• zomb - A small, generic, zombie FPS
    6 replies, posted
I made this recently. I just felt like sharing. I was bored, a friend gave me a stupid scenario, and I recreated it in about twenty-four hours with the Blender Game Engine. I have no videos(as I have no functional desktop recorder installed), but here are some screens. [img]http://dl.dropbox.com/u/1689248/zomb.png[/img] Here's the health boxes. [img]http://dl.dropbox.com/u/1689248/zomb1.png[/img] And, ammo boxes. [img]http://dl.dropbox.com/u/1689248/zomb2.png[/img] Now, you must bear in mind that this was made in twenty-four hours. That's modeling, texturing, rigging, animating, lighting, scripting, and testing. To be really brutal on myself, it's a piece o' shit. I was lazy on many things(note the lack of hands holding the gun, cheap lighting, lack of actual environment). There are collision bugs, not many, but they are there. And don't mistake the zomb not dying for a bug, they need to be shot in their bulbous heads. To start the game, run the 'run.bat' file. This game is windows-only, unless you have Blender. The game explains how to kill it. If you want to change the resolution the game runs at, edit 'run.bat' and replace '640 480' with the resolution of your choice. If you have Blender, open 'zomb.blend' and press 'p'. If you know your way 'round the game engine, you can use this as a template to make your own zombie shooter with your own models and environment. NOTE: You need a video card to play this; it uses GLSL materials. Download link: [url]http://dl.dropbox.com/u/1689248/zomb.zip[/url]
I'm not very programming saavy so I have no way of actually gauging the level of skill here but I really like it, lots of potential. I really like the particle bullet tracers and if you could somehow incorporate ragdolls and more complex scenes it'd be addicting. I'm really impressed that you even tacked on a quick reloading animation in that 24 hours.
[QUOTE=xamllew;23609702]I'm not very programming saavy so I have no way of actually gauging the level of skill here but I really like it, lots of potential. I really like the bullet tracers and if you could somehow incorporate ragdolls and more complex scenes it'd be addicting.[/QUOTE] believe me, it takes a bit of skill to do this. just a bit, though. the only programming language you need is python. ragdolls:insanely hard and resource eating(the BGE is nothing like Source). complex scenes: simple as modeling and texturing a nice map. the motion system is already set up for minimal collision problems(as in, won't walk through walls or slightly inclined planes). [QUOTE=xamllew;23609702]I'm really impressed that you even tacked on a quick reloading animation in that 24 hours.[/quote] my 5am cappuccinos do that to me. in all honesty, that took very little time. animating with Blender is rather easy, depending on the complexity of the armature. the gun's rig has only two bones.
The graphics remind me of Ethnic Cleansing But yours is better
Please make more for it :3 With faster zombies and more weapons and better maps [sp]and ragdolls lol jk[/sp]
I love how the eyes glow in the dark.
[QUOTE=xamllew;23616711]Please make more for it :3 With faster zombies and more weapons and better maps [sp]and ragdolls lol jk[/sp][/QUOTE] quite sorry, but my time is being taken up by Project 3F-D, I'll be able to make maps, models, weapons and animations in september when the project is complete.
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