• Rare appoints new creative director
    19 replies, posted
[url]http://www.shacknews.com/article/73361/rare-appoints-new-creative-director[/url]
I miss Rare when it was a Nintendo developer.
[QUOTE=WarRocker32;35615304]I miss Rare when it was a Nintendo developer.[/QUOTE] Back in the days of Banjo-Kazooie... Sigh.
Rare is dead to me now. [editline]18th April 2012[/editline] [QUOTE=Ogopogo;35615342]Back in the days of Banjo-Kazooie... Sigh.[/QUOTE] Conker's Bad Fur Day Goldeneye kings of the n64
[QUOTE=Ogopogo;35615342]Back in the days of Banjo-Kazooie... Sigh.[/QUOTE] Banjo Tooie was fucking awesome as well.
perfect dark 2 please
[QUOTE=BenJammin';35615344]Rare is dead to me now. [editline]18th April 2012[/editline] Conker's Bad Fur Day Goldeneye kings of the n64[/QUOTE] Replace Goldeneye with Perfect Dark.
It pains me to see Rare like this.
[quote]"I love working with talented and creative people and there are plenty of them here at Rare. I am looking forward to getting stuck into making incredible games that will be worthy additions to the pedigree of the studio."[/quote] I hate to break it to you but that pedigree was abandoned when Microsoft bought Rare and it certainly isn't going to be making games to a pedigree worth applauding and remembering if you're making fucking kinect games.
[QUOTE=WarRocker32;35615451]Replace Goldeneye with Perfect Dark.[/QUOTE] Goldeneye was great but Perfect Dark improved on literally everything. In all honesty, I have yet to see another shooter with the same tenacity and offerings that Perfect Dark had. Shit was ahead of its time...
[QUOTE=SirKillsAlot;35617063]Goldeneye was great but Perfect Dark improved on literally everything. In all honesty, I have yet to see another shooter with the same tenacity and offerings that Perfect Dark had. Shit was ahead of its time...[/QUOTE] I still don't think there is a game that has the amount of customization in its MP component that PD has. You could customize the individual bots difficulty, what they liked to use, what kind of personality they had. You could pick what spawned on the map. You could play the way you wanted without feeling like the game was limiting you and forcing you to do it their way. It was just so much fun which is more than I can say about pretty much anything that's released these days. Nothing says cluster fuck like the max number of meatsim bots armed with nothing but N-bombs or tranquilizer crossbows.
[QUOTE=chunkymonkey;35617147]I still don't think there is a game that has the amount of customization in its MP component that PD has. You could customize the individual bots difficulty, what they liked to use, what kind of personality they had. You could pick what spawned on the map. You could play the way you wanted without feeling like the game was limiting you and forcing you to do it their way. It was just so much fun which is more than I can say about pretty much anything that's released these days. Nothing says cluster fuck like the max number of meatsim bots armed with nothing but N-bombs.[/QUOTE] Fuck I chose everything from their faces to the music that played. Rare even had the idea to do counter-operative mode for the singleplayer. I mean, who the hell thinks of that. How they can make a game this yet churn out Perfect Dark Zero is scary. I guess we can blame Microsoft for that.
[QUOTE=SirKillsAlot;35617161]Fuck I chose everything from their faces to the music that played. Rare even had the idea to do counter-operative mode for the singleplayer. I mean, who the hell thinks of that. How they can make a game this yet churn out Perfect Dark Zero is scary. I guess we can blame Microsoft for that.[/QUOTE] A lot of the people that made Goldeneye and Perfect Dark good moved on before the takeover and made the legendary Timesplitters series, 2 and 3 are some of the few greatest FPS games ever made.
[quote]"I love working with talented and creative people and there are plenty of them here at Rare. I am looking forward to getting stuck into making incredible games that will be worthy additions to the pedigree of the studio." [/quote] [QUOTE=chunkymonkey;35617060]I hate to break it to you but that pedigree was abandoned when Microsoft bought Rare and it certainly isn't going to be making games to a pedigree worth applauding and remembering if you're making fucking kinect games.[/QUOTE] He has to say that or he'll be fired.
That's something you don't hear about every day [SUB][SUB][SUB][I]zing[/I][/SUB][/SUB][/SUB]
I thought the banjo game where you could build a vehicle was pretty fun [editline]18th April 2012[/editline] But of course "LOL WE GONNA MAKE KINECT GAMES FOREVER AND EVER AND EVER AND EVER AND EVER AND EVER AND EVER AND EVER AND AND EVER AND EVER AND EVER AND AND EVER AND EVER AND EVER AND AND EVER AND EVER AND EVER AND AND EVER AND EVER AND EVER AND"
Am I the only one who liked Viva Pinata?
Since Microsoft doesn't really care about the handheld gaming market, Rare are allowed to make stuff for the 3DS. And I've heard stuff about Banjo Threeie rumors... [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
Martin Hollis (the director of Goldeneye and Perfect Dark) left Rare a long while ago. I wouldn't hold up much hope for a good sequel from Rare. The Stamper brothers (one of which directed Donkey Kong Country) went into land development. David Doak left to create Timesplitters. Rare is missing a lot of good people.
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