• Is Star Citizen worth playing?
    16 replies, posted
[url]http://www.pcgamesn.com/star-citizen/is-star-citizen-worth-playing[/url]
Star Citizen isn't out yet. The module is exactly as described, a modular slice of what it'll be like. Feature creep? Chris Roberts said that was bullshit too.
[QUOTE]Leave it too long and you may find Star Citizen is a far more expensive ship to board than it is now, as seems to be the case with most crowdfunded games after launch,[/QUOTE] They've stated that the retail price will be $60. Backers are getting in for less as a small (the least expensive you could've possibly got in at is $20 at the very beginning of the crowdfunding and a very limited run of discounted starter packs made available on the game's second anniversary) benefit for believing early. Also, the price listed by PCGamesN includes VAT, which is automatically collected from EU residents in compliance with EU law, and that's not highlighted. The price for the starter packs is ACTUALLY $45 everywhere else except for residents in California and Texas who have to pay state taxes similar to the VAT situation. It's a small detail but it's still an oversight. [B]PCGN guys, I know you read these, please take automatic VAT into account next time when discussing the entry level price. [/B] The entry level price is going to change as the fps and probably planetside modules drop, as they require development access passes ($5 each) to play before the Persistent Universe comes online. Alpha pass holders (the first 500,000 packages sold to backers) are automatically granted access and don't need to buy the passes as a little perk for being early backers when the project needed support the most. For everyone else, the starter packages will just increase in price by $5 from each pass and automatically include the new modules, the devs have said - this way the starter packages are a "contains everything you need to play every mode available right now" situation, which helps avoid confusion. ... However, PCGN guys, I don't blame you for not going through all that, lot more complicated than just noting VAT is factored in. I have to say that this is a fair assessment on the state of Arena Commander right now. Far from perfect, not an incredible amount to do yet, but so much is coming down the pipeline both sooner and later that grows out of AC's role as the testbench for everything space. Don't buy Star Citizen if you're expecting content to be as coherent and polished as Elite right now. Elite launched two years after crowdfunding ended and launched with a polished control scheme and optimization as you'd expect from a game leaving beta; however, along the line they forgot to give you more to do than grind in a shiny recreation of the 1984 original. Star Citizen isn't yet being taken to that level of polish because it's very premature, and the devs aren't waiting until a year or more after launch to add the ability to get out of your ship in any capacity. Having $87 million in the development budget enables decisions like that, so I can't blame the Elite devs entirely.
I can't imagine the game is going to live up to the hype nor what they're promising. Reminds me of Duke Nukem Forever too with how they're adding more and more shit all the time. If it ever comes out I wonder if it will be anything more than a shiny MMO where you grind for a billion years for a ship that you can do nothing with other than grind some more. There's no way they can sell those ships right now for hundreds of dollars without pissing off the buyers unless they make the barrier to get one in game extremely high. [editline]16th August 2015[/editline] The current condition of the game looks like it's going to take at very minimum another two years to finish, if not significantly more. If the game ends up not being Duke Nukem Forever v2 electric boogaloo then holy shit, I'll eat my god damn words as much as anyone wants, because the amount this thing has to live up to nearly reaches the sun itself.
maybe in twenty years
[QUOTE=ForgottenKane;48470045]There's no way they can sell those ships right now for hundreds of dollars without pissing off the buyers unless they make the barrier to get one in game extremely high.[/QUOTE] Anyone who expects their ship purchases to be substantially meaningful in-game is an idiot who hasn't been listening to the devs for years, and I have zero sympathy for their tears when reality finally catches up with them; the economy is obviously not nailed down this early, but you should be able to afford a Constellation ($250) in about a month (real-time, not 30 days of 24/7 playtime). The game is emphatically not P2W and the headstart a ship purchase represents won't get you [I]that[/I] far considering the stock loadout on all ships is all shit equipment compared to what'll be available for aftermarket upgrades in-game. Chris Roberts is very much anti-grind, and they're developing a [I]lot[/I] to do; fighting and hauling will be only two options, and exploration, gathering scientific data (like having to track down and chase a comet to record footage of it while not getting rekt from the debris it's kicking off from solar wind), being a passenger-transport pilot, and other things are being designed or having the groundwork built already. Even just mining is going to be an involved process with a fairly high player skill ceiling, quite different from EVE's "click and wait 3 minutes for strip miners to cycle" grind. I believe the devs will achieve everything they've promised, or at least so substantially much that it's close enough. Where they're going to "fail" is achieving the hyped-up "promises" fans have convinced themselves that the devs have made, because there's a looooot of wish-fulfillment self-deception in that fandom. Invest in popcorn futures. Also, they stopped adding stretch goals in 2014, please try and be at least a bit informed with your skepticism. The game's got big boots to fill, but you're repeating uninformed talking points by the hatedom and I don't know if you're aware of that. And, yes, it's probably going to take two more years to leave beta. This should come as no surprise: [IMG]https://i.imgur.com/flrVzR9.png[/IMG]
Except there's still a ton of developer-designed content going in? It's not going to be threadbare like EVE. EVE also [I]still[/I] doesn't let you leave your ship except as a pod when it gets blown up or the performance-awful space station interior nobody ever uses. They have yet had a chance to prove if they can actually pull it off, of course, but the devs intend on making small updates constantly to the game, every week or two, instead of huge quarterly/annual content drops. Sandbox doesn't mean "players are the only thing"; there'll be 20 million simulated NPCs in the game, along with procedurally-generated quests (another thing they haven't yet proved will work, I grant you), so I'm not sure if such a comparison would be entirely valid either. A lot of the things SC is doing aren't new, but nobody has tried to do them all [I]together[/I] at the scale SC is, and that makes comparing it to past efforts tricky because everyone can pick what they want to compare it against to get the answer they want.
[QUOTE=ForgottenKane;48470045]I can't imagine the game is going to live up to the hype nor what they're promising. Reminds me of Duke Nukem Forever too with how they're adding more and more shit all the time. If it ever comes out I wonder if it will be anything more than a shiny MMO where you grind for a billion years for a ship that you can do nothing with other than grind some more. There's no way they can sell those ships right now for hundreds of dollars without pissing off the buyers unless they make the barrier to get one in game extremely high. [editline]16th August 2015[/editline] The current condition of the game looks like it's going to take at very minimum another two years to finish, if not significantly more. If the game ends up not being Duke Nukem Forever v2 electric boogaloo then holy shit, I'll eat my god damn words as much as anyone wants, because the amount this thing has to live up to nearly reaches the sun itself.[/QUOTE] I can tell you one thing, it won't be like DNF, since DNF went through a lot of devs before Gearbox just taped it up and released it.
No way in hell am I paying hundreds of dollars for an in-game ship, the developers need to get their heads out of their asses
[QUOTE=Medevila;48470517]ha HA[/QUOTE] He's actually right, tho
[QUOTE=Laserbeams;48470769]No way in hell am I paying hundreds of dollars for an in-game ship, the developers need to get their heads out of their asses[/QUOTE] Than don't??? You can just wait for release and pay the $60 for the game. Or you can buy the $30 starter package now and get the game and a ship.
[QUOTE=Laserbeams;48470769]No way in hell am I paying hundreds of dollars for an in-game ship, the developers need to get their heads out of their asses[/QUOTE] So buy the ship with ingame currency.
[QUOTE=Laserbeams;48470769]No way in hell am I paying hundreds of dollars for an in-game ship, the developers need to get their heads out of their asses[/QUOTE] When the game releases, all ships will be available to buy with ingame currency.
[QUOTE=Laserbeams;48470769]No way in hell am I paying hundreds of dollars for an in-game ship, the developers need to get their heads out of their asses[/QUOTE] You don't need to, you can buy the game on a lower pledge and then earn your way up to a better ship or join an organization with stupid amounts of money and earn stuff that way. The pledges are there for those who want to get into certain playstyles on launch.
[QUOTE=Laserbeams;48470769]No way in hell am I paying hundreds of dollars for an in-game ship, the developers need to get their heads out of their asses[/QUOTE] I think you're the one who needs to get his head out of his ass. Please give me one source that proves that you required to buy a hundred dollar ship to play the game? Just one? The cheapest package you can get right now to play Arena Commander straight away is sub 60 dollars plus it will give you the full game as well.
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