• I nearly threw up at a VR demo
    10 replies, posted
[url]http://www.bbc.co.uk/news/technology-35239815#sa-ns_mchannel=rss&ns_source=PublicRSS20-sa[/url]
I wonder if it was the panic caused by the claustrophobia and seeming paralysis that caused that. Like an anxiety response. It doesn't sound like traditional motion sickness. Guess this medium's more powerful than we thought.
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Recent BBC VR articles have been mostly negative, I have seen the same pattern of mildly baffled to downright slanderous articles in other articles on emerging technologies.
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It seems to me that she was completely fine until she had a momentary lapse in control, then her brain shattered into a million pieces like a porcelain bowl against a liberal's head. There's a term for it, but it certainly wasn't motion sickness as the article suggests, it's got to do with the brain not being able to process the difference between what it can see and what it can feel. Despite the title, it wasn't actually a negative article at all, which is a surprise considering the author isn't a gamer. EDIT: Would like to add that the sensation of motion sickness and the thing I described are pretty different, motion sickness is much more gradual and bearable for a small amount of time, the other thing (VR sickness or whatever it's called) is like getting hit by a truck.
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[QUOTE=woolio1;49466225]I wonder if it was the panic caused by the claustrophobia and seeming paralysis that caused that. Like an anxiety response. It doesn't sound like traditional motion sickness. Guess this medium's more powerful than we thought.[/QUOTE] It was probably motion sickness. Visual information that conflicts with vestibular sense of movement. Usually not really a problem, I mean we all combat it when we play any game to an extent. But Depending on the FoV, the controls not doing exactly what you expect them to do, it can throw you for a loop just enough to send you over the edge. Try inverting your Y axis for the first time and playing for a minute, you will feel a tad uncomfortable
I was pretty surprised to see the BBC banner next to that title.
I think it's very possible that something got screwed up during the demo. Like a cat walking in front of the camera or something like that. In VR if something happens that violently disconnects you from where you think you are, it's an extremely jarring and uncomfortable feeling that's hard to describe. The easiest way to replicate it is with a DK2 and have somebody move the Oculus camera quickly. Even if something minor goes wrong, like you suddenly lose tracking in one dimension or another, it very quickly turns into a very unpleasant experience. The best way I can think of describing it is if somebody just violently shook your entire concept of position and rotation in the world. Or I dunno, maybe she did just get motion sick and would be a bad candidate for astronaut stuff. I'm actually terrible with motion sickness when it comes to doing stuff while in a car, but I have had very little issues with VR. The worst I've ever gotten is from doing stuff in VR that I would reasonably expect would make myself dizzy if I did them in real life, like doing constant loops and stuff in an airplane.
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