• Devblog 107
    5 replies, posted
[url]http://playrust.com/devblog-107/[/url]
crap Playrust.com is offline for me :(
[t]https://i2.wp.com/files.facepunch.com/andre/Screen%20Shot%202016-04-21%20at%2014.42.58.png?resize=1200%2C675&ssl=1[/t] oh boy, people are going to fucking hate this. I for one welcome this change though, it means I'll be able to pin down people in their giant doomforts with sustained fire. Also, can any of the devs talk about the artillery platforms being developed? I figure that artillery will have at least three variants... - Primitive stone artillery: Catapult - Improv Artillery: [url=https://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Barrack_buster_feb_2010.jpg/300px-Barrack_buster_feb_2010.jpg]IRA Barrack Buster Mortar[/url] - Artillery: [url=http://3.bp.blogspot.com/-SbZJP-sX5Pk/UZ4hmnPQXDI/AAAAAAAABc8/GtWk4gV4nVk/s1600/wkubh.jpg]Syrian Hell Cannon[/url] Having these weapons based in three tiers would allow people to attack other people's bases even in the lowest matchups, but some designs would be far more effective over others. Another thing which I want to know is what ever happened to the concept of having it so walls were made up of four to six different parts, and each part could be taken out in Bad Company fashion?
Yay optimization. I feel at this point optimizing is not really a priority to help keep people with shitty pcs out (of which hackers usually have.)
[QUOTE=Amplar;50185204]Yay optimization. I feel at this point optimizing is not really a priority to help keep people with shitty pcs out (of which hackers usually have.)[/QUOTE] What kind of logic is that?
Its unfortunate, I really want to play this again, but even on the lowest settings in DX9 I get around 20 or lower FPS. I used to get a stead 30 on decent settings.
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