I really would've liked to have had Continent Locking and Hossin in before they took weeks off making any actual progress for this.
Not to say that it isn't important.
Did they fix reflex sights yet? :v:
I don't know about now but when I was playing the closed beta the only time I had framerate issues was when I went into the southern end of Indar where all the vegetation was
From what I could tell, most of the optimization issues have been fixed, which is good. The first time I played it, there were areas on the map that when looked toward, would drop my frames to like .3 per second. I would literally be playing a slow moving picture game until I looked away.
I think they've mostly fixed any issues like that, but I still get times, sometimes in heavy firefights, sometimes not, where my frame rate will plummet. Usually dropping to 20 and below. No real rhyme or reason to it though.
I haven't had that issue lately, so I'm sure it's fixed. Haven't had frame issues in firefights though.
I've got an i7-965 and a GTX 590, you would think I had enough grunt in my desktop.
[QUOTE=Simplemac3;42302114]I really would've liked to have had Continent Locking and Hossin in before they took weeks off making any actual progress for this.
Not to say that it isn't important.[/QUOTE]
They should have done this when Indar was still the only place to fight
Performance as far as the GPU is concerned, the game runs okay. I was pulling 30-40 fps on average with everything on ultra @ 1680x1050 with my HD5750 a year ago, and the framerate now is amazing, on an HD7850 @ 1920x1080. The problem comes when the fights get large and the CPU becomes the bottleneck. Even top of the line intel hyperthreading monsters the CPU becomes the bottleneck long before the GPU would. Shit that no amount of graphic settings, low or high, improves at all. It's WAY late to be working on this for a game like Planetside, but I'm glad they're putting the entire team on it
So far PS2 is the only game on which the framerate on lowest details drops down to 1fps for me. No other game can do that.
[QUOTE=butre;42302136]I don't know about now but when I was playing the closed beta the only time I had framerate issues was when I went into the southern end of Indar where all the vegetation was[/QUOTE]
My framerate issues were during large battles where many players were on screen.
The reason I never picked this up past my one hour of play was that I preformed awfully. After they do this I might pick it up again.
Sceptical about how much you can boost the framerate in a game where a few hundred people are shooting at each other within the same area. However I expect they'll probably make some gains in other scenarios.
[QUOTE=Clavus;42302628]Sceptical about how much you can boost the framerate in a game where a few hundred people are shooting at each other within the same area. However I expect they'll probably make some gains in other scenarios.[/QUOTE]
IMO the main problem with PS2 isn't that it is generally badly optimized, but that the engine has bugs that absolutely ruins the game for a couple specific systems. The game has similar requirements to other modern games like BF3 and such, and when you have one of the GPUs/CPUs that isn't affected by renderer bugs the game isn't too badly optimized really. The problem arises when you have parts that cause bugs that run your FPS down to 5 when it should be able to run at 50
I don't know why, but it's always bugged me that I [i]can[/i] run this game at a reasonable framerate, so long as the particle shadows option was off. I mean, not the best, but this game was such a damn CPU hog.
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