• Why Half-Life ruined videogames for me forever: a Christmas story
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[url]http://www.pcgamesn.com/half-life/why-half-life-ruined-videogames-for-me-forever-a-christmas-story[/url]
The newer Wolfenstein games gave this effect to me. Not without it's flaws, but playing it prequel through to the end of the main game made everything feel like a complete experience.
I want to enjoy stuff like a child again
[QUOTE=WeltEnSTurm;49386432]I want to enjoy stuff like a child again[/QUOTE] I want to enjoy again.
I'm not even sure any more if I got picky or the games industry just started sucking.
Kinda had the same issue, back when played games such as GTA III and Dark Cloud which were a whole new generation of things. So much to do and i had broken free from the limited, cornered environments but its going to take a whole lot to break through it. Over the years the only thing that has improved are graphics and gameplay, thats why i think that perhaps Star Citizen has a chance of becoming the next big thing in gaming with its ultra massive universes, detail and physics. They are promising so much at the moment so i just hope they are going to make it. VR is also something that can reignite that passion in gaming but that needs a lot of fleshing out and who knows that it might fail after the hype died down, currently all i play are classics like Donkey Kong Country 2 and simple games such as LUFTRAUSERS.
What I think he found was a benchmark to test other games by. A game that in your mind has done something so profoundly right you can't quite comprehend it. I suggest to him to keep going, the greatest game in my mind was approaching 20 years old by the time Bioshock came along and blown me off my feet and I don't expect myself to find another game like it for another 20 years. I like to think that Mirror's Edge Catalyst is going to prove me wrong but I don't think it will, I think its more than likely a "Systems Edge" game is going to appear from its success sometime later and do it and that relies so much on Mirror's Edge not strangling the entire sub-genre in the crib beforehand.
Its also kinda how your mind perceives it because i remember that some PS2 games were in my mind almost real life in terms of graphics but that was because back then as a kid i thought that was the limit, what the PS2 could do was so incredible that this had to be the best it has to offer.
this one is more recent but its totally timesplitters: future perfect for me, i used to fucking love EVERY single part about that game. i replayed that shit probably 500 times
For me (since I started with relatively pretty and detailed 3D gaming) I've got a series of Half Lives that have shaped my tastes and distastes. I'd assume that's more the case than having one particular game for us younger gamers (that being 17 btw).
I jumped from a 486 machine that I played Doom 2 and Duke 3D on, to a Pentium 2 machine bundled with a 3dfx card and Unreal. It had the same effect at the time - only mitigated somewhat by my already being familiar with 3D environments and FPS games. Unreal isn't my yardstick by which nothing can ever measure though, I merely remember it fondly as a formative experience of my gaming history, and will remain a personal favourite. Unreal Tournament (99) ended up having a much bigger impact on me anyway.
[QUOTE=WeltEnSTurm;49386432]I want to enjoy stuff like a child again[/QUOTE] That's the price for growing up. I'm suprised to find how many feelings I share with the author. It was so much easy to be amused by little things when I was a kid. That's why we should the kid in us and try to enjoy things for what they are.
[QUOTE=Toyhobo;49386855]I'm not even sure any more if I got picky or the games industry just started sucking.[/QUOTE] I'm sure it's a mix of both because the game industry has definitely developed some nasty problems
[QUOTE=darth-veger;49386875]perhaps Star Citizen has a chance of becoming the next big thing in gaming with its ultra massive universes, detail and physics. They are promising so much at the moment so i just hope they are going to make it.[/QUOTE] I feel like they talk and show too much of what they do. It makes me believe that there will be no moments where I just feel like "WOW, I can't believe this is possible" and will instead feel like "yeah i saw this on youtube already".
[QUOTE=Toyhobo;49386855]I'm not even sure any more if I got picky or the games industry just started sucking.[/QUOTE] Both.
[QUOTE=darth-veger;49386889]Its also kinda how your mind perceives it because i remember that some PS2 games were in my mind almost real life in terms of graphics but that was because back then as a kid i thought that was the limit, what the PS2 could do was so incredible that this had to be the best it has to offer.[/QUOTE] High level PS2 (and Xbox and Gamecube) games are the best level of graphical quality for staying timeless. There's enough detail that everything isn't a blocky mess, but also enough left out that your brain can still fill in everything that's just implied. IMO that's the level of graphics indie teams should work for if they can't do intricate details in their budget. Resident Evil 4, Persona 3 and 4, Metal Gear Solid 2 and 3, Silent Hill 2. They all still look good today, not the 'best graphics' by any stretch but they're still pleasant on the eyes. Emulating them makes them look better of course but that's done by adding anti-aliasing and increasing the resolution, which help almost universally.
nah, when I put up my nostalgia glasses and put on my analytical ones, it's still chalked up to games just being shit today. You know this is true because graphics honestly sucked back then. You could not sell a game on looks alone because said looks were so limited. Now of course every big name game was always trying to push the limit in visual department and some delivered and that was always a spectacle. But it's always come down to the [I]game.[/I] You couldn't just make a setting and characters where the game [I]looked[/I] (or even sounded) like it was making the player feel like a soldier, a gangster, a scientist, a hero, etc. Developers had to resort to making these connections stem from actual game[I]play[/I]. I know, sounds like a stretch right? I'm learning UE4 and I gotta tell you, tools today are amazing. I can create games that looked better than the era where I spent most playtime (PS2) and I'm only at a sub-hobbyist level. To be quite honest- I can make some really flashy shit. I can drop in some assets and make a city that would visually make GTA3 weep. But you know what I can't do? I can't write a good story, and I can't yet figure out what would make a game really damn fun to play. What's fantastic about this generation is that we're reaching the end point in graphical fidelity. Going from 50 triangles to 100 looked astonishing, but going from 1mil triangles to 2mil hardly makes a difference. You all say "Yeah these graphics are approaching real life and I'm not even impressed." and you're sad about that, but I see it the other way. Isn't that fantastic that you don't care? You're not easily impressed by graphical fidelity gimmicks alone? That means soon the AAA industry will have to go back to it's roots. Investing in games that will sell on the word of being good games. Not how accurately they can portray a real life city, not how highres the textures are or etc. Art will replace graphics, and gameplay will be what's invested in. This has already been going on for a while.
In my mind 10 y/o mind, Oblivion was one of the greatest games that ever could have possibly been crafted by human hand. Now I think it's one of the jankiest, ugliest, and most frustrating messes I've ever played. And I still kind of love it, even if my computer won't let me play it above 30fps.
Undertale exists, so there's that. It's a game that isn't in the slightest bit pretty (I don't even like the art style that much) but it's still one of the best games I've played this year. Could be carried on the comedy of Sans and Papyrus alone.
[QUOTE=Rossy167;49387170]Undertale exists, so there's that. It's a game that isn't in the slightest bit pretty (I don't even like the art style that much) but it's still one of the best games I've played this year. Could be carried on the comedy of Sans and Papyrus alone.[/QUOTE] I think everyone already got over the debate of "gameplay > graphics". But yeah i have been pouring so much time in [URL="https://www.youtube.com/watch?v=P5zXHzJ0khI"]Luftrausers [/URL]so it kinda falls under that.
Anyone that can get into Half Life 1 would probably still feel this way today. Its about as perfect as perfect can be when it comes to a full singleplayer FPS experience. I cant really think of an FPS with a singleplayer thats as grand as HL1, its a huge adventure the entire time, and id argue some of the best pacing in a game. If you like FPS even a bit, I dont see how it would be possible to not find HL1 amazing, it does everything right and then some.
[QUOTE=darth-veger;49387186]I think everyone already got over the debate of "gameplay > graphics". But yeah i have been pouring so much time in [URL="https://www.youtube.com/watch?v=P5zXHzJ0khI"]Luftrausers [/URL]so it kinda falls under that.[/QUOTE] It's not even gameplay though, it's tone, music and writing.
[QUOTE=Rossy167;49387191]It's not even gameplay though, it's tone, music and writing.[/QUOTE] So its not a game? :v:
[QUOTE=darth-veger;49387221]So its not a game? :v:[/QUOTE] It is, just for me it's not the gameplay that makes it stand apart from other games. Though because of the relatively original combat system I can understand why people would love that. A game is more than just a series of inputs from a controller/keyboard you know?
Ppl love to hate on Undertale only based on it's popularity and the crazy fans, but honestly that game made me giggle like a kid and kept surprising me over and over again. If you want to have a chance at experiencing some of that magic again give it a try, it's one of the reasons why it's so popular after all.
It was the almost pantomime-like chemistry with Papyrus and Sans that pushed me over the edge from it being 'quite good' to 'OMG THIS IS AMAZING!!!'
I don't agree with the quote at the end; the games that I enjoyed to that degree still hold up for me when I go back and play them
[QUOTE=darth-veger;49387221]So its not a game? :v:[/QUOTE] It's a game in the way that Earthbound is technically a game
[QUOTE=Elstumpo;49386394]The newer Wolfenstein games gave this effect to me. Not without it's flaws, but playing it prequel through to the end of the main game made everything feel like a complete experience.[/QUOTE] Funny, I played them in the same order, Old Blood into New Order.
[QUOTE=Toyhobo;49386855]I'm not even sure any more if I got picky or the games industry just started sucking.[/QUOTE] the game industry has sucked since like 2006. I hate people who are in denial of this and just say "oh you're just a hipster" or whatever or "oh you are just growing up". No.
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