• Team Fortress 2 Update Released
    6 replies, posted
[url]http://store.steampowered.com/news/12196/[/url]
[QUOTE]Updated the Short Circuit Damage lowered Consumes 15 metal per projectile destroyed[/QUOTE] Not much of a change but I'll take it over nothing.
[QUOTE=Aperture Adam;43478682]Not much of a change but I'll take it over nothing.[/QUOTE] Actually that is a huge change. It is now back to being a utility rather than a hitscan flamethrower like it was before.
[QUOTE=samuel2213;43478731]Actually that is a huge change. It is now back to being a utility rather than a hitscan flamethrower like it was before.[/QUOTE] I went to look for a video of it, since I haven't played in a couple of years. Holy fuck that shit was hilariously powerful.
fuck i want that reverted; I quit playing engineer like six months ago and I refuse to remove the short circuit from my loadout missed an opportunity [editline]9th January 2014[/editline] nerfed wasn't needed
[QUOTE=Cronos Dage;43480546]fuck i want that reverted; I quit playing engineer like six months ago and I refuse to remove the short circuit from my loadout missed an opportunity [editline]9th January 2014[/editline] nerfed wasn't needed[/QUOTE] Nerf was needed. Short circuit was too op, and made it so Demomen and Soldiers couldn't use their mains, and it shredded anyone that got too close to engie. It was no fun for others.
[QUOTE=Gunzers6;43480604]Nerf was needed. Short circuit was too op, and made it so Demomen and Soldiers couldn't use their mains, and it shredded anyone that got too close to engie. It was no fun for others.[/QUOTE] Didn't someone demonstrate it was possible to kill a robin-walker bot in MVM with the short circuit maxed out?
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