• Valve's VR headset "blows Oculus Rift away"
    62 replies, posted
[url]http://www.techradar.com/news/gaming/valve-s-virtual-reality-headset-blows-oculus-rift-away--1215666[/url] [quote]After weeks of speculating just what Valve had planned for VR, it turns out that Gabe and the team have in fact built their own headset - and apparently it's awesome. According to a few lucky people who tried the headset at the Steam Dev Days, this is Valve's own hardware prototype and not the Oculus Rift. Developer David Hensley was one of the few to try the headset, and while he admitted that he hadn't tried the recent Crystal Cove version of Oculus - just the original dev kit - he described the experience as a "generational leap forward." "I'm a big fan of oculus, and will buy one," said Hensley in a tweet. "But the valve demo really blew me away. VR is going to be amazing."[/quote]
Somewhat sensationalist - just the way we like it.
Poor Carmack :(
Well that's hardly a surprise when the Oculus team have spent years doing all the dirty work perfecting the technique and building a market basically from scratch. ie Valve have had a much easier time developing a more sophisticated VR set.
Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.
Competition is good
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] On the other hand, Valve and Oculus are semi working together.
This doesn't mean much since we have no idea how expensive Valve's HMD is. If was that amazing, and did cost the same $300-400 then we'd be talking.
If I recall correctly, Valve does not intend to sell their HMD.
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] how is this a dick move business is business, even if they are working together
Valves HMD right now is meant to be a showcase of the pinnacle of modern VR technology and it's not meant for sale (it's most likely very, very expensive) while the Oculus Rift is a practical, consumer solution. Valve and Oculus are also working together on the technology anyway.
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] Competition is great and also, Gabe invested 500.000 $ into Oculus Rift.
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] I don't see this as anything other than a good thing. Both companies are working together [I]and[/I] competing against each other to create an amazing foundation for VR gaming. We as consumers could not be in a better position right now.
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sony's also making a VR headset but who knows if it'll be any good
[QUOTE=Uzbekistan;43559535]Is that $500 or $500,000? Because I can imagine gabe sarcastically signing a $500 check[/QUOTE] 500k 500.000 Five hundred thousand.
[QUOTE=Jammymanrock;43559394]Valves HMD right now is meant to be a showcase of the pinnacle of modern VR technology and it's not meant for sale (it's most likely very, very expensive) while the Oculus Rift is a practical, consumer solution. Valve and Oculus are also working together on the technology anyway.[/QUOTE] Yeah. Valve's HMD is a prototype/showcase unit meant to demonstrate what affordable consumer headsets will be like in a couple of years, and it's not in any way affordable[I] yet[/I] (it uses the best possible stuff they can find, no matter the cost)
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] The intention of Valve's HMD is to give a glimpse of the future of VR. They're working together with Oculus to make VR mainstream. Palmer Luckey is even giving a presentation on VR development at the Steam Dev Days today. They're not competing, they're collaborating.
[QUOTE=Orkel;43559573]Yeah. Valve's HMD is a prototype/showcase unit meant to demonstrate what affordable consumer headsets will be like in a couple of years, and it's not in any way affordable[I] yet[/I] (it uses the best possible stuff they can find, no matter the cost)[/QUOTE] it's cool that they're putting together demos like that instead of hoarding their money forever
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] Do you know how capitalism works or what? because capitalism works. VR has a way to pick up because of the fact that oculos isn't the only one doing it.
I'd rather not touch OR/VR-type things unless it was completely wireless with extremely lightweight glasses that despite their small size would cover 100% of your vision. Mmmh.. Imagine that.
Valve aren't going to be selling an HMD. They stated that they were developing a single prototype and absolutely spending as much as they could in making it the best HMD in the world just for the sake of seeing what it'd be like. It must be phenomenal. I read a guys tweets where he described it as being like a lucid dream mixed with a Holodeck.
I am pretty sure they never intended to sell this stuff and their testing rig is made of components that are completely different league than what's considered as affordable for a customer product. For example, I wouldn't be surprised if they had an entire extra PC somewhere on backstage that would solely work with the communication to the headset, handling the space orientation telemetry, etc.
I thought that other companies would eventually make their own VR headsets was the idea behind Oculus anyway.
[QUOTE=Excalibuurr;43559596]500,000 you mean.[/QUOTE] Different countries have different rules
Here's apparently a leaked image of Valve's VR headset. [t]http://i.imgur.com/yZKD430.jpg[/t]
I am very excited to be entering this new era of gaming. It's going to be odd to think that VR might be the only gaming experience that my newborn nephew is ever used to, and our current style of playing games is going to be as archaic as classic arcades are to my generation.
[QUOTE=Aphtonites;43559250]Am I the only one who thinks this is a bit of a dick move? considering how Oculus had to go through so much trouble to get it funded while Valve had plenty of hat economy money to fund their stuff, among other things.[/QUOTE] What would you want them do, shelf their own hard work and research so Oculus doesn't become the underdog? I doubt that could happen anyway since Valve's prototype seems to be way behind Oculus' schedule. So they're gonna be the pioneers anyway. This is just Valve showing devs another piece of hardware that's probably gonna be important on the future (fits with the theme of Steam Machines and Controllers) while in the background supporting the guys that will have to pave the bumpiest road for everyone that will come after them. They're doing so by reinforcing the general idea of VR becoming a big thing with their own prototype as well building support into their Source games that lets Oculus and users experiment with various settings and parameters. The smoother that road is by the time Valve's prototype is finished, the better for them. Everyone stands to gain a lot from this.
[QUOTE=Ajacks;43559789]I am very excited to be entering this new era of gaming. It's going to be odd to think that VR might be the only gaming experience that my newborn nephew is ever used to, and our current style of playing games is going to be as archaic as classic arcades are to my generation.[/QUOTE] I think it will be a good long while before VR rises to the current status of traditional monitor-based video gaming. At least 25~ years.
[QUOTE=Marden;43559762]Here's apparently a leaked image of Valve's VR headset. [t]http://i.imgur.com/yZKD430.jpg[/t][/QUOTE] That way everybody who puts it on looks surprised. "See how excited he is?"
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