The character in the intro was more fun than all of Isaac in DS3 imo
[QUOTE=itisjuly;39578409]The character in the intro was more fun than all of Isaac in DS3 imo[/QUOTE]
because he screamed like a sissy girl?
that's all he did
[QUOTE=itisjuly;39578409]The character in the intro was more fun than all of Isaac in DS3 imo[/QUOTE]
Thats because Isaac is bland and had forced emotions.
[QUOTE=DeEz;39579206]because he screamed like a sissy girl?
that's all he did[/QUOTE]
I think it was just nice to play as someone who's a bit perkier than most PC's, even if he's a complete wussbag. it's nice to have some variety erry now n then
[QUOTE=DeEz;39579206]because he screamed like a sissy girl?
that's all he did[/QUOTE]That was pretty amusing, though, because unlike the music he was programmed to freak out at the moment of a Necromorph spawn instead of when the game confirms that you've noticed them.
So if you got distracted by graffiti on a wall or something like that he'd just be going "BWAAAH GRAAH AAAAH!" at how shitty a job the janitor's doing.
I have this theory that Isaac is actually composed entirely of metal and is, in fact, a robot. In the part where you finally arrive to the surface of the icy planet, you'll notice that his body temperature is 37.0 degrees - a conveniently rounded down number for ease of computation, because 36.6 may cause problems. Not only that, but he also loses heat in the cold extremely fast, compared to mostly water based organisms, which contain a lot more heat and thus also lose it much slower. Organic humans are also capable of generating heat by themselves, something the entity known as Isaac seems to be incapable of doing. Lastly, he seems to only die when his "body" temperature reaches 0, which is also the freezing point of water, which is most likely used as a substitute of blood for infiltration purposes in limited amounts through the platform, and it freezing and expanding is likely to cause structural failure. This also explains why there is no performance loss in near-zero temperatures and why the longevity of the platform can be improved by increasing the size of the healthbar. The robotic nature of the IsaacClarke v3 Mobile Combat and Maintenance Platform also explains the unnatural emotional reactions.
[QUOTE=Mastahamma;39586944]I have this theory that Isaac is actually composed entirely of metal and is, in fact, a robot. In the part where you finally arrive to the surface of the icy planet, you'll notice that his body temperature is 37.0 degrees - a conveniently rounded down number for ease of computation, because 36.6 may cause problems. Not only that, but he also loses heat in the cold extremely fast, compared to mostly water based organisms, which contain a lot more heat and thus also lose it much slower. Organic humans are also capable of generating heat by themselves, something the entity known as Isaac seems to be incapable of doing. Lastly, he seems to only die when his "body" temperature reaches 0, which is also the freezing point of water, which is most likely used as a substitute of blood for infiltration purposes in limited amounts through the platform, and it freezing and expanding is likely to cause structural failure. This also explains why there is no performance loss in near-zero temperatures and why the longevity of the platform can be improved by increasing the size of the healthbar. The robotic nature of the IsaacClarke v3 Mobile Combat and Maintenance Platform also explains the unnatural emotional reactions.[/QUOTE]
You are giving the Dead Space 3 writers far too much credit.
no these are just my thoughts that I had when I was cringing at his body temperature being under 20 degrees and him still being alive
[QUOTE=Mastahamma;39588088]no these are just my thoughts that I had when I was cringing at his body temperature being under 20 degrees and him still being alive[/QUOTE]
you mean this is unnatural???
[QUOTE=Mastahamma;39586944]I have this theory that Isaac is actually composed entirely of metal and is, in fact, a robot. In the part where you finally arrive to the surface of the icy planet, you'll notice that his body temperature is 37.0 degrees - a conveniently rounded down number for ease of computation, because 36.6 may cause problems. Not only that, but he also loses heat in the cold extremely fast, compared to mostly water based organisms, which contain a lot more heat and thus also lose it much slower. Organic humans are also capable of generating heat by themselves, something the entity known as Isaac seems to be incapable of doing. Lastly, he seems to only die when his "body" temperature reaches 0, which is also the freezing point of water, which is most likely used as a substitute of blood for infiltration purposes in limited amounts through the platform, and it freezing and expanding is likely to cause structural failure. This also explains why there is no performance loss in near-zero temperatures and why the longevity of the platform can be improved by increasing the size of the healthbar. The robotic nature of the IsaacClarke v3 Mobile Combat and Maintenance Platform also explains the unnatural emotional reactions.[/QUOTE]
I'm pretty sure you're just messing around or just can't understand how to create a gameplay mechanic.
I'm liking the game quite a bit so far, also agreed, playing as the rookie soldier Tim in the intro was a nice change for a bit. I'm enjoying the crafting and all that, even though it's kinda difficult to find parts, think I'm up to chapter 6 with only 2 frames and 2 main parts. The new upgrade system in the suit koisk is a little off by the need of multiple many resources rather nodes, but it's alright.
Also, anyone noticing that the upgrade circuits you find, although they have an appearance of a medium sized computer chip in your inventory and the crafting menu, they still have a world model of a DS2 Power Node and spawn in DS2 Power Node boxes? Odd.
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