I'm sure it'll be perfectly fine, Molyneux never lies or overhypes his games.
No sir, Godus for example turned out perfectly!!!!!!
I hope it wont be another pretentious concept but knowing Peter, it will be.
[QUOTE]Peter Molyneux is described as a "legendary game maker" in a recent interview with Glixel, and to a point it's true. [/QUOTE]
its true and in no ways that are good at all
[editline]3rd April 2017[/editline]
I'm saying he's shit
I can't wait for more lies
This guy is such a joke now, it is sad really. I feel like he should just stop trying, move on to something else.
I'm already disappointed.
Huh, well this piqued my [i]Curiosity[/i] :smug:
... Just kidding. Fuck Peter Molyneux.
[QUOTE=Socram;52054828]This guy is such a joke now, it is sad really. I feel like he should just stop trying, move on to something else.[/QUOTE]
He's made good games before and i'm sure he can do it again. It's not really that he needs go stop trying completely, but he needs to stop trying to make his games into these limitless, timeless legends that they never end up being.
[QUOTE=Sam Za Nemesis;52054920]Curiosity was fun[/QUOTE]
Was it actually fun? It was a completely mindless feedback loop, hardly a game really, with a dangling carrot at the end that ended up being a huge over-exaggeration and an outright lie. Mindlessly tapping your screen for any length of time is hardly my definition, and many others, for fun.
[QUOTE=Sam Za Nemesis;52054920]Curiosity was fun[/QUOTE]
it was fun to read 3 articles about
Spare your words, Peter, and just give us the game when it's finished.
[QUOTE=DeVotchKa;52054910]He's made good games before and i'm sure he can do it again. It's not really that he needs go stop trying completely, but he needs to stop trying to make his games into these limitless, timeless legends that they never end up being.[/QUOTE]Exactly this. A lot of good games are not made under the premise of being good, but rather from the idle talent of the creator.
[QUOTE=MissingNoGuy;52055022]Exactly this. A lot of good games are not made under the premise of being good, but rather from the idle talent of the creator.[/QUOTE]
Yeah, it's funny how an industry veteran like Molyneux can't realize this. You can't force a masterpiece.
'something new but he doesn't want to talk about it yet' is a bit of a long title for a game.
Hey guys I'm working on a new scam
calling it a game is probably already overselling it tbh
Cmon guys, im sure if he was given a billion dollars and 10 years to make a game it would turn out alright!
If he's smart, he'll continue to keep shtum about it and not wax poetic about a ton of features that probably wouldn't be in the main game, and only really talks about it when it's nearly ready. If he doesn't promise the world, he won't make as much of a disappointment when he hands us an egg.
But he'd also need to make sure that he doesn't implement a ton of features that don't get as fleshed out as they need to be to stand on their own. That's been a big problem with some of his works, I reckon, especially with the Fable games.
He makes okay games he just blows the hell out of them with hyperbole making expectations far to high,
and is naive about how much his team will get done in his games.
Fable 2 is a prime example of huge plans that never happen.
[video=youtube;JpnrfbeARM0]https://www.youtube.com/watch?v=JpnrfbeARM0[/video]
It is best to not listen to a word he says at all and just wait for reviews before touching any of his games.
[QUOTE=DeVotchKa;52054910]He's made good games before and i'm sure he can do it again. It's not really that he needs go stop trying completely, but he needs to stop trying to make his games into these limitless, timeless legends that they never end up being.[/QUOTE]
he needs someone to reel him in, like someone should've done with lucas
[editline]4th April 2017[/editline]
I get the feeling that just like lucas, because he's got such a reputation and name behind him that no one has the balls to just tell him if an idea is bad or not
[QUOTE=Weirdness;52055974]he needs someone to reel him in, like someone should've done with lucas
[editline]4th April 2017[/editline]
I get the feeling that just like lucas, because he's got such a reputation and name behind him that no one has the balls to just tell him if an idea is bad or not[/QUOTE]
Lucas has great ideas, its just that Lucas needs someone to say "No" with a huge number of them, otherwise he's just kind of a giant idiot with all imagination and no creativity.
So basically what you said but worded differently.
[QUOTE=vamper;52055930]He makes okay games he just blows the hell out of them with hyperbole making expectations far to high,
and is naive about how much his team will get done in his games.
Fable 2 is a prime example of huge plans that never happen.
[video=youtube;JpnrfbeARM0]https://www.youtube.com/watch?v=JpnrfbeARM0[/video]
It is best to not listen to a word he says at all and just wait for reviews before touching any of his games.[/QUOTE]
What is up with this? Are his ideas just impossible or does he run out of money or does he just not have enough time or something? Does he have any idea of how game development works?
[QUOTE=MrJazzy;52056028]What is up with this? Are his ideas just impossible or does he run out of money or does he just not have enough time or something? Does he have any idea of how game development works?[/QUOTE]
At the time, it would've made the console it was on burn to a crisp.
Joking aside, it's computational limits of consoles mixed with money and time.
[QUOTE=MrJazzy;52056028]What is up with this? Are his ideas just impossible or does he run out of money or does he just not have enough time or something? Does he have any idea of how game development works?[/QUOTE]
At risk of sounding trite, nothing is impossible, given enough time and money, including the things shown in the video. However games don't have infinite time and money, and things go wrong all the time or take longer than expected which burns time and money. Sometimes things that sound cool on paper or in a prototype video aren't as fun as they seem or as feasible. Game Designers, particularly "legends" tend to be so detached from actual development and so enamored with their own ideas that they present shit like this without knowing what the developers are able to do with time and financial constraints. Speaking from personal experience here, with a much less famous designer
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