That was neat. I think they could really expand on the concept through further development. Kinda like a minimalistic Max Payne.
They should add a difficulty level which removes the slow-mo completely. It's hard, but fun as well.
[QUOTE=Chief Martini;42147831]That was neat. I think they could really expand on the concept through further development. Kinda like a minimalistic Max Payne.
They should add a difficulty level which removes the slow-mo completely. It's hard, but fun as well.[/QUOTE]
then there's no point to the game if they remove the slow-mo. it'd just be a generic, art-deprived indie fps game.
way to easy
At the a hero part, you can jump to the wall down the window where you jump from and you get outside the map.
Restarts the map, which is kinda silly considering why did you jump in first place.
(Wait, is 6-minute-long ending of games considered spoilers?)
[QUOTE=BeardyDuck;42148137]then there's no point to the game if they remove the slow-mo. it'd just be a generic, art-deprived indie fps game.[/QUOTE]
An indie FPS in which 1 hit is a kill on both sides. You can still see the bullets fly and react to them without slow-mo, it's just way harder. Try it out in the current build, just don't stand still.
There's gotta be tons of stuff you could do with a game featuring this mechanic, imagine like an LMG or even explosions
[editline]11th September 2013[/editline]
i want to like the facebook page but "george likes superhot" is gonna look odd
It'd be awesome to see Receiver's gun mechanics combined with this.
For some reason it's as if my left and up arrow keys are stuck. It seems to happen on a bunch of other unity games as well.
(And no, I don't have a controller connected).
Happens in both Chrome and IE.
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