I don't totally understand the logic with trying to restrict this stuff. If you don't want to play on pay 2 win servers.. don't join them? Aren't people who rent servers basically doing paying to win anyway?
It seems like one of those things that the market balances out. If people don't want it, they won't play on the servers, and then the servers won't do it.
but some people want to pay to win they're actually hurting their audience by restricting that demographic
I believe the problem is restricting content that was originally free to players (such as the inability to access diamond weapons without paying or something).
But as Garry said, you could then just leave.
I see it like this: a new Minecraft player, who I'll call Mike, just finishes purchasing Minecraft. Mike picks a server at random without looking up what's the deal with it. Mike learns that on this particular server you cannot use tools that are stronger than Stone unless you pay for a "premium" pass on this server. Even though its only his first attempt at playing it online, Mike draws a conclusion that every single server he tries to play on is going to do the same thing. He also assumes the same restriction applies to single player(no one said Mike was very bright, for the record). As a result, he gets a refund on his purchase and warns his friends to avoid the game as apparently you have to pay extra to actually do anything. His friends, also not quite so bright, believe him without doing any research on their own.
Granted, Mike and friends might not have been the kind of people you'd want to play with, but as a result they lose sales because of one bad experience with someone who assumed that because one server charged to actually do anything in game, everyone was doing so.
They hate the idea of other people making money.
[QUOTE=garry;45090987]I don't totally understand the logic with trying to restrict this stuff. If you don't want to play on pay 2 win servers.. don't join them? Aren't people who rent servers basically doing paying to win anyway?
It seems like one of those things that the market balances out. If people don't want it, they won't play on the servers, and then the servers won't do it.[/QUOTE]
The problem is that Minecraft is marketed toward kids, and kids and their uninformed parents are stupid. Servers that offer huge costly "donation bonuses" exist to sap money out of people who don't know better and there really should be at least some ground rules to prevent it. Mojang receives several tweets and emails daily about people who spent money on a server, thinking the money would go to Mojang, not the scummy server owner. There is a difference between accepting donations to cover the server cost and accepting "donations" to goad people into spending money.
I feel like these changes should only affect Minecraft Realms rather than private servers.
Consider it a child-friendly alternative which seems like what it's supposed to be.
Why not just have servers classify what they are and by default filter to only servers with truly free access. If the end-user decides to show all they get a disclaimer that the experience will be different. That would help immensely and not cause this huge issue.
[QUOTE=Doomish;45091106]The problem is that Minecraft is marketed toward kids, and kids and their uninformed parents are stupid. Servers that offer huge costly "donation bonuses" exist to sap money out of people who don't know better and there really should be at least some ground rules to prevent it. Mojang receives several tweets and emails daily about people who spent money on a server, thinking the money would go to Mojang, not the scummy server owner. There is a difference between accepting donations to cover the server cost and accepting "donations" to goad people into spending money.[/QUOTE] the word donation is starting to lose it's meaning.
[QUOTE=Doomish;45091106]The problem is that Minecraft is marketed toward kids, and kids and their uninformed parents are stupid. Servers that offer huge costly "donation bonuses" exist to sap money out of people who don't know better and there really should be at least some ground rules to prevent it. Mojang receives several tweets and emails daily about people who spent money on a server, thinking the money would go to Mojang, not the scummy server owner. There is a difference between accepting donations to cover the server cost and accepting "donations" to goad people into spending money.[/QUOTE]
What? Minecraft is NOT marketed towards kids-- in fact it's not really marketed at all. If they don't know better and the parents are dumb enough to OK it without looking into it, that's their problem. Mojang shouldn't reserve the right to police servers. The scummy servers rarely live long enough to have a harming effect, and for those that do Mojang can deal with, but they shouldn't blanket clause it.
how do you pay to win on a game with no objective as described by the developer themselves!
i mean really the combat in minecraft is so half-assed all you have to do is find like 20 diamonds and you're instantly the winner in every fight.if its about restricting items, they supply budkit which allows owners to restrict certain items for the safety of the server, so by that logic the tools supplied by mojang to run servers breaks their rules to begin with
[QUOTE=garry;45090987]I don't totally understand the logic with trying to restrict this stuff. If you don't want to play on pay 2 win servers.. don't join them? Aren't people who rent servers basically doing paying to win anyway?
It seems like one of those things that the market balances out. If people don't want it, they won't play on the servers, and then the servers won't do it.[/QUOTE]
With some games it gets to the point where finding a server without a donator status is a pain in the ass.
Simple way to do this: Offer to list servers in the client. As part of the listing, you are required not to have any premium shit. Bam. It gives newbies and idiots alike a sandbox that they won't venture out of, and you don't have to waste resources going after people. Let the shitty premium servers exist. They will with or without your input. All you need is a couple of people to police applications for listing, and make a simple report system to check that nobody is trying to add stuff on later.
Then again, this is Mojang. No way they couldn't fuck something as simple as this up.
[QUOTE=garry;45090987]I don't totally understand the logic with trying to restrict this stuff. If you don't want to play on pay 2 win servers.. don't join them? Aren't people who rent servers basically doing paying to win anyway?
It seems like one of those things that the market balances out. If people don't want it, they won't play on the servers, and then the servers won't do it.[/QUOTE]
The issue at hand was many servers were selling blocks.
Parents kept complaining to Mojang and notch got buttmad and stopped it.
It would be sorta like if people sold individual bouncy balls or sweps or even props, and every major server that attracted young kids was doing it.
It's not the best move no but considering his target market is young children and parents who don't internet it's probably for the better. Gmod is made up o whiny twelve year olds, minecraft is little kids who don't know better
[QUOTE=garry;45090987]I don't totally understand the logic with trying to restrict this stuff. If you don't want to play on pay 2 win servers.. don't join them? Aren't people who rent servers basically doing paying to win anyway?
It seems like one of those things that the market balances out. If people don't want it, they won't play on the servers, and then the servers won't do it.[/QUOTE]
Seeing as you've created games which each have a large amount of community servers, have you ever considered imposing any agreements like this? Just curious.
I'm always baffled at the stuff Mojang dedicates their time to. The last 'major' update to Minecraft came out in October of last year, sure they put out some snapshots and tiny updates, but they seem to be completely unable to finish anything they set out to do.
[QUOTE=Zeos;45114214]I'm always baffled at the stuff Mojang dedicates their time to. The last 'major' update to Minecraft came out in October of last year, sure they put out some snapshots and tiny updates, but they seem to be completely unable to finish anything they set out to do.[/QUOTE]
I keep thinking they are putting out bigger but less frequent updates but it seems the updates are also nearly patches in depth. So much keeps being pushed back. All I know is they are re-writing so much of the codebase for that API they keep promising.
What is most annoying to me is that from a person who uses mods, they will release version say 1.8 and then a week later 1.8.1 then a week later 1.8.2 and a week later 1.8.3. And each one seems to fix like 2 things, and mod makers have to redo their mods each time to keep up which either forces users to go without their favourite mods to stay up to date, or stay on a broken earlier version. I don't know why they put out those middle versions so damn frequently in bursts.
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