Why do sound asset and level designers feel like extremely loud sounds = instantly good horror game. I want to genuinely feel scared, not sit and wonder how much longer until I go deaf.
[img]http://files.coloribus.com/files/adsarchive/part_446/4468955/file/car-bullet-proofing-target-shooting-small-81944.jpg[/img]
You can't stay scared at that.
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