• Battlefield 4 sees all the classes made more mobile and the return of the humble mortar
    43 replies, posted
[url]http://www.pcgamesn.com/battlefield/battlefield-4-sees-all-classes-made-more-mobile-and-return-humble-mortar[/url]
I don't like that they made the comparison between the field uprade system to something similar in Call of Duty, simply because my idiot friends will say that battlefield is borrowing ideas from CoD, when the system sounds almost identical to the one in BF2142.
So what about the mortar that's already in Battlefield 3? Is it not coming over to 4?
[QUOTE=Legolas;41879925]So what about the mortar that's already in Battlefield 3? Is it not coming over to 4?[/QUOTE] Thank fuck for that.
[t]http://www.pcgamesn.com/sites/default/files/Battlefield%204%20chinese%20team%20alskdn.png[/t] I am absolutely LOVING that Support
Not too convinced yet. I'll probably wait for the price to dip, although I haven't really been playing BF3 for a while. Might get back into it.
Thank god the monkey face assault is gone
I hope they don't have "Scope glare" you know THIS BULLSHIT [t]http://webassets.scea.com/forums/15857_glare.jpg[/t]
[QUOTE=J!NX;41880188]I hope they don't have "Scope glare" you know THIS BULLSHIT [/QUOTE] Or flashlights and laser sights brighter than the sun in broad daylight.
[QUOTE=J!NX;41880188]I hope they don't have "Scope glare" you know THIS BULLSHIT [t]http://webassets.scea.com/forums/15857_glare.jpg[/t][/QUOTE] no way man that's how i get my kills! It should be more realistic though, there's glare even at night with no light
[QUOTE=J!NX;41880188]I hope they don't have "Scope glare" you know THIS BULLSHIT [t]http://webassets.scea.com/forums/15857_glare.jpg[/t][/QUOTE] Why? Snipers can just hide in a bush with a muzzle suppressor and never be found in the heat of the battle. The glare - even if it's exaggerated - is authentic.
[QUOTE=CommieTurtle;41880209]Or flashlights and laser sights brighter than the sun in broad daylight.[/QUOTE] I'm in campain and I can't count on my fingers how angry I am over being shot over not seeing because there is sun spot [B]in a TRAIN[/B] or how car headlights literally beam AS IF A GIANT VERTICAL LINE ACROSS YOUR FACE [QUOTE=Within;41880222]Why? Snipers can just hide in a bush with a muzzle suppressor and never be found in the heat of the battle. The glare - even if it's exaggerated - is authentic.[/QUOTE] it makes sense, the glare, to have because everything has shitty lighting in BF3, why not shit on scopes too? at least aside from that the game looks really good
[QUOTE=Zillamaster55;41880101][t]http://www.pcgamesn.com/sites/default/files/Battlefield%204%20chinese%20team%20alskdn.png[/t] I am absolutely LOVING that Support[/QUOTE] Assault looks so boring though.
[QUOTE=J!NX;41880230] it makes sense, the glare, to have because everything has shitty lighting in BF3, why not shit on scopes too? at least aside from that the game looks really good[/QUOTE] You make it sound like scope glares don't exist in real life.
[QUOTE=booster;41880370]You make it sound like scope glares don't exist in real life.[/QUOTE] do they look like giant beams of light?' the issue with BF3 is they overdo lighting too much and it ends up looking really silly
I paid for the ultimate super gold alpha BF3 edition pack not too long ago for ~$100. Don't think I will be getting this anytime soon.
[QUOTE=J!NX;41880385]do they look like giant beams of light?' the issue with BF3 is they overdo lighting too much and it ends up looking really silly[/QUOTE] I bet it's all balancing in the end. Due to the immense size of some maps, the superiority one sniper would have would be extreme. He could literally just stay in one spot and get kill after kill, never getting noticed. And that picture you had is hardly a "giant beam of light". It just looks like a sunlight reflection.
[QUOTE=booster;41880370]You make it sound like scope glares don't exist in real life.[/QUOTE] They really don't though. At least modern day scopes don't. It was a huge problem in previous wars though.
[QUOTE=booster;41880470]I bet it's all balancing in the end. Due to the immense size of some maps, the superiority one sniper would have would be extreme. He could literally just stay in one spot and get kill after kill, never getting noticed. And that picture you had is hardly a "giant beam of light". It just looks like a sunlight reflection.[/QUOTE] what the fuck how could a "Sunlight reflection" on a scope literally be THAT BRIGHT the person would have been blinded from the scope, and I've never even seen or heard of that in my life, theres no way the human eye could see it in reality because of how it doesn't really exist and I know it balances gameplay but it really looks stupid because, well, it shouldn't be nearly that bright. there are a lot of examples of terrible lighting it would seem. I just want it toned down really. that and flashlights are pretty bad too [thumb]http://mp1st.com/wp-content/uploads/2011/08/BF3_paris_3_656x3691.jpg[/thumb][thumb]http://i.imgur.com/CU6xw.jpg[/thumb][thumb]http://psx-scene.com/forums/content/attachments/31704d1321529077-battle3.gif/[/thumb] and then theres the sun [thumb]http://cloud.steampowered.com/ugc/560947083670967225/8FBA6F852E48B0A1EF6310D578BD4F4DD37381CE/[/thumb] or even this ungodly looking garbage [thumb]http://gamedonks.com/wp-content/uploads/2011/11/Battlefield-3-Garage-Glare.jpg[/thumb]
[QUOTE=CommieTurtle;41880209]Or flashlights and laser sights brighter than the sun in broad daylight.[/QUOTE]Have you looked at the sun in BF3? ._.
[QUOTE=booster;41880470]I bet it's all balancing in the end. Due to the immense size of some maps, the superiority one sniper would have would be extreme. He could literally just stay in one spot and get kill after kill, never getting noticed. And that picture you had is hardly a "giant beam of light". It just looks like a sunlight reflection.[/QUOTE] It is a gameplay mechanic, the glare is gone if you use ACOG or lower sights.
[QUOTE=booster;41880470]I bet it's all balancing in the end. Due to the immense size of some maps, the superiority one sniper would have would be extreme. He could literally just stay in one spot and get kill after kill, never getting noticed. [/quote] So go birgirpall on their asses. Snipers can't do anything when six pounds of C4 convinces their ass to overtake their face... [quote] And that picture you had is hardly a "giant beam of light". It just looks like a sunlight reflection.[/QUOTE] So they make scopes out of the same sort of material used in telescopes and HID headlight housings?
[QUOTE=Dj-J3;41880187]Thank god the monkey face assault is gone[/QUOTE] Chances are, the actual player models will end up looking a bit different.
[QUOTE=J!NX;41880762]what the fuck how could a "Sunlight reflection" on a scope literally be THAT BRIGHT the person would have been blinded from the scope, and I've never even seen or heard of that in my life, theres no way the human eye could see it in reality because of how it doesn't really exist and I know it balances gameplay but it really looks stupid because, well, it shouldn't be nearly that bright. there are a lot of examples of terrible lighting it would seem. I just want it toned down really. that and flashlights are pretty bad too [thumb]http://mp1st.com/wp-content/uploads/2011/08/BF3_paris_3_656x3691.jpg[/thumb][thumb]http://i.imgur.com/CU6xw.jpg[/thumb][thumb]http://psx-scene.com/forums/content/attachments/31704d1321529077-battle3.gif/[/thumb] and then theres the sun [thumb]http://cloud.steampowered.com/ugc/560947083670967225/8FBA6F852E48B0A1EF6310D578BD4F4DD37381CE/[/thumb] or even this ungodly looking garbage [thumb]http://gamedonks.com/wp-content/uploads/2011/11/Battlefield-3-Garage-Glare.jpg[/thumb][/QUOTE] Well, most modern scopes use something like this, to prevent the scope from reflecting sunlight. [img]http://www.eabco.com/store/images/products/preview/026-hcs.jpg[/img]
[QUOTE=booster;41880983]Well, most modern scopes use something like this, to prevent the scope from reflecting sunlight. [img]http://www.eabco.com/store/images/products/preview/026-hcs.jpg[/img][/QUOTE] the military would know enough to use that, so how could it even be a mechanic for realism no other game really has it outside of being a gameplay mechanic.
[QUOTE=J!NX;41880988]the military would know enough to use that, so how could it even be a mechanic for realism no other game really has it outside of being a gameplay mechanic.[/QUOTE] Who said it was a mechanic for realism? It's merely a mechanic to not make the Recon class overpowered.
The sniper glare is to avoid very frustrating deaths that you couldn't possibly see coming. It balances the sniper role immensely. As for the mortar: glad it's back in the BC2 (or similar) form. Lot more fun, and it doesn't make the mortar users a waste of player slots.
[QUOTE=Clavus;41881047]The sniper glare is to avoid very frustrating deaths that you couldn't possibly see coming. It balances the sniper role immensely. As for the mortar: glad it's back in the BC2 (or similar) form. Lot more fun, and it doesn't make the mortar users a waste of player slots.[/QUOTE] I remember DICE promising us Air-burst artillery for multiplayer in BF3 before it came out.
[QUOTE=Clavus;41881047]The sniper glare is to avoid very frustrating deaths that you couldn't possibly see coming. It balances the sniper role immensely. As for the mortar: glad it's back in the BC2 (or similar) form. Lot more fun, and it doesn't make the mortar users a waste of player slots.[/QUOTE] But I like manual mortaring. The auto mortar strike from BC2 makes the player lazy.
[QUOTE=booster;41881027]Who said it was a mechanic for realism? It's merely a mechanic to not make the Recon class overpowered.[/QUOTE] fair, but why does everything have to be so bright
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