So I had an idea few months ago. I still don't know how to realize it. It's a physics video game, basically wrestling. It would be made with Euphoria.
In Endorphine I could make animations of running, punching, jumping, etc. And it could be used with certain button (left arrow - running in left direction, J punching, etc.)
But I've got no experience in making games. Except Game Maker, which is simple as some high school girls. So, could someone help me out?
Do you need an ideas guy?
I want to make a crappy MDickie reference, but I have no idea how one would phrase it.
[QUOTE=gungar;42977698]Do you need an ideas guy?[/QUOTE]
I need a tutorial (preferably "Euphoria for idiots" or any other game engine) so I could realise it. I'm already making a platform game, but 3D Physics game is something I'd like to experiment with.
Anyway, main aim of this thread is to find someone that knows what game engine supports Euphoria animations.
I saw sense of this sentence (yup, I'm slow) I'm full of ideas, so no but looking at your avatar I think you could make graphics, if you want.
[QUOTE=JTay;42975214]Except Game Maker, which is simple as some high school girls[/QUOTE]
this is the funniest and most out-of-place simile i've ever read
Just use Unity.
[QUOTE=Durrsly;42989659]Just use Unity.[/QUOTE]
I'll try that tommorow.
May I ask why you wanted to ask facepunch this question?
[QUOTE=gungar;42990953]May I ask why you wanted to ask facepunch this question?[/QUOTE]
Facepunch has many talented users, I was hoping for someone that could answer my question. It's also very popular, so I hadn't to wait much for a response.
Well you got the right place (tips fedora)
Euphoria is a commercial engine. Hope you have several thousand bucks with you because I sure as hell don't
[QUOTE=Durrsly;42989659]Just use Unity.[/QUOTE]
Sadly, Unity isn't supporting Euphoria animations. Or I am importing them wrong. Any other engine?
unity is gross.
Endorphin is not the same as euphoria, endorphin is free for students, and euphoria is only granted to some people, in all it's glorious source code.
you will never be able to do anything with it, unless you have a shit ton of money.
[QUOTE=Doritos-pope;43001781]Euphoria is a commercial engine. Hope you have several thousand bucks with you because I sure as hell don't[/QUOTE]
it's not a game engine though, it's animation middleware that you have to put into your game engine
[editline]30th November 2013[/editline]
[QUOTE=eirexe;43021533]unity is gross.[/QUOTE]
no!!!
[QUOTE=Juniez;43023996]it's not a game engine though, it's animation middleware that you have to put into your game engine
[editline]30th November 2013[/editline]
no!!![/QUOTE]
it is gross, and closed source, so you actually have to pay for different platforms building tools.
wich is gross.
Sooo we can change topic a bit. Which engine would support a program, that has ragdoll animation like Endorphin (or even any ragdoll animation)
People can program for years and not be at a level where they are capable of making a physics based 3D game like you are describing. It takes thousands of hours of learning and practice to get anywhere even close, and even then it will take thousands of hours to then actually produce it.
Unless you are paying well, you will not find anybody who will be willing to do the development side for you. From a point of knowing nothing of game programming, you will need to spend years learning and making small, crappy stuff before you are even close to being able to start work on it.
If you think you are dedicated enough to take the steps required, then I recommend starting out in the [url=http://facepunch.com/forumdisplay.php?f=240]Programming section[/url].
Source: Have been programming for 9 years, currently employed as a software developer.
If you made the new UFC games except Wrestling and easier I would love you, but unless you've got a ton more talent than you seemingly have, it's not going to happen. There isn't going to be a pick-up-and-throw-a-week-or-two-of-effort-into-it engine in existence that could do this.
[QUOTE=Jallen;43028263]People can program for years and not be at a level where they are capable of making a physics based 3D game like you are describing. It takes thousands of hours of learning and practice to get anywhere even close, and even then it will take thousands of hours to then actually produce it.
Unless you are paying well, you will not find anybody who will be willing to do the development side for you. From a point of knowing nothing of game programming, you will need to spend years learning and making small, crappy stuff before you are even close to being able to start work on it.
If you think you are dedicated enough to take the steps required, then I recommend starting out in the [url=http://facepunch.com/forumdisplay.php?f=240]Programming section[/url].
Source: Have been programming for 9 years, currently employed as a software developer.[/QUOTE]
I'd actually like to learn programming and then work at games studio. I just have no idea where to begin.
[QUOTE=JTay;43029006]I'd actually like to learn programming and then work at games studio. I just have no idea where to begin.[/QUOTE]
Best to ask in the programming section. C++ is what's used for desktop + console games, but it's not the easiest to start with and different languages will be required for mobile apps etc.
They will be able to give you a more comprehensive starting point there.
[QUOTE=JTay;43029006]I'd actually like to learn programming and then work at games studio. I just have no idea where to begin.[/QUOTE]
Take a class (a physical one with a proper instructor, not an online one). Just Google "programming class" and you'll find plenty of results. Java is common first language.
[QUOTE=Dr. Evilcop;43032711]Take a class. Just Google "programming class" and you'll find plenty of results. Java is common first language.[/QUOTE]
Definition of Class object comes out.
[QUOTE=Dr. Evilcop;43032711]Take a class. Just Google "programming class" and you'll find plenty of results. Java is common first language.[/QUOTE]
No, don't do this. Get a good book for an appropriate language to your aims. Go to the programming forum to ask.
[QUOTE=Jallen;43034237]No, don't do this. Get a good book for an appropriate language to your aims. Go to the programming forum to ask.[/QUOTE]
How is learning from a book better than learning from a teacher and the book relevant to the curriculum? Java was a suggestion simply because there aren't many physical classes available for any other language. Learning from a book takes a lot more dedication and will power than taking a class. And, if the class is good, you'll be learning the exact same stuff.
[editline]1st December 2013[/editline]
[QUOTE=JTay;43034102]Definition of Class object comes out.[/QUOTE]
"Programming classes", then. If you're in high school/college, they might offer a programming class.
[QUOTE=Dr. Evilcop;43034293]How is learning from a book better than learning from a teacher and the book relevant to the curriculum? Java was a suggestion simply because there aren't many physical classes available for any other language. Learning from a book takes a lot more dedication and will power than taking a class. And, if the class is good, you'll be learning the exact same stuff.
[editline]1st December 2013[/editline]
"Programming classes", then. If you're in high school/college, they might offer a programming class.[/QUOTE]
I think my confusion came from why you would google "programming classes" when you wanted to take a class IRL.
I learned C++ from books back in about 2003, in 2009 I did computer science at university.
While the uni stuff was all very structured and there were people with little experience in programming when it started who did ok by the end, I found that from being self taught I had a much more vast understanding of computing and programming in general.
I think that structured courses are helpful, but learning on your own will force you to have a more fundamental understanding of everything. IMO jumping straight into a course as a first step is a massive waste of money. Programming basics are not complicated and you can have far more fun teaching yourself.
This isn't really a discussion for this forum section though. As I've said, OP should go to the programming section to ask them because they will spend the effort to point him in the right direction. I spend enough time programming at work to be arguing about it on the internet as well.
[QUOTE=Jallen;43034555]I think my confusion came from why you would google "programming classes" when you wanted to take a class IRL.
I learned C++ from books back in about 2003, in 2009 I did computer science at university.
While the uni stuff was all very structured and there were people with little experience in programming when it started who did ok by the end, I found that from being self taught I had a much more vast understanding of computing and programming in general.
I think that structured courses are helpful, but learning on your own will force you to have a more fundamental understanding of everything. IMO jumping straight into a course as a first step is a massive waste of money. Programming basics are not complicated and you can have far more fun teaching yourself.
This isn't really a discussion for this forum section though. As I've said, OP should go to the programming section to ask them because they will spend the effort to point him in the right direction. I spend enough time programming at work to be arguing about it on the internet as well.[/QUOTE]
Can you tell me which book would be good for beginner at programming?
[QUOTE=Jallen;43034555]I think my confusion came from why you would google "programming classes" when you wanted to take a class IRL.
I learned C++ from books back in about 2003, in 2009 I did computer science at university.
While the uni stuff was all very structured and there were people with little experience in programming when it started who did ok by the end, I found that from being self taught I had a much more vast understanding of computing and programming in general.
I think that structured courses are helpful, but learning on your own will force you to have a more fundamental understanding of everything. IMO jumping straight into a course as a first step is a massive waste of money. Programming basics are not complicated and you can have far more fun teaching yourself.
This isn't really a discussion for this forum section though. As I've said, OP should go to the programming section to ask them because they will spend the effort to point him in the right direction. I spend enough time programming at work to be arguing about it on the internet as well.[/QUOTE]
I can agree with that. I prefer the class structure, but if the OP is truly dedicated to it, I suppose either way would do.
And yeah, online classes are malarkey :v: I assumed he didn't already have a class available to him, and would have to take a private one. Hence googling for it.
[QUOTE=eirexe;43025366]it is gross, and closed source, so you actually have to pay for different platforms building tools.
wich is gross.[/QUOTE]
well that's an unfortunate way of looking at things because pretty much every major "public for the masses" engine is closed source (except torque3d and...torque3d?) and supports only one platform (being windows, obviously)
[QUOTE=Jallen;43034237]No, don't do this. Get a good book for an appropriate language to your aims. Go to the programming forum to ask.[/QUOTE]
there's a lot of people who can self-direct their studies but that doesn't mean it's the only way to do it!
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