It was cracked pretty much the next day anyway, it was pointless.
That was expected. How do you even imagine VR becoming a real thing for the mainstream crowd if you start out by making a proprietary gaming platform. Cmon
How about just removing the DRM altogether, yes?
Oculus already lost, the worldwide market is overflooded with HTC Vives which I can order and get here within 3 days while Oculus still only sells their devices in Best Buys and on their site with the next batch coming in August, it muist be embarassing to be a employee at Oculus right now.
It was no wonder they would try to use dirty tactics to keep control of the market. But, it seems they've finally started to realize that they won't get any market share by employing these tactics.
Of course, this might just be to remove the DRM prevention that was added to ReVive so the ReVive developer could remove it again. So piracy wouldn't be widespread.
[QUOTE=FezianEmperor;50592466]Oculus already lost, the worldwide market is overflooded with HTC Vives which I can order and get here within 3 days while Oculus still only sells their devices in Best Buys and on their site with the next batch coming in August[/QUOTE]
Sorry to disappoint you but that's because Oculus Rifts are heavily backordered while HTC Vives are not. Rift is selling much more. Supply and demand, they're just barely keeping with the supply but are catching up fast.
[editline]25th June 2016[/editline]
And saying "oculus has lost" is retarded. There is no war going on.
[editline]25th June 2016[/editline]
[quote]it muist be embarassing to be a employee at Oculus right now.[/quote]
Why? They have the highest consumer quality HMD and are the market leader at the moment.
[quote]It was no wonder they would try to use dirty tactics to keep control of the market. [/quote]
Giving developers millions of dollars to finish their unfinished games, for a short while of timed exclusivity in return (shocking), after which the games will be released on other HMDs, and in the end benefiting both userbases with a better game than would have been? Sounds very dirty.
"keep control of the market" lmao. As if Steam isn't the dominating monopoly for games.
[QUOTE=Orkel;50593399]Sorry to disappoint you but that's because Oculus Rifts are heavily backordered while HTC Vives are not. Rift is selling much more. Supply and demand, they're just barely keeping with the supply but are catching up fast.
[/QUOTE]
Correct me if I am wrong, but if your statement about Oculus Rifts being so heavily backordered why hasn't their Rifts moved their Estimated Shipment to September yet? Which if you remember at the start of the mass preordering of this device changed very quickly from May, June and then July and then having stayed in August for the past few months? I look forward to seeing them catchup, I really do. You see, you might take my statements as a Vive fanboys. But I am really just utterly disappointed in the inability of understanding the way Oculus deals with "supply and demand". I have not bought a Vive solely because I have hope and a dream that Oculus will provide local retailers here in my country with Rifts. Sadly, that has not been the case and I am quite disappointed by this.
Well I estimate your response is "Because they know how to handle the numbers of preorders now". Which fair enough, we'll see about that.
[QUOTE=Orkel;50593399]And saying "oculus has lost" is retarded. There is no war going on.[/QUOTE]
Definition of war
6. Aggressive business conflict, as through severe price cutting in the same industry [B]or any other means of undermining competitors[/B]
I disagree entirely on your statement of it not being a war, we got two parties here one which has definitely tried to undermine its' competitor with sleazy tactics which if you remember belongs to another war "Console Wars". Rings a bell? Game Exclusivity is definitely part of undermining a competitor it means that their platform isn't as delicate or attractive, because they don't have the same games as said platform. Man, it's as if Oculus has been trying to consolify the Virtual Reality market.
Sure, the "Oculus has lost" statement is indeed a retarded statement. Because as we all know with the backing of Facebook in the back, they sure as hell will continue to be a driving force. I mean they even got a sponsorship with Microsoft to provide the Scorpio with their HMDs.
[QUOTE=Orkel;50593399]Why? They have the highest consumer quality HMD and are the market leader at the moment.[/QUOTE]
First part of your statement is an opinion, I don't know if I can refute it or not as I haven't tried a Vive or a Oculus Rift. Because, sadly they are not available near me. But, considering you've got a Oculus Rift I'm glad to hear that the device is sound at least. I would like some statistics around your "market leader".
[QUOTE=Orkel;50593399]
Giving developers millions of dollars to finish their unfinished games, for a short while of timed exclusivity in return (shocking), after which the games will be released on other HMDs, and in the end benefiting both userbases with a better game than would have been? Sounds very dirty.
"keep control of the market" lmao. As if Steam isn't the dominating monopoly for games.[/QUOTE]
Millions of dollars on indie developers, because here's the thing until Playstation entered the field and got other major publishers on the trend of Virtual Reality being the "in" thing. Everyone who's been working on VR games are indie developers. Not professionals, you're basically spending money on people that are newcomers to this market and want to exclusive their games that probably aren't so great to begin with when finished.
This market is so new and terrifying for developers that the approach Valve instead takes for VR development is a much better idea than the shady men from Facebook arriving with a stash of money for getting exclusivity rights to their game for a "timed period". Also this exclusivity money is money for the developer not for development. Also even if there were professionals they are probably just as new with Virtual Reality as the indie developers. Until developers figure out the magic of VR and actually develop some good immersive titles for the platforms. It really isn't worth shoving a treasure chest full of booty at developers, just to sell a few more Oculus Rifts during a period.
Also, as I stated I hate any form of console peasantry and I especially despise anything revolving bringing console peasantry to the Personal Computers.
Well either Oculus joins steams monopoly or they continue with their store. I mean, multiple of publishers does the same. However any form of nonsensical exclusivity doesn't help in a market that for crying out loud is still in Gen1.
Honestly, I'm just disappointed in Oculus. Disappointed that a company fucks up so badly as they've done so far. They've got nothing right yet and I want it to change quickly. Let's hope the Oculus Touch launch goes smoothly oor perhaps it will "backorder" again into long far gone future. ;)
P.N: I really want a Oculus Rift, because Vive is too expensive for being a toy which is used now and then. Why didn't I preorder? Because the cost of shipping, taxes make it the same price as a Vive.
[QUOTE=Orkel;50593399]Sorry to disappoint you but that's because Oculus Rifts are heavily backordered while HTC Vives are not. Rift is selling much more. Supply and demand, they're just barely keeping with the supply but are catching up fast. And saying "oculus has lost" is retarded. There is no war going on.[/QUOTE]
Do you have any source on the rift selling more? I haven't seen any hard statistics on anything but the Vive
[QUOTE]Why? They have the highest consumer quality HMD and are the market leader at the moment.[/QUOTE]
I tried a rift and wasn't exactly blown away by the difference but I think it's unfair to say they're a market leader, at least until the touch is released the Vive has the most complete functional VR experience and there's no way anyone could argue that. You can't track in room scale as the rift is now reliably and there's no way to use your hands to interact with things, the vive is just better. The touch controllers do look promising, though.
[QUOTE=TestECull;50591543]How about just removing the DRM altogether, yes?[/QUOTE]
Uh, the base DRM is the same as Steam employs, it just checks whether you actually bought the game on the store. The problem is they added a check that verifies if an Oculus SDK-compatible device was connected (meaning just the Rift right now).
[quote]"We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content."[/quote]
as opposed to what you believed a month ago where maximizing your profits by harming the VR industry was the way to go.
[QUOTE=Orkel;50593399]Sorry to disappoint you but that's because Oculus Rifts are heavily backordered while HTC Vives are not. Rift is selling much more. Supply and demand, they're just barely keeping with the supply but are catching up fast.[/QUOTE]
the rift is backordered which means that they're totally just not bad at managing their supply well (lets send best buy the units of our next supply batch while we're backordered!)
and totally means that the rift is selling more than the vive which could have just had much better production
but no one is undoubtedly selling more despite no sales statistics being released.
"highest consumer quality HMD" -- um. umm.
Also, I was unaware that rift was giving game developers millions of dollars to have their games exclusively on the rift store. And how many times do people have to prove that steam isn't a monopoly for people to understand?
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