Basically post ideas for a new game. I got the idea from Cracked.
[url]http://www.cracked.com/blog/7-amazing-video-games-well-never-get-to-play/[/url]
"Basically I want a game where you play a cryptid and the goal is just to survive and conceal your own existence. No missions or campaigns, and no story, just survival. You would have to eat humans for nourishment every day and hide somewhere to sleep for a certain amount of time. Your character would not be able to stand up to a real face-to-face fight and would be easily outnumbered, so survival would be a challenge and the emphasis would be on stealth.
The world would be an open environment set in a small suburban town, with some rural aspects on the edges. It would be just populated enough to be fun and realistic, but sparse compared to GTA, and the AI would all have an agenda and a pattern to their movements (like the civilians in Shenmue). All of them would be unique in appearance and behavior. Obviously there wouldn't be a massive city of them. It would have to be just a small town.
AI would react realistically to the sight of your character, tending to shrug it off if they didn't get a good look, but reacting with increasing suspicion if the same person sees you often or if they get a good look. They also wouldn't forget they saw something just because you are out of sight. Each character would carry their own memory of what they have seen. Rumors would also travel and collective suspicion would rise."
Fuck Shit Up.
Moderator Simulator: Autumn Edition.
Experience the most realistic moderator simulation ever in the new Autumn Edition DLC.
Close random threads with the reason "crap thread" just like in real life!
Be careful not to close bad threads, or you'll break your combo!
[QUOTE=TonyP;37139694]Moderator Simulator: Autumn Edition.
Experience the most realistic moderator simulation ever in the new Autumn Edition DLC.
Close random threads with the reason "crap thread" just like in real life![/QUOTE]
You're mad just because of this?
[url]http://www.facepunch.com/showthread.php?t=1203892[/url]
:rolleye:
[QUOTE=Sgt. Lulz;37139706]You're mad just because of this?
[url]http://www.facepunch.com/showthread.php?t=1203892[/url]
:rolleye:[/QUOTE]
He is but hurt because 2 of his threads got closed and they was both crap. Click on his events button.
--
And he rates me dumb for pointing it out.
That was a month ago, and yea it was a crap thread, but the last one had potential for some clever, imaginative puns.
This reminds me of that golden thread with the gaming idea of being a Viking in a modern city shouting at people and making them vikings too and fucking shit up.
That would be an awesome game. Has to be fucking made.
A geam where u shot stuff wit ak476.
Kill It With: F.I.R.E. - Fiery Interception of Retarded Ewoks
(working title)
You take control of a mercenary who likes to fight everything with fire, unfortunately, several others share your callsign but don't abide to the exclusive use of arsenic weaponry as vigorously as you.
The only solution becomes obvious, to restore your honor, you must travese through non-linear cityscapes, hunting down the heretics devalueing your callsign, burning every single person or animal to cinders using solely fire-based weapons like flamethrowers, molotov cocktails, shotguns loaded with incendiary ammo, even a flaming machete to cut your opponents' arms off then beating them to death with it while it burns in your hands!
There's competitive multiplayer too with several gamemodes like Get The Guy With The Flamethrower, Blood Money and the all-time classic Tacticool Anger mode, in which all sound effects made by the player are replaced with angry grunting, guns have an unhealthy amount of unusable attachments on them, reload animations are more gravity-defying and there's three times as much blood!
Also has the best pyrotechnical effects ever and more than 50 liters of blood in every living thing (including plants)!
A game where you are a serial killer , in the beginning of the game you pick traits which are basically mental disorders and you pick what type of victims you are going after (races , professions etc. ) and you can also pick a callsign . After that it's just a sandbox with you having to kill people for points or something .
[IMG]http://cdn.medialib.computerandvideogames.com/screens/screenshot_285821_thumb_wide620.jpg[/IMG]
[sp]whats an imagination[/sp]
[B]Disapproving Old Man Simulator 2012[/B]
Play as an old man walking around his neighborhood, remember to shake your head in disgust at mixed couples, woman drivers and gay people. Includes voice recognition for phrases such as 'Darn kids get off my lawn' and 'Barbara where's my cane, there's some minorities outside'. Watch out for exciting DLC including 'Making casual racist comments when talking to your grandchildren' and 'Dying'.
I was on that site you linked in the OP
[QUOTE]You wake up and have a time limit (a day) to experience the world. A not too large, open world, with independent and advanced AI within it, all starting with the same disposition each day. When you wake up, it starts again. Instead of just exploring locations like you normally do in games, you'd be exploring events, and how you impact them. There could be SO many non-rigid stories taking place within the world that you could watch one day, change the next, or just watch how small changes affect events in an unscripted way.
How would the game end? Maybe it never would.
[/QUOTE]
Kinda reminds me of Majora's Mask, except instead of one day you had three days
How about a game where you're a prankster and you start off with graffiti then work your way up with sabotaging the national election or something.
The game spore could have been. Just the creature part. Have a better AI and behaviour, build a plausible ecosistem, with creatures that are little but hunt in packs, creatures that are smarter and some that are dumber, huge creatures that lives a lot and let's have a wide selection of food that creatures can eat (fish only, dead stuff only, light meat only, fat meat only, grass only, fruits only, etc etc.) and improve the goddamn editor aswell.. there could have been so many possibilities, yet they made a complete disaster out of it..
[QUOTE=lapsus_;37143424]The game spore could have been. Just the creature part. Have a better AI and behaviour, build a plausible ecosistem, with creatures that are little but hunt in packs, creatures that are smarter and some that are dumber, huge creatures that lives a lot and let's have a wide selection of food that creatures can eat (fish only, dead stuff only, light meat only, fat meat only, grass only, fruits only, etc etc.) and improve the goddamn editor aswell.. there could have been so many possibilities, yet they made a complete disaster out of it..[/QUOTE] I just thought of an idea that instead of becoming friends with other species by doing stupid dances you could co-evolve with them as a peaceful alternative to killing them all .
Spore but better.
Press much an adult version with blood, gore and all that good stuff. Cell mode wouldn't be small fish floating around, but actual CELLS. Fish mode would be in there, maybe city mode, and civilization stage would be greatly improved. With armies 'n shit. All stages would last MUCH longer.
At Space stage it's not just you flying around with one fucking ship, you get to command your entire vast empire with all of it's fleets.
Why can't that happen? Was it so fucking hard to do that in the first place? Probably EA's fault for wanting it to be kid-friendly.
[QUOTE=Sgt. Lulz;37139675]Fuck Shit Up.[/QUOTE]
[QUOTE=extremejon;12054552]I may have no experience, willpower, or intelligence but one day I am going to make this game. I've been thinking about this game for years now, and It will be made no matter what
I want a game called "Fuck shit up"
You play as a viking teleported into a modern city. It will be like Grand Theft Auto in the sense that you can roam around freely, but there are no missions, there is no currency, and the only goal is to fuck everything up. You go around breaking shit around the city, you can hijack shit and crash it into shit. I want there to be realistic debris flying everywhere like in Burnout. One of your weapons should be screaming. If you scream at someone hard enough, they become a viking too and assist you in fucking shit up. You can either be elaborate in fucking shit up, or you can do it the simple way. For example, you hear about a business meeting in the 20th floor of an office building. You can take the elevator up to the floor and burst in with your posse and fuck shit up, or construct a giant ramp of dead bodies and burst through the window on your motorcycle
You win when the entire city is rubble, you fucked all the shit up, or if everyone is a viking.[/QUOTE]
Metroid Prime 4 by Retro Studios :v:
An open world RPG that has no main story.
[QUOTE=Sgt. Lulz;37139675]Fuck Shit Up.[/QUOTE]
One day. There will be a day eventually when this happens.
[QUOTE=Sgt. Lulz;37139675]Fuck Shit Up.[/QUOTE]
doom 2 w/ revamped engine, more weapons, items, monsters and levels
Super hero sandbox fighting game.
I've had this idea in my head.
Whenever I kill people in a videogame, I don't feel like I'm killing a character, I feel like I'm killing an brick with a face.
A game where there are only a few characters, maybe 10 or 20. But each of these characters is developed and has a distinct personality.
The game would play out with all these people meeting and you get to know these characters, then the moral choices come into play, some of these characters have to die, you chose what characters, but all but three of them are going to die by the end of the game.
Battlefield: Warhammer40K
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