actually solves a problem in virtual environments that hasn't been addressed properly before, and takes it to the next level while actually being commercially affordable. I'm gonna paraphrase what PC Gamer UK podcast said - who cares about the next gen consoles, because really this thing is the [I]actual[/I] next generation of game design and development. I wonder if in 3 years we will think of consoles as simply platforms to play the OR on even. Though that said the OR likely won't complete replace the monitor, simply because 2D games and games like starcraft wouldn't make much sense with the OR.
[quote]“In Half Life 2 the whole game is shown through the eyes of Gordon Freeman, right? And all the characters — you're interacting with them and they're looking you in the eye. You feel really connected to the characters and the world around you and it does feel that much more like real life,” Mitchell tells me. “To the point that people smile at you, NPCs smile and [players] tend to smile back. And it's just subconscious right? Because your brain is tricked into thinking this is a real person. So the perception is there even if not all the other details are.”[/quote] I can confirm this happens. In the Rift, NPCs FEEL far more human, especially the ones in HL2 that make eye contact and still have great facial animation.
[QUOTE=KorJax;41362493]I wonder if in 3 years we will think of consoles as simply platforms to play the OR on even. Though that said the OR likely won't complete replace the monitor, simply because 2D games and games like starcraft wouldn't make much sense with the OR.[/QUOTE] I completely agree with everything you say however as you hinted, the OR won't actually compete with any platform, it is an addition to a platform.
I would love to play Crysis 3 with this.
The rift for me has been very enjoyable so far. The day I got it I went on a 2 hour stint of half life 2. The airboat flipping over 30 times made me have to stop, but I felt fine up until that point. It definitely needs a much higher resolution screen though, you can count individual pixels pretty easy if you focus on it, but in motion it all blends together a bit better. I'd even go far enough to say that 1080p isn't enough, I'd go with 1440i or similar. The 16x10 ratio seems better than 16x9 since you do end up using more vertical space on the screen than horizontal. Either way, well written article and they're right when it comes to the immersion level, it's brilliant.
[QUOTE=BANNED USER;41367290]The rift for me has been very enjoyable so far. The day I got it I went on a 2 hour stint of half life 2. The airboat flipping over 30 times made me have to stop, but I felt fine up until that point. It definitely needs a much higher resolution screen though, you can count individual pixels pretty easy if you focus on it, but in motion it all blends together a bit better. I'd even go far enough to say that 1080p isn't enough, I'd go with 1440i or similar. The 16x10 ratio seems better than 16x9 since you do end up using more vertical space on the screen than horizontal. Either way, well written article and they're right when it comes to the immersion level, it's brilliant.[/QUOTE] I am so, so incredibly jealous you get to play with one. I really want one for games like warthunder.
Those first 3 paragraphs sum up my lifelong gaming dream: To dogfight in space with full VR and stick+rudder controls, weaving through a capitol ship slugfest and blasting enemy fighters left and right. That is what I have dreamed of ever since X-Wing and goddamnit this thing is promising to deliver exactly that dream. There is a lot of stuff I want to do in VR, but everything else takes a backseat to flying.
If people don't know, star citizen will support Oculus rift.
I'm still waiting for some medical research about this. How will excessive use affect your vision and all that shit.
[QUOTE=BANNED USER;41367290]The rift for me has been very enjoyable so far. The day I got it I went on a 2 hour stint of half life 2. The airboat flipping over 30 times made me have to stop, but I felt fine up until that point. It definitely needs a much higher resolution screen though, you can count individual pixels pretty easy if you focus on it, but in motion it all blends together a bit better. I'd even go far enough to say that 1080p isn't enough, I'd go with 1440i or similar. The 16x10 ratio seems better than 16x9 since you do end up using more vertical space on the screen than horizontal. Either way, well written article and they're right when it comes to the immersion level, it's brilliant.[/QUOTE] I assume you have the Dev version? I think I read somewhere the commercial OR will have 4k resolution. [editline]9th July 2013[/editline] [QUOTE=Crazy;41372948]I'm still waiting for some medical research about this. How will excessive use affect your vision and all that shit.[/QUOTE] You seem to think this is like the Virtual Boy, I'm kind of sure the eye relax on the OR is decent enough to allow it to be used long enough
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