• Wildstar was built by World of Warcraft devs determined to "do it right this time"
    34 replies, posted
[url]http://www.pcgamesn.com/wildstar-was-built-world-warcraft-devs-determined-do-it-right-time[/url]
ahahahahahahahahahaha
But didn't they do WoW right in the first place then shit on their masterpiece post-Cataclysm?
[QUOTE=Viper202;44848841]But didn't they do WoW right in the first place then shit on their masterpiece [B]post-Cataclysm[/B]?[/QUOTE] More like, post-TBC.
[QUOTE=FalconKrunch;44848867]More like, post-TBC.[/QUOTE] lich king wasn't the holocaust of game mechanics like most people put it but yeah cata sucked
[video=youtube;1IgVS9yNFGg]http://www.youtube.com/watch?v=1IgVS9yNFGg[/video] Related.
[QUOTE]The first team, the WoW devotees, are primarily responsible for bringing back “what was popular in vanilla WoW but has been abandoned since then” - namely, 20 and 40-player Wildstar raids.[/QUOTE] 40Player raid popularity is a myth. It's was a nightmare. The way the game was rigged, 37 people couldn't do a fight. So 3 no shows was gg for the night. Also carrying those many people meant you didn't have to coordinate at all, just "Stay there, put more dots, get out of the fire".
[QUOTE=FalconKrunch;44848867]More like, post-TBC.[/QUOTE] um what WoW was at its peak at the end of WotLK
wrath wasn't terrible it just couldn't live up to tbc and everyone hated it for kicking outland out of the game as just a levelling area
[QUOTE=Kondor;44849325]wrath wasn't terrible it just couldn't live up to tbc and everyone hated it for kicking outland out of the game as just a levelling area[/QUOTE] "everyone hated it", and yet subs were at its peak maximum during wotlk why do some people wrongly give tbc more credit than it deserved
you totally misread what i said im saying people resented that a LOT i didn't even mention sub numbers (which btw mean nothing)
lol i'm not saying people didn't like wrath
great more wow clones
lets do it right by making it cost 60$ with a 15$ per month fee
I'm approaching it very cautiously. The customization in-game is great, though character creation still feels really lacking. Leveling and questing feels the same as any leveling and questing ever was, but the path things help mix up your choices in how/why you visit certain areas. Advertising the telegraphs as the latest greatest thing was laughable to me because GW2 and even FFXIV had that years ago, though recently seeing their raid devspeak video was waaaaay enticing because it was what I said would actually sell me on it, with complex fight mechanics that aren't "oh just stand over here and move to the left for a few seconds when the lava comes out" [quote][media]http://www.youtube.com/watch?v=YbItL4qcugk[/media][/quote] I'm gonna give it a purchase and try it out for the first month, see where things go. It started picking up after a few days of leveling in the beta, you're pretty gimped in all aspects of the game before you reach level 14 when you get your housing, learn to customize your appearance, then lv 15 when you get your first mount. felt way more opened up all of a sudden. We need to stop treating shit as "is it a WoW killer?????" and understand where this stands. It's a close cousin, a spiritual successor, but it's not meant to replace anything. For the longest time I said I'd be way more into WoW if it was scifi, and we got what might be exactly that, and I don't care if WoW still exists alongside it and keeps pumping out expansions of its own. This team left WoW [i]at release[/i] so they've had no involvement with where it went even as soon as TBC, so I'd like to think they at least have formed their own path away from WoW as its stands in recent memory.
The only reason people did 40 man raids was because they had to. The hardcore raiders loved the change because they no longer had to pad out their raid groups and the casual raiders liked it because they could actually raid without dealing with the immense logistics of making sure 40 people were attuned, actually in the raid, and had the gear for it. Switching to 10 and 25 mans in TBC was virtually a universal success for raiding and calling the people who liked 40 man raids a "vocal minority" uses the word minority very loosely; they practically don't exist.
[QUOTE=dai;44850591] We need to stop treating shit as "is it a WoW killer?????" and understand where this stands. It's a close cousin, a spiritual successor, but it's not meant to replace anything. For the longest time I said I'd be way more into WoW if it was scifi, and we got what might be exactly that[/QUOTE] if there's one thing WildStar does right, it's the aesthetic. don't get me wrong, I used to be a gigantic Warcraft fan, and WoW was the shit when I first played it - but now, the whole Warcraft schtick seems played out. especially when all of the expansions are "AN ANCIENT EVIL AWAKENS" kind of shit, and it doesn't look very stylized anymore. WildStar was very fun to explore and jump around in.
[QUOTE=dai;44850591] I'm gonna give it a purchase and try it out for the first month, see where things go. It started picking up after a few days of leveling in the beta, you're pretty gimped in all aspects of the game before you reach level 14 when you get your housing, learn to customize your appearance, then lv 15 when you get your first mount. felt way more opened up all of a sudden.[/QUOTE] Honestly even after being really critical of it and barely being able to get two level 14 characters in the beta, I'm still kind of torn on Wildstar. I'm almost tempted to purchase it outright at launch. But I've been burned by so many MMO's I feel like I have to wait and hear other people report. There is just something about the game that makes me want to play it despite not really enjoying the beta. I can't put my finger on it.
[QUOTE=Raidyr;44850595]The only reason people did 40 man raids was because they had to. The hardcore raiders loved the change because they no longer had to pad out their raid groups and the casual raiders liked it because they could actually raid without dealing with the immense logistics of making sure 40 people were attuned, actually in the raid, and had the gear for it. Switching to 10 and 25 mans in TBC was virtually a universal success for raiding and calling the people who liked 40 man raids a "vocal minority" uses the word minority very loosely; they practically don't exist.[/QUOTE] They've acknowledged before that not many people do 40 mans (less than 1%, according to their figures), but they want it in there for people who do. There are 20-mans as well, so it's not like you're stuck with only 40-mans, but they're there for people who want them.
[quote]“It was about 20 or so of the senior leads off of WoW basically saying, ‘Hey, we want to take that game but do it right this time’,” said Carbine’s Jeremy Gaffney.[/quote] Shit-talking your previous project, setting expectations you're never going to meet. This is looking good.
[QUOTE=Sir Whoopsalot;44850995]Shit-talking your previous project, setting expectations you're never going to meet. This is looking good.[/QUOTE] That's not shit-talking, it's admitting to mistakes, which were very much made in the making of vanilla WoW. I love Vanilla WoW, but to say it's faultless is really fucking dumb.
Daily reminder [IMG]http://i.imgur.com/lbOugWg.jpg[/IMG]
They already did it right with WoW. They probably should've made something that wasn't almost identical to WoW but with a different artstyle and somewhat touched up combat.
[QUOTE=Protocol7;44850606]if there's one thing WildStar does right, it's the aesthetic. don't get me wrong, I used to be a gigantic Warcraft fan, and WoW was the shit when I first played it - but now, the whole Warcraft schtick seems played out. especially when all of the expansions are "AN ANCIENT EVIL AWAKENS" kind of shit, and it doesn't look very stylized anymore. WildStar was very fun to explore and jump around in.[/QUOTE] I played the beta for 2 hours and I was already sick of the aesthetic. That cartoony style has been done so many times, it's tiring.
[QUOTE=TheCombine;44851545]I played the beta for 2 hours and I was already sick of the aesthetic. That cartoony style has been done so many times, it's tiring.[/QUOTE] let's make it brown with a lot of bloom and gritty aesthetic the style is a bit here-and-there but ties itself together a lot better down the line. The beginning ship is super orchestrated just to throw everything at you to soak in the atmosphere and it can be pretty obnoxious as someone who's really skeptical and is gambling on whether it's worth the price already, I do have to push on the fact that the first "2 hours" of pretty much any MMO is the shittiest time of the game [edit- and says very little of what your experience with the style says at the end]. It handholds you through blatant tutorials on the mechanics of the game and slowly adds another element to each area, from telegraphs to interacting with objects/NPCs, dialogue, contextual icons, attacking/looting, aggro, etc. Hell, I didn't even see any interesting/threatening telegraphs til I was lv 12 or so (plus NPCs were unnecessarily easy to wreck up) so I can understand why combat may seem super uninteresting at first. why anyone would judge an MMO by the first hours is beyond me, especially in one (like most others) where the meat of the game is the tough endgame content.
[QUOTE=dai;44851699]let's make it brown with a lot of bloom and gritty aesthetic[/quote] That's not what I said but ok. [QUOTE=dai;44851699]as someone who's really skeptical and is gambling on whether it's worth the price already, I do have to push on the fact that the first 2 hours of pretty much any MMO is the shittiest time of the game. It handholds you through blatant tutorials on the mechanics of the game and slowly adds another element to each area, from telegraphs to interacting with objects/NPCs, dialogue, contextual icons, attacking/looting, aggro, etc. Hell, I didn't even see any interesting/threatening telegraphs til I was lv 12 or so, so I can understand why combat may seem uninteresting at first. why anyone would judge an MMO by the first hours is beyond me, especially in one (like most others) where the meat of the game is the tough endgame content.[/QUOTE] I didn't even say anything about the gameplay though? I literally just said the aesthetic bothered me so much that I had to drop it. I don't think the aesthetic of the game is gonna change to something pleasant after 2 or even 50 hours in.
[QUOTE=TheCombine;44851545]I played the beta for 2 hours and I was already sick of the aesthetic. That cartoony style has been done so many times, it's tiring.[/QUOTE] i personally like this game's art style. it has character, and i can't think of many mmos that do.
When you look back at it, 40 man raids was pretty insane. I mean 40 people sat at their computers raiding.. weird as hell when you think about it, haha.
[video=youtube;Yjb4RzzsKYA]http://www.youtube.com/watch?v=Yjb4RzzsKYA[/video] At first glance it sounds like a joke. I haven't seen enough to have my mind fully changed, it definitely isn't a WoW-killer, but it seems like fun.
[QUOTE=TheCombine;44851545]I played the beta for 2 hours and I was already sick of the aesthetic. That cartoony style has been done so many times, it's tiring.[/QUOTE] in what other games, especially of this genre? when I think of other recent MMOs, I think of GW2, Neverwinter, FFXIV, RIFT, ESO, TERA, hell, even WoW - what do they all have in common? A relatively realistic art style in a fantasy theme. Talk about being unoriginal, especially to the point of being tiring.
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