• Early Nintendo programmer worked without a keyboard
    4 replies, posted
[url]https://arstechnica.com/gaming/2017/04/the-first-kirby-game-was-programmed-without-a-keyboard/[/url]
[QUOTE] values had to be input using a trackball and an on-screen keyboard[/QUOTE] :what: [editline]26th April 2017[/editline] [QUOTE] he simply thought this keyboard-free programming environment was "the way it was done," and he coded an entire functional test product using just the trackball. He even says the process led to some improvements managing the game's "data processing load," creating "a game that had a very smooth movement for a Game Boy game.[/QUOTE]
I checked the original source and it sounds more like the Famicom + trackball were what they had to use to prototype and debug. I don't think the entire game was developed with a trackball.
This is probably why Sakurai has problems with his hands now
[QUOTE=Segab;52154878]I checked the original source and it sounds more like the Famicom + trackball were what they had to use to prototype and debug. I don't think the entire game was developed with a trackball.[/QUOTE] Yeah it does say he made "an entire functional test product using just the trackball", but even a proof of concept being made entirely with a trackball is pretty nutters coming from a programmer. the most awkward I've probably had to do is notepad in a noisy factory with a touchpad on a laptop, but it still had a keyboard on it :v:
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