[quote]
[Lua] “Error sending usermessage – too large” now has the name of the usermessage
[/quote]About time. :colbert:
What does cl_predict do and why will it require sv_cheats 1?
And will every post like this have an obligatory silly Gmod pose?
[QUOTE=Sir Whoopsalot;25655342]What does cl_predict do and why will it require sv_cheats 1?
And will every post like this have an obligatory silly Gmod pose?[/QUOTE]
It turns off client-side prediction, and can be used to disable recoil with certain weapons.
Dangit garry
SetAllowNonAsciiCharacters
Finally.
About time garry.
ps. cl_predict disables recoil on lua based weapons.
Fix Super DOF please ):
God dammit son, fix the Novint support.
[QUOTE=starpluck;25655888]SetAllowNonAsciiCharacters
Finally.[/QUOTE]
Now put this into every single admin mod out there. The faster non Ascii gets out, the better.
I hope this fixes the crash bug I've had since update 102.
[QUOTE=GoldenBullet;25656695]Fix Super DOF please ):[/QUOTE]
Turn off Multicore Rendering and Motion Blur.
Garry where do you get these pictures?
[QUOTE=ZapDing;25662286]Garry where do you get these pictures?[/QUOTE]
[url]http://www.facepunch.com/threads/880439-quot-Want-To-Post-Your-Pic-But-Don-t-Want-To-Make-A-Thread-quot-Thread!/page62[/url]
Post 2449
INCOMING! duck and cover, people!!!
but seriously, when is gm_mount going to be built into gmod? Because i am stupid and can't figure out how to do it. :downs:
[editline]27th October 2010[/editline]
also, does this fix the thing where gmod crashes whenever I click the map toybox?
Small update, but TextEntry:SetAllowNonAsciiCharacters() is something pretty useful for... everything related to GUIs.
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