it sounds like they really care about their product, and about their customers
it's good to see that
Even if it doesn't happen it's really awesome that they're "sitting there thinking all the time, how can we make this free?".
Even if it's PR trashtalk. It's good PR trashtalk.
That would be amazing
Because I need to upgrade my PC soon anyway
Even if it's 600 bucks I'm still getting it. I tried the devkit model, and the lack of any delay was just beyond amazing.
I like the GPU bundle deal, since mine GPU is also nearing its retirement.
I think the GPU + Rift bundle is a good idea. I can imagine a lot of people, myself included, grabbing one of those high-end cards if they included a rift.
Although I still want to wait for higher def screens and translational movement. Maybe I'd even wait for a wider screen to completely fill your periphery.
[QUOTE=SweetSwifter;41470983][b]Even if it's 600 bucks I'm still getting it.[/b] I tried the devkit model, and the lack of any delay was just beyond amazing.[/QUOTE]
Don't say that, you'll spoil them into greed
[quote] sounds like a bit of a dream, but five years ago so did VR technology, yet here we are teleporting ourselves [into] game worlds to experience things we could never do in real life.[/quote]
[url]http://facepunch.com/showthread.php?t=1289682[/url]
Where's the clipboard for me to sign up.
I've always thought this thing to be a gimmick, no different than 3D. But hey, if they want to make them that cheap I'll pick one up anyway. Can't really go wrong with free!
[QUOTE=KingOfScience;41470692]it sounds like they really care about their product, and about their customers
it's good to see that[/QUOTE]
It's also that they're forward-thinking as businessmen, and realize the huge monetary potential of this plan, even if it is a bit of a gamble. People always remark at how generous Google and Valve are, but the reality is that they're making way more money than the other guys despite the other guys being "greedier."
[QUOTE=TestECull;41471762]I've always thought this thing to be a gimmick, no different than 3D. But hey, if they want to make them that cheap I'll pick one up anyway. Can't really go wrong with free![/QUOTE]
3D is badly used in the Cinema and on monitors since you don't really get much out of it, you're still just watching a screen.
The oculus isn't just some fancy 3D screen, the sensors is has lets you have a ~fully immersive~ experience unlike what you get from just having a bit of depth.
[QUOTE=danharibo;41471869]3D is badly used in the Cinema and on monitors since you don't really get much out of it, you're still just watching a screen.
The oculus isn't just some fancy 3D screen, the sensors is has lets you have a ~fully immersive~ experience unlike what you get from just having a bit of depth.[/QUOTE]
Yeah, I know, that's why I said [i]like[/i] 3D. I never implied or explicitly called the Rift 3D. I do, however, still feel it's a bit of a gimmick, and that a good game is immersive regardless of whether or not you're using a Rift.
[QUOTE=TestECull;41471897]Yeah, I know, that's why I said [i]like[/i] 3D. I never implied or explicitly called the Rift 3D. I do, however, still feel it's a bit of a gimmick, and that a good game is immersive regardless of whether or not you're using a Rift.[/QUOTE]
the rift is useless in a lot of games. it's flight simulators and driving games where it really shines.
[QUOTE=butre;41472011]the rift is useless in a lot of games. it's flight simulators and driving games where it really shines.[/QUOTE]
I'd use it moreso for the simulators. When else have consumers been able to immerse themselves into 3d environments to this extent? I'd love to explore the environments, as well as interact with them (this is where I hope a lot of effort is made, as nobody wants static environments). I'm truly excited for this tech, just as I was for the Novint Falcon when integrated a whole new sense to the gaming experience (haptic feedback) at such an affordable price (I recall reading that similar products cost tens of thousands of dollars).
[QUOTE=butre;41472011]the rift is useless in a lot of games. it's flight simulators and driving games where it really shines.[/QUOTE]
I can imagine the first person visual novels that could be made for this thing...
So many simulators man.
[img]http://www.pcgamesn.com/sites/default/files/oculus%204_0.jpg[/img]
"yo john, i'm out of plastic cases to cover the front of the rift so i'm just going to use electrical tape lol"
No matter the price point, I'm getting one.
I'm still paranoid that my experience will be somewhat tarnished because of my glasses, I know that the Rift comes equipped with various lenses, but if the lenses don't work correctly with my eyes I will have to wear my glasses anyway. Can someone tell me if their experience was still great even while wearing glasses?
[QUOTE=KingOfScience;41470692]it sounds like they really care about their product, and about their customers
it's good to see that[/QUOTE]
[QUOTE=latin_geek;41470807]Even if it doesn't happen it's really awesome that they're "sitting there thinking all the time, how can we make this free?".
Even if it's PR trashtalk. It's good PR trashtalk.[/QUOTE]
You guys realize they're talking about making enough money so they can increase their market share by making the product available for free while raking in the licensing fees, right? They're talking about how they're going to make money.
left 4 dead and dayz is bound to be great on this
Yeah, Free is good, but think of the companies. Why give it away when we can charge $300. Greed runs the country and the Rift will never be free
[QUOTE=latin_geek;41470807]Even if it doesn't happen it's really awesome that they're "sitting there thinking all the time, how can we make this free?".
Even if it's PR trashtalk. It's good PR trashtalk.[/QUOTE]
it's still PR hogwash nonetheless.
why would any company wishing to make a profit give away their product for free when there's people literally in this thread saying they'd buy it for double its current price? outside of promotional and marketing events, the oculus rift will always be a priced accessory and it'd be wise not to have your expectations be any different.
I do see my self eventually picking one up, or something similar.
Mostly just for games like Routine and other immersion experiences
[QUOTE=Pat4ever;41473801]it's still PR hogwash nonetheless.
[b]why would any company wishing to make a profit give away their product for free when there's people literally in this thread saying they'd buy it for double its current price? outside of promotional and marketing events, the oculus rift will always be a priced accessory and it'd be wise not to have your expectations be any different.[/b][/QUOTE]
did you even bother reading the news story. other successful companies already do this. do you think that an xbox1 or ps4 actually cost 400$ to make? per unit? including development costs? fuck no. they bank on the fact that they will make that money back on game sales where they get paid a % of the profits. this way everyone wins, as there are more units on the market, therefore the developers can reach a wider audience which gives them more sales which means more %'s for the hardware developer.
its not PR hogwash, it's a business model.
pretty much.
they don't want it just to become another fancy but niche trackIR
[QUOTE=Kybalt;41474477]did you even bother reading the news story. other successful companies already do this. do you think that an xbox1 or ps4 actually cost 400$ to make? per unit? including development costs? fuck no. they bank on the fact that they will make that money back on game sales where they get paid a % of the profits. this way everyone wins, as there are more units on the market, therefore the developers can reach a wider audience which gives them more sales which means more %'s for the hardware developer.
its not PR hogwash, it's a business model.[/QUOTE]
trying to compare the oculus to what sony and microsoft does is ridiculously incorrect and is something that the article tries to do as well (i'll ignore your rude accusation that I haven't read the article). the oculus rift is an accessory used to enhance gameplay, not a medium with which to play games with. unless the game requires the oculus rift to play there is no way that the company can make money in this fashion purely by licensing and not by the standard product's pricetag. worse, once they realize this impossibility I iimagine they would try to enact a subscription model where you pay more for a product over time than you would in one time payment, screwing the customer over rather than trying to benefit them.
it's corporate hogwash, plain and simple. if you wanted to strike the argument that they would instead try to [I]lower[/I] the price to achieve the effect you're talking about that would be a realistic and extremely viable option. giving away the oculus rift for free, however, is not.
[editline]15th July 2013[/editline]
it's not like i'm opposed to them giving the oculus rift away for free. except for the private investors, what sane person would be? i'm simply being realistic rather than hopelessly optimistic about this.
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