How linear are we talking? One of the points of older shooters were non linear levels. I'd love some non linear exploration, it seems to be lost in a lot of games I've played.
[QUOTE=Cows Rule;44036754]How linear are we talking? One of the points of older shooters were non linear levels. I'd love some non linear exploration, it seems to be lost in a lot of games I've played.[/QUOTE]
To be fair all those old shooters were quite linear.
[QUOTE=Cows Rule;44036754]How linear are we talking? One of the points of older shooters were non linear levels. I'd love some non linear exploration, it seems to be lost in a lot of games I've played.[/QUOTE]
Wolfenstein has always been linear, the levels were just more open but it still was linear and only one way lead to the end.
[QUOTE=Cows Rule;44036754]How linear are we talking? One of the points of older shooters were non linear levels. I'd love some non linear exploration, it seems to be lost in a lot of games I've played.[/QUOTE]
Werent half of Wolfestein 3D's levels just swastikas?
i'd be absolutely fine with a linear story if it told me an awesome story while showing me awesome visuals along the way. I didn't care for the ~exploration~ of the last game, which was total bulldick.
As long as the Ex Starbreeze members bring along some of that Starbreeze writing, I'm aalll for it.
I'd be so happy if this doesn't suck. A wacky Action-Nazi game would be awesome.
And I can't find that Boom Boom song by Ralph Becker anywhere on Youtube goddamnit.
because the song was made specifically for the trailer/game.
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