[quote]Dead Rising 4 is set to release exclusively for Xbox One and Windows 10 PC in December, but Microsoft has confirmed to GameSpot that the upcoming zombie game is only a timed-exclusive and could eventually make its way to PS4 and Steam. You can read Microsoft's statement below.
"'Dead Rising 4' on Xbox One is developed by Capcom and will be published in partnership with Microsoft. Fans will be able to play 'Dead Rising 4' first on Xbox One and Windows 10 PC this December. It will remain a Windows 10 exclusive for the first 90 days and console exclusive on Xbox One for one year. We’ve had a close and longstanding relationship with Capcom including the launch of Dead Rising as an Xbox 360 exclusive and Dead Rising 3 as an Xbox One exclusive. We’re thrilled to partner with Capcom once again to help bring their ambitious vision for Dead Rising 4 to life."[/quote]
[url]http://www.gamespot.com/articles/dead-rising-4-is-a-timed-exclusive-for-xbox-one-an/1100-6440999/[/url]
Maybe it'll depend on sales, Dead Rising 3 got a bad rap afaik, although I really don't think there's much of a chance of it not selling like crazy
[QUOTE=DiscoMelon;50537466]Maybe it'll depend on sales, Dead Rising 3 got a bad rap afaik, although I really don't think there's much of a chance of it not selling like crazy[/QUOTE]
Dead Rising was different in a lot of ways. Some stylistic choices were a bit odd, and some of the gameplay/balance concepts upset some of the fans of the series.
I still think it was a fun entry into the series and while it certainly was a Dead Rising game, I also appreciate that they tried something new. Even if it didn't pan out.
I liked it, but 2 is still my favorite.
Dead Rising 2 was fun as hell, would love another Dead Rising on pc
Even though I wouldn't mind buying it on the Windows Store, having it available on Steam would be a much better option if they ship it as a Win32 app, because it would allow it to run on older versions of Windows (not all of my friends have upgraded to W10 because of its weird negative stigma).
I guess I'll just have to wait those 90 days and see. I just hope the PC port won't be as bad as Dead Rising 3.
[QUOTE=Rahu X;50537979]Even though I wouldn't mind buying it on the Windows Store, having it available on Steam would be a much better option if they ship it as a Win32 app, because it would allow it to run on older versions of Windows (not all of my friends have upgraded to W10 because of its weird negative stigma).
I guess I'll just have to wait those 90 days and see. I just hope the PC port won't be as bad as Dead Rising 3.[/QUOTE]
Even if it came on steam I doubt it'd run on anything other than win10 -- they're probably using a bunch of shared libraries given the X1 runs win10 now
Man, I'd love for Capcom to port over Dead Rising 1, from the gameplay I've seen of DR4 they've basically changed Frank's face and voice by following "Generic Character Creation 101" Despite my nitpicky claims, chances are I'll buy it because fuck, zombies, snow and christmas, not many games that I know of that have that.
What's with the exclusivity anyway? Isn't Dead Rising developed in japan? I can't imagine the Xbox One is very popular there
[QUOTE=dvc;50539990]What's with the exclusivity anyway? Isn't Dead Rising developed in japan? I can't imagine the Xbox One is very popular there[/QUOTE]
In a case like this it's entirely possible Microsoft is helping fund/develop the game in some way.
Like how Nintendo funded Bayonetta 2, but instead of being an exclusive forever the game may come to other platforms after a set period of time.
[QUOTE=dvc;50539990]What's with the exclusivity anyway? Isn't Dead Rising developed in japan? I can't imagine the Xbox One is very popular there[/QUOTE]
Only Dead Rising 1 was actually developed in-house by Capcom in Japan. Dead Rising 2 and onward was developed by Blue Castle Games, who are now known nowadays as Capcom Vancouver. Even the game engines were different, Dead Rising 1 used Capcom's MT Framework, and Dead Rising 2 and later used a different engine as well.
[QUOTE=Map in a box;50539261]Even if it came on steam I doubt it'd run on anything other than win10 -- they're probably using a bunch of shared libraries given the X1 runs win10 now[/QUOTE]
While this could be the case (hell, the could probably still ship it as a UWA on Steam), I would at least like to think that as long as the game doesn't require DX12, it shouldn't be that much effort to make it compatible with older versions of Windows.
I'll still wait it out and see how the Steam version turns out. For instance, if it utilizes the Xbox app for its multiplayer other than Steamworks, then I'll probably just get it on the Windows Store.
[QUOTE=Rahu X;50537979]Even though I wouldn't mind buying it on the Windows Store, having it available on Steam would be a much better option if they ship it as a Win32 app, because it would allow it to run on older versions of Windows (not all of my friends have upgraded to W10 because of its weird negative stigma).
I guess I'll just have to wait those 90 days and see. I just hope the PC port won't be as bad as Dead Rising 3.[/QUOTE]
I get that Win10 is new and not fully adopted yet, but Win32, afaik, is starting to hold back games development.
This is partly why Microsoft are pushing upgrades so hard. We don't want another XP situation made worse, do we?
[QUOTE=HumanAbyss;50540366]I get that Win10 is new and not fully adopted yet, but Win32, afaik, is starting to hold back games development.
This is partly why Microsoft are pushing upgrades so hard. We don't want another XP situation made worse, do we?[/QUOTE]
Oh, I don't disagree. I'm just saying that until the majority is on Win10, there's really no reason to limit your audience as well as limit potential reasons to buy the game.
I'd rather the Steam release be Win32 so I could play it with my friends who don't want W10, than be a UWA which means they'll never buy it until they upgrade.
UWA does have obvious benefits over Win32 (besides not being as open, which will hopefully be addressed soon), but it's only limited to one version of an OS, so releasing a UWA on a digital distribution platform that supports multiple OSes as well as multiple versions of the same OS would only result in poor feedback and lost sales. None of which Capcom wants, I'm sure.
[sp]Also, I find it kind of funny that you're championing W10/UWP while still running on W7. Any reason why you haven't upgraded yet?[/sp]
[QUOTE=Rahu X;50540534]Oh, I don't disagree. I'm just saying that until the majority is on Win10, there's really no reason to limit your audience as well as limit potential reasons to buy the game.
I'd rather the Steam release be Win32 so I could play it with my friends who don't want W10, than be a UWA which means they'll never buy it until they upgrade.
UWA does have obvious benefits over Win32 (besides not being as open, which will hopefully be addressed soon), but it's only limited to one version of an OS, so releasing a UWA on a digital distribution platform that supports multiple OSes as well as multiple versions of the same OS would only result in poor feedback and lost sales. None of which Capcom wants, I'm sure.
[sp]Also, I find it kind of funny that you're championing W10/UWP while still running on W7. Any reason why you haven't upgraded yet?[/sp][/QUOTE]
I'm at work and our work computers will be staying on W7 for the foreseeable future because government isn't about to upgrade to W10 because none of our old, old, old as fuck programs work on W10, they barely work as is.
[QUOTE=HumanAbyss;50540752]I'm at work and our work computers will be staying on W7 for the foreseeable future because government isn't about to upgrade to W10 because none of our old, old, old as fuck programs work on W10, they barely work as is.[/QUOTE]
The difference is that work computers aren't for playing Dead Rising and this is a non-issue in that case.
[QUOTE=gk99;50540807]The difference is that work computers aren't for playing Dead Rising and this is a non-issue in that case.[/QUOTE]
what are you even talking about dude
I was answering his question of why I support W10 on a W7 login
[QUOTE=HumanAbyss;50540366]I get that Win10 is new and not fully adopted yet, but Win32, afaik, is starting to hold back games development.[/QUOTE]
How exactly?
[QUOTE=RautaPalli;50541457]How exactly?[/QUOTE]
I said afaik because people who care about this stuff far more than I do have said it, and they're the informed ones on the topic.
What research into the subject I've done shoes that win32 is a legacy hold over from ancient versions of Windows, the 32 meaning it's a 32 bit API with less capability than a modern 64 bit api
[QUOTE=HumanAbyss;50541643]I said afaik because people who care about this stuff far more than I do have said it, and they're the informed ones on the topic.
What research into the subject I've done shoes that win32 is a legacy hold over from ancient versions of Windows, the 32 meaning it's a 32 bit API with less capability than a modern 64 bit api[/QUOTE]
That name is legacy hold, not the API itself. Pretty sure Microsoft just calls it "Windows API" now. Regardless I'd argue that releasing games as UWP apps holds game development back way more since they can only be distributed via the (shitty) windows store.
[QUOTE=dvc;50539990]What's with the exclusivity anyway? Isn't Dead Rising developed in japan? I can't imagine the Xbox One is very popular there[/QUOTE]
It's developed by Dead Rising 2/3 devs Capcom Vancouver who used to be Blue Castle Games.
Additionally worth noting DR2 was the last game to have Keiji Inafune involved.
[QUOTE=RautaPalli;50541696]That name is legacy hold, not the API itself. Pretty sure Microsoft just calls it "Windows API" now. Regardless I'd argue that releasing games as UWP apps holds game development back way more since they can only be distributed via the (shitty) windows store.[/QUOTE]
does it have to stay that way?
or are they trying to push their own store for "EVIL AND NEFARIOUS" reasons or are they just doing business as usual for every company? Everyone wants their own store. Is that really a travesty? Is the option to buy things in multiple places the issue, or is it the fact it's specifically the windows store? Could they not change that or make that aspect different?
I mean if win32 isn't holding back game design in anyway, and UWP is some evil piece of shit like you're all assured it is, then I'll admit i'm wrong.
But i'm not going to do that until that's the case.
I really don't get why Microsoft is trying to reach out to this audience because you guys just want to get mad at them and tell them to go fuck themselves, I really don't understand the mindset anymore.
[QUOTE=RautaPalli;50541696]That name is legacy hold, not the API itself. Pretty sure Microsoft just calls it "Windows API" now. Regardless I'd argue that releasing games as UWP apps holds game development back way more since they can only be distributed via the (shitty) windows store.[/QUOTE]
UWAs can be distributed on other platforms, MS has stated this before, and has only become more open to the idea over the past year.
The problem isn't so much the portability of UWA, but rather, the adoption of a platform that supports UWA. As long as W7 holds the majority, UWA simply won't be viable for developers to make for 3rd party distributors, especially since Win10 still supports Win32.
UWP isn't necessarily a bad thing (it's better than Win32 in a lot of ways), the only con against it right now is that the platform simply isn't as open to modification as Win32 is, but MS has plans to open up UWP with the anniversary update for Win10, so that may be a moot point anyway.
[QUOTE=HumanAbyss;50541821]does it have to stay that way?
or are they trying to push their own store for "EVIL AND NEFARIOUS" reasons or are they just doing business as usual for every company? Everyone wants their own store. Is that really a travesty? Is the option to buy things in multiple places the issue, or is it the fact it's specifically the windows store? Could they not change that or make that aspect different?
I mean if win32 isn't holding back game design in anyway, and UWP is some evil piece of shit like you're all assured it is, then I'll admit i'm wrong.
But i'm not going to do that until that's the case.
I really don't get why Microsoft is trying to reach out to this audience because you guys just want to get mad at them and tell them to go fuck themselves, I really don't understand the mindset anymore.[/QUOTE]
Does it have to stay that way? I don't know, is Microsoft willing to let go of their monopoly position of selling and distributing UWP programs? Until that happens games should stay far, far away from UWP.
[QUOTE=RautaPalli;50541937]Does it have to stay that way? I don't know, is Microsoft willing to let go of their monopoly position of selling and distributing UWP programs? Until that happens games should stay far, far away from UWP.[/QUOTE]
Why
[QUOTE=HumanAbyss;50541959]Why[/QUOTE]
are you really asking why a monopoly is a bad thing?
[QUOTE=RautaPalli;50541976]are you really asking why a monopoly is a bad thing?[/QUOTE]
Yes because they won't have a fucking monopoly
Do you have predictive powers? Do you know the future? Do you see things the rest of us don't because as far as I can tell, other people can still sell PC games. Win10 won't stop being able to run .exe's so there's [B]no possible way microsoft will be able to stop all other PC games sales and own the market.[/B]
[editline]18th June 2016[/editline]
Like you're literally saying "Well what if everything is how I say it is then I'm right"
Like fuck dude, no one knows if it's going to get worse or get better, but spitting in their direction before they get it right doesn't incentivize them to continue to get into the market.
God I can't fucking understand why gamers are entitled to get what they ask for and then shit on you for giving it to them.
Did you even read the previous post? I said UNLESS Microsoft lets go of their monopoly position of distributing and selling UWP apps developers shouldn't use UWP. I didn't say that there WILL be a monopoly. There won't be one because developers aren't using UWP and will continue to not use it until Microsoft opens up that platform.
[QUOTE=HumanAbyss;50546103]God I can't fucking understand why gamers are entitled to get what they ask for and then shit on you for giving it to them.[/QUOTE]
I don't remember anyone asking for a closed platform where, at least currently, the experience is objectively worse than if you bought the game from somewhere else. Microsoft saying that it's going to get better means jack shit until it actually does.
I hear more fear of MS having a monopoly position than them actually having a monopoly position
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