• Not Dead: Chivalry Sells 1.2m Copies, Updates
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Awesome game, nothing like chopping players heads and arms off. Tho would be could if there were 64 player servers. Nothing like bigger battles!
[QUOTE=-n3o-;41834892]Awesome game, nothing like chopping players heads and arms off. Tho would be could if there were 64 player servers. Nothing like bigger battles![/QUOTE] You can can't you? I saw a server with 53 something players in it only yesterday.
[QUOTE=-n3o-;41834892]Awesome game, nothing like chopping players heads and arms off. Tho would be could if there were 64 player servers. Nothing like bigger battles![/QUOTE] It's possible, it just tends to run like shit on anything but the top tier of servers.
[QUOTE=-n3o-;41834892]Awesome game, nothing like chopping players heads and arms off. Tho would be could if there were 64 player servers. Nothing like bigger battles![/QUOTE] Considering how bad hit detection is at like 16 players, I can't imagine 64.
Playing 64 players recently it's still wonky but much better than it used to be on a low-ping server. It's actually pretty playable now aside from some hiccups here and there.
[QUOTE=-n3o-;41834892]Awesome game, nothing like chopping players heads and arms off. Tho would be could if there were 64 player servers. Nothing like bigger battles![/QUOTE] Nothing like zero gravity battles either "AAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!"
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