System Shock IP bought by Night Dive, Announces remake of first game with a third game "possible"
49 replies, posted
[quote]
In an interview with Fast Company, studio CEO Stephen Kick said it has "acquired the full rights to the franchise" and has been working with Robert Waters, the original concept artist, to reimagine his designs.
"Seeing the difference between his artistic abilities back then compared to now, and his ability to reinterpret those ideas, its just been really exciting for us," he said.
The interview goes on to state a console version of the System Shock full remake is planned. Larry Kuperman, Night Dive's head of business development, also added the studio is "having some conversations" about System Shock 3.
"To really do another game in that series is going to take resources and time and commitment that we don't have, and it's really not our core business," he said, suggesting it may work with a third-party on the project.
[/quote]
Source: [url]http://www.gamespot.com/articles/system-shock-remake-in-production-system-shock-3-d/1100-6432215/[/url]
Interview: [url]http://www.fastcompany.com/3053050/app-economy/how-one-company-is-bringing-old-video-games-back-from-the-dead[/url]
holy fuck this is fucking happening
That came out of nowhere. Hopefully they remake the second as well
What a coincidence, I just played and finished System Shock 2 a few days ago for the first time.
This is good news to me
I hope they actually keep it faithful to the original game, as more of a HD facelift and maybe some content expansion; just not a total retool of the game's mechanics.
First Impossible Creatures comes back with a remaster for modern systems, now news about a System Shock remake and potential for a System Shock 3? YES PLEASE, what a wild coupla days...
Also, would it help or hinder a potential System Shock 3 if Nightdive tried to get Ken Levine on board? Would it cost a lot, considering that he worked on a lot of high-profile stuff back at 2K with old-time Irrational?
Always wanted to play the first SS but I decided against it because I didn't want to go through all the trouble of just getting it to run, hopefully it'll turn out good whilst keeping some of the spirit of the original.
[QUOTE=Unique_mask;49102093]Always wanted to play the first SS but I decided against it because I didn't want to go through all the trouble of just getting it to run, hopefully it'll turn out good whilst keeping some of the spirit of the original.[/QUOTE]
It's on gog, works really well.
I played ss1 about a month ago when it it came out on gog, and holy shit it has easily become a favorite of mine for all time. This is absolutely wild to hear we might get a remake and a third game.
holy shit I can't wait for this, wonder how they'll handle the remake (mix of both 1 & 2?)
I wonder if they'll try and connect Bioshock.
Please don't be bad please don't be bad please don't be bad
I hope they keep the rpg elements.
[QUOTE=Megadave;49102256]I wonder if they'll try and connect Bioshock.[/QUOTE]
2K still owns Bioshock.
I'm all tingly.
System Shock 1 remake? Sounds good, just hope it doesnt mess with the story much at all and that it translates well into a different medium. The original game is frustrating to control so I'd imagine they wont purely make it like that. Maybe it will end up like something similar to Deus Ex 1?
Also I'm concerned about the idea of a System Shock 3. I know SS2's writing wasnt the best but id prefer is System Shock 3's story would be handled by someone who can be trusted with such a thing.
[QUOTE=MacD11;49102607]System Shock 1 remake? Sounds good, just hope it doesnt mess with the story much at all and that it translates well into a different medium. The original game is frustrating to control so I'd imagine they wont purely make it like that. Maybe it will end up like something similar to Deus Ex 1?
Also I'm concerned about the idea of a System Shock 3. I know SS2's writing wasnt the best but id prefer is System Shock 3's story would be handled by someone who can be trusted with such a thing.[/QUOTE]
What other story can they tell in the System Shock universe? Can they do a third one without milking it?
[QUOTE=Rubs10;49103170]What other story can they tell in the System Shock universe? Can they do a third one without milking it?[/QUOTE]
Well i mean, the second one ended with Shodan [sp]assuming a human form after the events on the Von Braun [/sp]so I'd imagine a third game would be entirely possible. Id like to see it on a space station again though, perhaps more of a colony-style one rather than the original's Citadel.
[QUOTE=Rubs10;49103170]What other story can they tell in the System Shock universe? Can they do a third one without milking it?[/QUOTE]
To give you a non-spoiler answer, the second game ended on a massive cliffhanger leaving plenty of scope for a third story.
Heh, these articles are a bit late: [url]https://www.reddit.com/r/DotA2/comments/3jvl49/so_what_happened_to_that_shodan_announcer/cuwbono[/url]
That's the Founder/Owner of Night Dive, they'd been working on a Shodan Announcer for Dota 2 for a while before.
[editline]12th November 2015[/editline]
I recall it being brought up that a major problem is the system shock rights were a complete mess, with a lot of people having various little claims to it. It wasn't clear who actually had ownership over the IP making it difficult to try and get a license for it, let alone purchase it.
[QUOTE=Doctor Zedacon;49103841]Heh, these articles are a bit late: [url]https://www.reddit.com/r/DotA2/comments/3jvl49/so_what_happened_to_that_shodan_announcer/cuwbono[/url]
That's the Founder/Owner of Night Dive, they'd been working on a Shodan Announcer for Dota 2 for a while before.
[editline]12th November 2015[/editline]
I recall it being brought up that a major problem is the system shock rights were a complete mess, with a lot of people having various little claims to it. It wasn't clear who actually had ownership over the IP making it difficult to try and get a license for it, let alone purchase it.[/QUOTE]
Except I'm pretty sure the fact that they own the IP now and are doing something with it is news.
System Shock, System Shock 2, and Deus Ex 1 are three of my favorite games of all time. They were relatively complex in design though.
What worries me is this Night Diver guy seems to have his eye on consoles. All you have to do is look at SS2 and compare it to the Bioshock games to see how this results in things getting streamlined, or dumbed down, depending on how you want to say it. Even Deus Ex got dumbed down when they did Invisible War. I'd hate to see new System Shock games come out and it turns out they've been neutered so they work well on consoles.
Ohhhhh FUCK I AM SO FUCKING HYPED.
I just replayed SS2 about a month and a half ago and of course I had to replay Deus Ex and I finished that like a couple weeks ago. While I would have loved some graphics mods that improve things, the original just felt... right to me. Playing it all those years ago, I remember when those graphics "weren't bad."
lol
[editline]12th November 2015[/editline]
Also, [sp]babies must sleep, babies must rest. Wise is the one who does not waken them, leave this place now or we will wound you.. as you have us.[/sp]
[QUOTE=LoLWaT?;49104776]In terms of System Shock 1 and 2 the interface would definitely have to be streamlined and there's no getting around that.
If they can figure out how to go about it without having to remove any mechanics or game elements and actually keep it a System Shock game then we're golden. If not then I secretly hope they'll just ditch any prospect of bringing it over to a console instead of having to make compromises.[/QUOTE]Honestly I thought the interface was great, you just needed to understand that going in and out of "inventory view" on the fly was critical, running somewhere and hiding was not an appropriate way to handle switching out your equipment.
Really they don't need streamlining, they just need some minor neutering for the consoles only, I say keep the PC potential alive and keep the "complex interface" (it's really not) completely untouched.
[editline]12th November 2015[/editline]
[sp]SHODAN shouldn't be allowed to play god, she's far too good at it.[/sp]
[QUOTE=LoLWaT?;49104883]I'm not complaining - The interface is just fine on a keyboard. Some people have issues with it if they've never been introduced to the concept but it works fine once everything clicks.
But the interface wouldn't comfortable to use as is with a controller so they'd have to get creative.[/QUOTE]I know, I was just saying people call it complicated a lot and I just shake my head slowly because it really isn't. There isn't even a lot going on, you have your obligatory health bar, "mana" bar, weapon info, and then when you open the inventory you have that itself, four extra buttons, two counters for your nanites and upgrade modules, and that's it. Everything else is in windows that pop up and are only needed when they actually do show up. How that would work on a console I don't precisely know, [I]but[/I] there isn't an insurmountable pile of bells and whistles that need to be tackled.
[QUOTE=LoLWaT?;49104883]But the worries I've got personally don't stop at the interface either.
Like with a full remake I swear to fucking god if they were to make it more linear or restrict the number of areas you could explore at any given time just for the sake of keeping people from letting themselves get lost because somebody just doesn't have any sense of direction.
That's a major thing in either of them. Plot progression aside you're free to go anywhere you want, whenever you want, and explore just about every inch of Citadel or the Von Braun.[/QUOTE]I worry about the same thing, I enjoyed being able to go back to areas I previously explored, "past levels" that may or may not have had relevant stuff like crates to be hacked or just hidden stuff that I missed or couldn't reach. Then there's references to stuff in previous areas like keypads (sub-armory in the crew quarters on Med-Sci's deck, for example) that you get the code for later, that was a big fun part of both games because it always kept you thinking, "hmm, did I [I]really[/I] check everything out?"
Plus I totally didn't know there was a map or minimap function for years, I just recently accidentally found it and only toward the end of SS2 so I'm sure you can imagine how big the game seemed without that.
[QUOTE=Rubs10;49102481]Please don't be bad please don't be bad please don't be bad[/QUOTE]
Considering that the new owners are the studio that developed System Shock 2 in the first place, I doubt this will be an issue.
[QUOTE=The Duke;49108537]Considering that the new owners are the studio that developed System Shock 2 in the first place, I doubt this will be an issue.[/QUOTE]
To be fair System Shock 2 is extremely flawed, it just happens to also be really fucking good for some reason.
oooooOOOOOOHHHH this makes me [I]so fucking happy[/I]
[QUOTE=Reshy;49102063]I hope they actually keep it faithful to the original game, as more of a HD facelift and maybe some content expansion; just not a total retool of the game's mechanics.[/QUOTE]
Why wouldn't they change the original's mechanics? The UI (especially the UI), control system and the level design are terrible when you put it against the kind of games people are used to these days - I imagine of course that it'd have been fine at the time, but it stopped me from really getting in to it and this is coming from someone whose favourite game is SS2. Those elements just wouldn't cut it in a modern game, and there'd be no point remaking SS1 down to a tee bar the graphics and controls. That said, SS2's level of depth is as far as I'd want it to go in terms of streamlining
[editline]13th November 2015[/editline]
[QUOTE=Tobba;49108938]To be fair System Shock 2 is extremely flawed, it just happens to also be really fucking good for some reason.[/QUOTE]
What flaws are those? The only aspect I'd really agree on is, is that once you have the game's mechanics figured out (regarding which weapon/ammo combos are appropriate for which enemies, which skills and OS upgrades are useful and which aren't, and that you should look in every nook and cranny) it's too easy
[editline]13th November 2015[/editline]
[QUOTE=MacD11;49103191]Well i mean, the second one ended with Shodan [sp]assuming a human form after the events on the Von Braun [/sp]so I'd imagine a third game would be entirely possible. Id like to see it on a space station again though, perhaps more of a colony-style one rather than the original's Citadel.[/QUOTE]
The question of which environment in which a SS3 would take place is one that I always struggle with. A ship or station has already been done, and a million times over by games other than SS its self. However, I can't think of any other which would fit the setting while also ensuring that feeling of isolation
[editline]13th November 2015[/editline]
[QUOTE=LoLWaT?;49104883]I'm not complaining - The interface is just fine on a keyboard. Some people have issues with it if they've never been introduced to the concept but it works fine once everything clicks.
But the interface wouldn't comfortable to use as is with a controller so they'd have to get creative.
But the worries I've got personally don't stop at the interface either.
Like with a full remake I swear to fucking god if they were to make it more linear or restrict the number of areas you could explore at any given time just for the sake of keeping people from letting themselves get lost because somebody just doesn't have any sense of direction.
That's a major thing in either of them. Plot progression aside you're free to go anywhere you want, whenever you want, and explore just about every inch of Citadel or the Von Braun.[/QUOTE]
The problem I have here is that, plot progression aside, you rarely have any reason to return to any other decks at least in SS2. It's linear, but with open layouts and a bit of back-tracking. Part of what made that back-tracking more of a nuisance than anything is that few enemies seemed to be present in the areas you return to, and when they are present they're usually alone and by the time any backtracking becomes necessary you should be well equipped enough for dealing with them to be trivial at best.
When it comes to SS3's storyline i've imagined that SHODAN takes control over the Earth with a very few hopeless survivors existing, then disguised as a human being, she will "help" you along just to get betrayed and reveal her true-self while saying "Thanks to you, insect. I have become a godess of this planet. The resistance are now under my control. What hope do you have to stop Me, with that pathetic flesh of yours?", while the settings of it would be like in The Matrix movies, a world ruled by the machines and SHODAN's experiments, and a cyberspace.
Dead Space already exists
[QUOTE=MuffinZerg;49109803]Dead Space already exists[/QUOTE]
Which kinda felt more like a spiritual successor to EA's classic horror game on Commodore 64 called Project Firestart. At least in my opinion.
[QUOTE=KenjiKusanagi;49109812]Which kinda felt more like a spiritual successor to EA's classic horror game on Commodore 64 called Project Firestart. At least in my opinion.[/QUOTE]
I haven't played that classic. I thought Dead Space 1 and 2 played very much like SS2 (haven't played SS1). You arrive on a ship, everyone around is dead, you wander throught sections of the ship, you recover info from logs, upgrade your character at certain stations, a mutating alien force is consuming everything. DS didn't have the hacking though. But spiritually they are very close.
I guess the difference is that DS stops being a horror 1 hour into the story and turns into a third person shooter where you take on hoards of enemies.
[QUOTE=MuffinZerg;49109838]I haven't played that classic. I thought Dead Space 1 and 2 played very much like SS2 (haven't played SS1). You arrive on a ship, everyone around is dead, you wander throught sections of the ship, you recover info from logs, upgrade your character at certain stations, a mutating alien force is consuming everything. DS didn't have the hacking though. But spiritually they are very close.
I guess the difference is that DS stops being a horror 1 hour into the story and turns into a third person shooter where you take on hoards of enemies.[/QUOTE]
IIRC Dead Space was originally meant to be a new System Shock title because EA owned the rights at the time. Thematically it's extremely similar to SS2 but they're pretty far removed in gameplay terms.
Sorry, you need to Log In to post a reply to this thread.